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MineClone2_For_PRs/mods/boat/models/boat_base.x

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xof 0302txt 0064
// File created by CINEMA 4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
SWORD major;
SWORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
SWORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh CINEMA4D_Mesh {
40;
// Boat
-4.57;1.138;5.672;,
-4.57;4.55;5.672;,
-5.707;1.138;5.668;,
-5.707;4.55;5.668;,
-5.668;1.138;-5.707;,
-5.668;4.55;-5.707;,
-4.53;1.138;-5.703;,
-4.53;4.55;-5.703;,
4.57;1.138;-5.672;,
4.57;4.55;-5.672;,
5.707;1.138;-5.668;,
5.707;4.55;-5.668;,
5.668;1.138;5.707;,
5.668;4.55;5.707;,
4.53;1.138;5.703;,
4.53;4.55;5.703;,
5.668;1.138;5.707;,
5.668;4.55;5.707;,
5.664;1.138;6.845;,
5.664;4.55;6.845;,
-5.711;1.138;6.805;,
-5.711;4.55;6.805;,
-5.707;1.138;5.668;,
-5.707;4.55;5.668;,
-5.668;1.138;-5.707;,
-5.668;4.55;-5.707;,
-5.664;1.138;-6.845;,
-5.664;4.55;-6.845;,
5.711;1.138;-6.805;,
5.711;4.55;-6.805;,
5.707;1.138;-5.668;,
5.707;4.55;-5.668;,
-4.574;-1.138;6.809;,
-4.574;1.138;6.809;,
-4.526;-1.138;-6.841;,
-4.526;1.138;-6.841;,
4.574;-1.138;-6.809;,
4.574;1.138;-6.809;,
4.526;-1.138;6.841;,
4.526;1.138;6.841;;
30;
// Boat
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;,
4;16,17,19,18;,
4;18,19,21,20;,
4;20,21,23,22;,
4;22,23,17,16;,
4;17,23,21,19;,
4;22,16,18,20;,
4;24,25,27,26;,
4;26,27,29,28;,
4;28,29,31,30;,
4;30,31,25,24;,
4;25,31,29,27;,
4;30,24,26,28;,
4;32,33,35,34;,
4;34,35,37,36;,
4;36,37,39,38;,
4;38,39,33,32;,
4;33,39,37,35;,
4;38,32,34,36;;
MeshNormals {
40;
// Boat
0.035;-0.108;0.361;,
0.035;0.108;0.361;,
-0.037;-0.108;0.361;,
-0.037;0.108;0.361;,
-0.035;-0.108;-0.361;,
-0.035;0.108;-0.361;,
0.037;-0.108;-0.361;,
0.037;0.108;-0.361;,
-0.035;-0.108;-0.361;,
-0.035;0.108;-0.361;,
0.037;-0.108;-0.361;,
0.037;0.108;-0.361;,
0.035;-0.108;0.361;,
0.035;0.108;0.361;,
-0.037;-0.108;0.361;,
-0.037;0.108;0.361;,
0.003;-0.002;-0.625;,
0.003;0.002;-0.625;,
-0.002;-0.002;0.625;,
-0.002;0.002;0.625;,
-0.003;-0.002;0.625;,
-0.003;0.002;0.625;,
0.002;-0.002;-0.625;,
0.002;0.002;-0.625;,
-0.003;-0.002;0.625;,
-0.003;0.002;0.625;,
0.002;-0.002;-0.625;,
0.002;0.002;-0.625;,
0.003;-0.002;-0.625;,
0.003;0.002;-0.625;,
-0.002;-0.002;0.625;,
-0.002;0.002;0.625;,
-0.011;-0.028;0.611;,
-0.011;0.028;0.611;,
-0.007;-0.028;-0.611;,
-0.007;0.028;-0.611;,
0.011;-0.028;-0.611;,
0.011;0.028;-0.611;,
0.007;-0.028;0.611;,
0.007;0.028;0.611;;
30;
// Boat
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;,
4;16,17,19,18;,
4;18,19,21,20;,
4;20,21,23,22;,
4;22,23,17,16;,
4;17,23,21,19;,
4;22,16,18,20;,
4;24,25,27,26;,
4;26,27,29,28;,
4;28,29,31,30;,
4;30,31,25,24;,
4;25,31,29,27;,
4;30,24,26,28;,
4;32,33,35,34;,
4;34,35,37,36;,
4;36,37,39,38;,
4;38,39,33,32;,
4;33,39,37,35;,
4;38,32,34,36;;
}
MeshTextureCoords {
40;
// Boat
0.375;0.25;,
0.688;0.25;,
0.375;0.062;,
0.688;0.062;,
0.688;0.062;,
0.375;0.062;,
0.688;0.25;,
0.375;0.25;,
0.375;0.25;,
0.688;0.25;,
0.375;0.062;,
0.688;0.062;,
0.688;0.062;,
0.375;0.062;,
0.688;0.25;,
0.375;0.25;,
0.375;0.25;,
0.688;0.25;,
0.375;0.062;,
0.688;0.062;,
0.688;0.062;,
0.375;0.062;,
0.688;0.25;,
0.375;0.25;,
0.375;0.25;,
0.688;0.25;,
0.375;0.062;,
0.688;0.062;,
0.688;0.062;,
0.375;0.062;,
0.688;0.25;,
0.375;0.25;,
0.688;0.25;,
0.375;0.25;,
0.375;0.25;,
0.688;0.25;,
0.375;0.062;,
0.688;0.062;,
0.688;0.062;,
0.375;0.062;;
}
MeshMaterialList {
3;
30;
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_boat_png {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Mat_riau_Ciel {
1.0;1.0;1.0;1.0;;
1.0;
0.2;0.2;0.2;;
0.0;0.0;0.0;;
}
{C4DMAT_boat_png}
}
}