forked from VoxeLibre/VoxeLibre
172 lines
5.9 KiB
Lua
172 lines
5.9 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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--local S = minetest.get_translator(modname)
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local seed = minetest.get_mapgen_setting("seed")
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local water_level = minetest.get_mapgen_setting("water_level")
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local pr = PseudoRandom(seed)
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--schematics by chmodsayshello
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local schems = {
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modpath.."/schematics/".."shipwreck_full_damaged"..".mts",
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modpath.."/schematics/".."shipwreck_full_normal"..".mts",
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modpath.."/schematics/".."shipwreck_full_back_damaged"..".mts",
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modpath.."/schematics/".."shipwreck_half_front"..".mts",
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modpath.."/schematics/".."shipwreck_half_back"..".mts",
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}
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local function get_supply_loot()
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return {
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stacks_min = 3,
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stacks_max = 10,
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items = {
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--{ itemstring = "TODO:sus_stew", weight = 10, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
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{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
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--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
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{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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}
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}
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end
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local function get_treasure_loot()
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return {
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stacks_min = 3,
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stacks_max = 10,
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items = {
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{ itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
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}
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}
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end
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local function fill_chests(p1,p2)
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for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do
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if minetest.get_meta(p):get_string("infotext") ~= "Chest" then
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minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p)
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end
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local inv = minetest.get_inventory( {type="node", pos=p} )
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local loot = get_supply_loot()
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if pr:next(1,10) == 1 then loot = get_treasure_loot() end
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mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr)
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end
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end
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local ocean_biomes = {
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"MushroomIsland_deep_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean"
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}
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local beach_biomes = {
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore"
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}
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mcl_structures.register_structure("shipwreck",{
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place_on = {"group:sand","mcl_core:gravel"},
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spawn_by = {"group:water"},
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num_spawn_by = 4,
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fill_ratio = 0.00002,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = ocean_biomes,
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y_max = water_level-4,
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y_min = mcl_vars.mg_overworld_min,
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filenames = schems,
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y_offset = function(pr) return pr:next(-4,-2) end,
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after_place = function(pos)
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fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
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end
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})
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