Release 0.81.0 #2952

Merged
cora merged 4 commits from release_0.81.0 into master 2022-11-27 13:59:29 +01:00
Contributor

ToDo

  • Merge Events/Raids/Zsieges #2833 ?
  • Merge Axolotl #2870 ?
  • Fix #2947
  • Merge #2956
  • Merge #2919 ?
  • Merge #3013 - persistent fish buckets
  • Merge #3019 - fix pressure plates next to chest regression
  • Merge #3027 - Final fixes for release

Changes

New devs: Faerraven, Ancientmarinerdev
New contrib: TheOnlyJoeEnderman, anarquimico, Ranko_Saotome

  • mcl_signs rewrite: all wood signs, colored text (Faerraven)
  • Villager schedule implemented, villager fixes (ancientmarinerdev)
  • Nether terrain generation improved for a lot more open space (cora)
  • Nether bulwark (mini-bastion) added (cora)
  • Nether bridge fragment (cora)
  • Striders (epCode,kay27,cora)
  • Wither rose (cora)
  • Sweet berries (kay27,PrairieWind,cora)
  • Events api (cora)
  • Raids (PrairieWind)
  • Skeletons stay at distance and strafe when in combat (epCode)
  • Many small improvements on mob behavior (epCode)
  • Axolotl (TheOnlyJoeEnderman)
  • itemframes api, glow itemframes (Faerraven/Michieal)
  • Mobs can wear armor now (epCode)
  • Added setting to disable hunger (cora)
  • Added setting for mob movement range (cora)
  • Crimson and warped doors and trapdoors added (cora)
  • mcl_itemframes rewrite, glow itemframes (Faerraven)
  • Mason villager profession (anarquimico)
  • Ocean temple (cora)
  • Hopper Minecarts (ancientmarinerdev)
  • Hopper work with composters (anarquimico)
  • Nether plants can be put in flowerpot (3raven)
  • Mycelium townaura particles (epCode)
  • Chest and shulkerbox selectionboxes fixed (epCode)
  • Lightning rod improvements (AFCMS)
  • Some missing crafting recipes for crimson wood added (PrairieWind)
  • Custom crimson and warped door and trapdoor textures added (Nicu)
  • Beehives and honey added (PrairieWind)
  • Hoppers work with hopper minecarts and chest minecarts now (anarquimico,ancientmarinerdev)
  • Itemframes recover from /clearobjects now (Faerraven)
  • Added colors.txt for minetestmapmaker to the game (Ranko Saotome)
  • Player location hud - /whereami 1 (Faerraven)
  • Fixes and Cleanups (MrRar, AFCMS, cora)

Note for texture pack developers: We're going to change the cocoa pods to use meshes instead of a nodebox which will sadly require a change in texture packs - this is however being done to better support (non standard size) texture packs. Similar things might be done with other nodeboxes in the future.

Note for Mapgen v6 users: Starting with 0.82 mapgen v6 will be removed from the "create world" dialog. v6 support in the game might eventually be discontinued as well. If you use v6 please contact us – just so we know if there are even any v6 users (support isn't great as is because v6 does not support the biome api).

### ToDo - [x] Merge Events/Raids/Zsieges #2833 ? - [x] Merge Axolotl #2870 ? - [x] Fix #2947 - [x] Merge #2956 - [x] Merge #2919 ? - [x] Merge #3013 - persistent fish buckets - [x] Merge #3019 - fix pressure plates next to chest regression - [x] Merge #3027 - Final fixes for release ### Changes New devs: Faerraven, Ancientmarinerdev New contrib: TheOnlyJoeEnderman, anarquimico, Ranko_Saotome * mcl_signs rewrite: all wood signs, colored text (Faerraven) * Villager schedule implemented, villager fixes (ancientmarinerdev) * Nether terrain generation improved for a lot more open space (cora) * Nether bulwark (mini-bastion) added (cora) * Nether bridge fragment (cora) * Striders (epCode,kay27,cora) * Wither rose (cora) * Sweet berries (kay27,PrairieWind,cora) * Events api (cora) * Raids (PrairieWind) * Skeletons stay at distance and strafe when in combat (epCode) * Many small improvements on mob behavior (epCode) * Axolotl (TheOnlyJoeEnderman) * itemframes api, glow itemframes (Faerraven/Michieal) * Mobs can wear armor now (epCode) * Added setting to disable hunger (cora) * Added setting for mob movement range (cora) * Crimson and warped doors and trapdoors added (cora) * mcl_itemframes rewrite, glow itemframes (Faerraven) * Mason villager profession (anarquimico) * Ocean temple (cora) * Hopper Minecarts (ancientmarinerdev) * Hopper work with composters (anarquimico) * Nether plants can be put in flowerpot (3raven) * Mycelium townaura particles (epCode) * Chest and shulkerbox selectionboxes fixed (epCode) * Lightning rod improvements (AFCMS) * Some missing crafting recipes for crimson wood added (PrairieWind) * Custom crimson and warped door and trapdoor textures added (Nicu) * Beehives and honey added (PrairieWind) * Hoppers work with hopper minecarts and chest minecarts now (anarquimico,ancientmarinerdev) * Itemframes recover from /clearobjects now (Faerraven) * Added colors.txt for minetestmapmaker to the game (Ranko Saotome) * Player location hud - /whereami 1 (Faerraven) * Fixes and Cleanups (MrRar, AFCMS, cora) **Note for texture pack developers:** We're going to change the cocoa pods to use meshes instead of a nodebox which will sadly require a change in texture packs - this is however being done to better support (non standard size) texture packs. Similar things might be done with other nodeboxes in the future. **Note for Mapgen v6 users:** Starting with 0.82 mapgen v6 will be removed from the "create world" dialog. v6 support in the game might eventually be discontinued as well. If you use v6 please contact us – just so we know if there are even any v6 users (support isn't great as is because v6 does not support the biome api). ![](https://mister-muffin.de/p/ziax.png)
Member

List of things to put in a video?

List of things to put in a video?

List of things to put in a video?

I will try and capture some villager and hopper minecart footage if it will help @AFCMS

> List of things to put in a video? I will try and capture some villager and hopper minecart footage if it will help @AFCMS

We definitely want the nether stuff in there. I'm happy to try and capture more footage if we have a list and steps on how to recreate.

We definitely want the nether stuff in there. I'm happy to try and capture more footage if we have a list and steps on how to recreate.
Member

List of things to put in a video?

I will try and capture some villager and hopper minecart footage if it will help @AFCMS

If you can record in a good quality it will be super helpful!

My pc doens't like running OBS + Minetest at the same time :-/

> > List of things to put in a video? > > I will try and capture some villager and hopper minecart footage if it will help @AFCMS If you can record in a good quality it will be super helpful! My pc doens't like running OBS + Minetest at the same time :-/
Contributor

We definitely want the nether stuff in there. I'm happy to try and capture more footage if we have a list and steps on how to recreate.

It would nice to cover all the visual things in the changelog. Here are some techniques that I used when trying to do a trailer for a previous version (my PC also can't handle both OBS and the game for a smooth video and I gave up).

Break down the process by starting with a good duration for a trailer - 90 seconds. With an intro and outro of 3 seconds each, the remaining 84 seconds go to showcasing everything. You end up with X seconds/item, and static stuff (signs, itemframes, etc) is ok with a maximum of 3 seconds of view time, so actions like villagers doing stuff can be shown for longer.

When there are many static things to show, similar ones can be grouped in a longer shot and labeled with text on video, to quickly direct focus on them and save time/item. This is easier to do by preparing the environment in advance, so you can smoothly follow a path and have less cuts and transitions.

Flying at normal speed looks pretty good for such shots. Once you figure out a way to chain some items on the list, a bit of flying around will make it easier to decide where to set up flyby routes. If there are too many even grouped, the trailer can go up to 2 minutes and that's it.

For changelog items that can't be chained, it helps doing 10-15 second videos that you can later cut the relevant seconds from.

An idea for the new Nether terrain if it's not hard to do with your editor, you can have a side by side (before/after) flyby for a greater visual impact, with the older terrain sliding out of the frame after 3-4 seconds. This can be integrated with one or more of the Nether stuff to show: bulwark, bridge fragment, strider.

You can also place potted Nether plants outside or inside the Cleric's house when showcasing the villager-related features.

> We definitely want the nether stuff in there. I'm happy to try and capture more footage if we have a list and steps on how to recreate. It would nice to cover all the visual things in the changelog. Here are some techniques that I used when trying to do a trailer for a previous version *(my PC also can't handle both OBS and the game for a smooth video and I gave up)*. Break down the process by starting with a good duration for a trailer - 90 seconds. With an intro and outro of 3 seconds each, the remaining 84 seconds go to showcasing everything. You end up with X seconds/item, and static stuff *(signs, itemframes, etc)* is ok with a maximum of 3 seconds of view time, so actions like villagers doing stuff can be shown for longer. When there are many static things to show, similar ones can be grouped in a longer shot and labeled with text on video, to quickly direct focus on them and save time/item. This is easier to do by preparing the environment in advance, so you can smoothly follow a path and have less cuts and transitions. Flying at normal speed looks pretty good for such shots. Once you figure out a way to chain some items on the list, a bit of flying around will make it easier to decide where to set up flyby routes. If there are too many even grouped, the trailer can go up to 2 minutes and that's it. For changelog items that can't be chained, it helps doing 10-15 second videos that you can later cut the relevant seconds from. An idea for the new Nether terrain if it's not hard to do with your editor, you can have a side by side *(before/after)* flyby for a greater visual impact, with the older terrain sliding out of the frame after 3-4 seconds. This can be integrated with one or more of the Nether stuff to show: bulwark, bridge fragment, strider. You can also place potted Nether plants outside or inside the Cleric's house when showcasing the villager-related features.
Contributor

Don't know where to comment it, but I would be willing to help start a goat and allay. I could get the models, animations, textures, basic behavior. I'd need help refining them though. Especially goat ramming, and allay picking things up and throwing them at note blocks and/or player. I could handle goat milking, allay flying. If someone already started on one or both, please tell me.

Admins, feel free to delete this comment if there is a better place for it.

Don't know where to comment it, but I would be willing to help start a goat and allay. I could get the models, animations, textures, basic behavior. I'd need help refining them though. Especially goat ramming, and allay picking things up and throwing them at note blocks and/or player. I could handle goat milking, allay flying. If someone already started on one or both, please tell me. Admins, feel free to delete this comment if there is a better place for it.

Don't know where to comment it, but I would be willing to help start a goat and allay. I could get the models, animations, textures, basic behavior. I'd need help refining them though. Especially goat ramming, and allay picking things up and throwing them at note blocks and/or player. I could handle goat milking, allay flying. If someone already started on one or both, please tell me.

Admins, feel free to delete this comment if there is a better place for it.

It sounds good if someone hasn't worked on it. I think creating a separate issue for these can start a discussion about this if they don't already have an issue raised. It helps people see what the topic is about and they'll know whether they want to add something or not.

Here may not have the same visibility.

> Don't know where to comment it, but I would be willing to help start a goat and allay. I could get the models, animations, textures, basic behavior. I'd need help refining them though. Especially goat ramming, and allay picking things up and throwing them at note blocks and/or player. I could handle goat milking, allay flying. If someone already started on one or both, please tell me. > > Admins, feel free to delete this comment if there is a better place for it. It sounds good if someone hasn't worked on it. I think creating a separate issue for these can start a discussion about this if they don't already have an issue raised. It helps people see what the topic is about and they'll know whether they want to add something or not. Here may not have the same visibility.
Author
Contributor

maybe finish the axolotl first though ?

maybe finish the axolotl first though ?
Ghost force-pushed release_0.81.0 from 17bca31a74 to a44095047c 2022-11-17 22:57:16 +01:00 Compare
Author
Contributor

Don't know where to comment it, but I would be willing to help start a goat and allay. I could get the models, animations, textures, basic behavior. I'd need help refining them though. Especially goat ramming, and allay picking things up and throwing them at note blocks and/or player. I could handle goat milking, allay flying. If someone already started on one or both, please tell me.

there's already a goat model in the 22i repo .. maybe that works better than the axolotl - worth checking out i guess

> Don't know where to comment it, but I would be willing to help start a goat and allay. I could get the models, animations, textures, basic behavior. I'd need help refining them though. Especially goat ramming, and allay picking things up and throwing them at note blocks and/or player. I could handle goat milking, allay flying. If someone already started on one or both, please tell me. there's already a goat model in the 22i repo .. maybe that works better than the axolotl - worth checking out i guess
Member

Working on the video

Working on the video
cora force-pushed release_0.81.0 from a44095047c to a7a6fb67da 2022-11-26 02:30:32 +01:00 Compare
cora force-pushed release_0.81.0 from a7a6fb67da to 313ac0ffcd 2022-11-26 22:14:04 +01:00 Compare
Ghost force-pushed release_0.81.0 from afbd9bcb33 to 495a5eb570 2022-11-27 04:19:45 +01:00 Compare
cora force-pushed release_0.81.0 from 495a5eb570 to dd8f64e039 2022-11-27 04:40:25 +01:00 Compare
cora added 1 commit 2022-11-27 04:54:53 +01:00
cora merged commit 59a7608dfc into master 2022-11-27 13:59:29 +01:00
cora deleted branch release_0.81.0 2022-11-27 13:59:33 +01:00
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Reference: VoxeLibre/VoxeLibre#2952
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