Use baby_size to scale chick size on hatching instead of dividing by 2
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76efcd4906
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@ -142,14 +142,14 @@ local function egg_on_step(self, dtime)
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if not object then return end
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local ent = object:get_luaentity()
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object:set_properties({
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visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
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visual_size = { x = ent.base_size.x*ent.baby_size, y = ent.base_size.y*ent.baby_size },
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collisionbox = {
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ent.base_colbox[1]/2,
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ent.base_colbox[2]/2,
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ent.base_colbox[3]/2,
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ent.base_colbox[4]/2,
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ent.base_colbox[5]/2,
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ent.base_colbox[6]/2,
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ent.base_colbox[1]*ent.baby_size,
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ent.base_colbox[2]*ent.baby_size,
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ent.base_colbox[3]*ent.baby_size,
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ent.base_colbox[4]*ent.baby_size,
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ent.base_colbox[5]*ent.baby_size,
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ent.base_colbox[6]*ent.baby_size,
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}
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})
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ent.child = true
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