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MineClone2_For_PRs/mods/compass/init.lua

75 lines
2.0 KiB
Lua

local default_spawn_settings = minetest.setting_get("static_spawnpoint")
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i,player in ipairs(players) do
local function has_compass(player)
for _,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
return true
end
end
return false
end
if has_compass(player) then
local spawn = beds_player_spawns[player:get_player_name()] or
minetest.setting_get("static_spawnpoint") or
{x=0,y=0,z=0}
pos = player:getpos()
dir = player:get_look_yaw()
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
angle_dir = 90 - math.deg(dir)
local angle_relative = (angle_north - angle_dir) % 360
local compass_image = math.floor((angle_relative/30) + 0.5)%12
for j,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
player:get_inventory():set_stack("main", j, "compass:"..compass_image)
end
end
end
end
end)
local images = {
"compass_0.png",
"compass_1.png",
"compass_2.png",
"compass_3.png",
"compass_4.png",
"compass_5.png",
"compass_6.png",
"compass_7.png",
"compass_8.png",
"compass_9.png",
"compass_10.png",
"compass_11.png",
}
local i
for i,img in ipairs(images) do
local inv = 1
if i == 1 then
inv = 0
end
minetest.register_tool("compass:"..(i-1), {
description = "Compass",
inventory_image = img,
wield_image = img,
stack_max = 1,
groups = {not_in_creative_inventory=inv,compass=i}
})
end
minetest.register_craft({
output = 'compass:1',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:steel_ingot', 'mesecons:redstone_dust', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''}
}
})