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MineClone2_For_PRs/mods/MAPGEN
Lizzy Fleckenstein 34f329a9d5
TextureConverter: Implement grass palette conversion
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
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mcl_biomes TextureConverter: Implement grass palette conversion 2021-11-03 19:57:21 +01:00
mcl_dungeons fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
mcl_end_island Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
mcl_mapgen_core fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
mcl_strongholds unify code style [1] 2021-05-25 12:52:25 +02:00
mcl_structures Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797 2021-06-22 16:53:55 +04:00
mcl_villages fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
tsm_railcorridors fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00