stopping to sneak under a slab ends up glitching into the block #1079

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opened 2021-02-07 16:36:44 +01:00 by Tomracer · 7 comments

Problem:
If the player stops to sneak under a slab which is placed above the player, the player glitches into it.

Problem: If the player stops to sneak under a slab which is placed above the player, the player glitches into it.
kay27 added the
bug
graphics
controls
labels 2021-02-07 16:43:09 +01:00
Contributor

@epCode can you please take a look?

@epCode can you please take a look?
Tomracer changed title from stopping to sneak under a plate ends up glitching into the block to stopping to sneak under a slab ends up glitching into the block 2021-02-07 17:08:49 +01:00
Contributor

Wow, there was a comment with a patch by @epCode! :)
Now it's missing.
@epCode didn't you delete it?
I've added it as a commit to my local repo but still can't push with continuous error 502.
I tried to change post buffer size and timeouts, it doesn't help.
My backup copy is: https://github.com/kay27/MineClone2

Wow, there was a comment with a patch by @epCode! :) Now it's missing. @epCode didn't you delete it? I've added it as a commit to my local repo but still can't push with continuous error 502. I tried to change post buffer size and timeouts, it doesn't help. My backup copy is: https://github.com/kay27/MineClone2
Contributor

Okay, @epCode, your patch pushed as bd1e4187a0

Why all the code is pink and then green there: because some line-terminating codes were 'CR', while some others were 'CR-LF', and I've thought 'what a mess' and replaced them all to 'CR' (linux way), which is used in the rest of MCL2 files. Sorry if it disturbs your work, feel free to undo if so.

Thanks for the patch!

BTW, I created new issue about Mesehub error 502, didn't you experience the same?
MineClone2/MineClone2#1082

Okay, @epCode, your patch pushed as https://git.minetest.land/MineClone2/MineClone2/commit/bd1e4187a0ce6b2c2bfc44510578849de91e27be Why all the code is pink and then green there: because some line-terminating codes were 'CR', while some others were 'CR-LF', and I've thought 'what a mess' and replaced them all to 'CR' (linux way), which is used in the rest of MCL2 files. Sorry if it disturbs your work, feel free to undo if so. Thanks for the patch! BTW, I created new issue about Mesehub error 502, didn't you experience the same? https://git.minetest.land/MineClone2/MineClone2/issues/1082
Member

I can now only do commits straight from the repo now because of the 502 error

I can now only do commits straight from the repo now because of the 502 error
Member

BTW the player has the body control bone in slightly the wrong spot making the player mesh not fully inside of the collbox. I will fix this later today as of now I don't have time.

BTW the player has the body control bone in slightly the wrong spot making the player mesh not fully inside of the collbox. I will fix this later today as of now I don't have time.
Member

If you can, maybe try to use these to replace the mcl_armor/models mcl_armor_character.b3d and mcl_armor_character.bend. they fix the problem above.

ps. I would do a PR but I cant right now because I accadentaly deleted the models folder in my repo.

If you can, maybe try to use these to replace the mcl_armor/models mcl_armor_character.b3d and mcl_armor_character.bend. they fix the problem above. ps. I would do a PR but I cant right now because I accadentaly deleted the models folder in my repo.
184 KiB
Member

This issue is fixed.

This issue is fixed.
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Reference: VoxeLibre/VoxeLibre#1079
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