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MineClone2_For_PRs/mods/MAPGEN/mcl_structures/igloo.lua

153 lines
4.9 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
function mcl_structures.generate_igloo_top(pos, pr)
-- FIXME: This spawns bookshelf instead of furnace. Fix this!
-- Furnace does ot work atm because apparently meta is not set. :-(
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
local rotation = tostring(pr:next(0,3)*90)
return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation
end
function mcl_structures.generate_igloo_basement(pos, orientation, pr)
-- TODO: Add brewing stand
-- TODO: Add monster eggs
-- TODO: Spawn villager and zombie villager
local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, igloo_placement_callback, pr)
end
function mcl_structures.generate_igloo(pos, def, pr)
-- Place igloo
local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
-- Place igloo basement with 50% chance
local r = pr:next(1,2)
if r == 1 then
-- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos)
--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
local buffer
if dim == "nether" then
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
elseif dim == "end" then
buffer = pos.y - (mcl_vars.mg_end_min + 1)
elseif dim == "overworld" then
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
else
return success
end
if buffer <= 19 then
return success
end
local depth = pr:next(19, buffer)
local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
-- trapdoor position
local tpos
local dir, tdir
if rotation == "0" then
dir = {x=-1, y=0, z=0}
tdir = {x=1, y=0, z=0}
tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
elseif rotation == "90" then
dir = {x=0, y=0, z=-1}
tdir = {x=0, y=0, z=-1}
tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
elseif rotation == "180" then
dir = {x=1, y=0, z=0}
tdir = {x=-1, y=0, z=0}
tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
elseif rotation == "270" then
dir = {x=0, y=0, z=1}
tdir = {x=0, y=0, z=1}
tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
else
return success
end
local function set_brick(pos)
local c = pr:next(1, 3) -- cracked chance
local m = pr:next(1, 10) -- chance for monster egg
local brick
if m == 1 then
if c == 1 then
brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
else
brick = "mcl_monster_eggs:monster_egg_stonebrick"
end
else
if c == 1 then
brick = "mcl_core:stonebrickcracked"
else
brick = "mcl_core:stonebrick"
end
end
minetest.set_node(pos, {name=brick})
end
local ladder_param2 = minetest.dir_to_wallmounted(tdir)
local real_depth = 0
-- Check how deep we can actuall dig
for y=1, depth-5 do
real_depth = real_depth + 1
local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
local def = minetest.registered_nodes[node.name]
if not (def and def.walkable and def.liquidtype == "none" and def.is_ground_content) then
bpos.y = tpos.y-y+1
break
end
end
if real_depth <= 6 then
return success
end
-- Generate ladder to basement
for y=1, real_depth-1 do
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
end
-- Place basement
mcl_structures.generate_igloo_basement(bpos, rotation, pr)
-- Place hidden trapdoor
minetest.after(5, function(tpos, dir)
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
end, tpos, dir)
end
return success
end
mcl_structures.register_structure("igloo",{
place_on = {"mcl_core:snowblock","mcl_core:snow","group:grass_block_snow"},
fill_ratio = 0.01,
sidelen = 16,
chunk_probability = 4400,
y_max = mcl_vars.mg_overworld_max,
y_min = 0,
y_offset = 0,
biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
place_func = mcl_structures.generate_igloo,
loot = {
["mcl_chests:chest"] = {{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_core:apple_gold", weight = 1 },
}
},
{
stacks_min = 2,
stacks_max = 8,
items = {
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_tools:axe_stone", weight = 2 },
{ itemstring = "mcl_core:emerald", weight = 1 },
}
}},
}
})