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MineClone2_For_PRs/mods/ENTITIES/mobs_mc/parrot.lua

95 lines
2.6 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### PARROT
--###################
mobs:register_mob("mobs_mc:parrot", {
type = "npc",
spawn_class = "passive",
pathfinding = 1,
hp_min = 6,
hp_max = 6,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_parrot.b3d",
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
visual_size = {x=3, y=3},
walk_velocity = 3,
run_velocity = 5,
sounds = {
random = "mobs_mc_parrot_random",
damage = {name="mobs_mc_parrot_hurt", gain=0.3},
death = {name="mobs_mc_parrot_death", gain=0.6},
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
drops = {
{name = mobs_mc.items.feather,
chance = 1,
min = 1,
max = 2,},
},
animation = {
stand_speed = 50,
walk_speed = 50,
fly_speed = 50,
stand_start = 30,
stand_end = 45,
fly_start = 30,
fly_end = 45,
walk_start = 30,
walk_end = 45,
-- TODO: actual walk animation
--walk_start = 0,
--walk_end = 20,
-- TODO: more unused animations between 45 and 130
},
fall_damage = 0,
fall_speed = -2.25,
attack_type = "dogfight",
floats = 1,
physical = true,
fly = true,
makes_footstep_sound = false,
fear_height = 0,
view_range = 16,
follow = mobs_mc.follow.parrot,
on_rightclick = function(self, clicker)
if self._doomed then return end
local item = clicker:get_wielded_item()
-- Kill parrot if fed with cookie
if item:get_name() == mobs_mc.items.cookie then
minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
self.health = 0
-- Doomed to die
self._doomed = true
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
return
end
-- Feed to tame, but not breed
if mobs:feed_tame(self, clicker, 1, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
end,
})
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome*
mobs:spawn_specific("mobs_mc:parrot", {"mcl_core:jungletree", "mcl_core:jungleleaves"}, {"air"}, 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)