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MineClone2_For_PRs/mods/ITEMS/REDSTONE/mesecons_commandblock/init.lua

206 lines
7.4 KiB
Lua

local function initialize_data(meta)
local commands = minetest.formspec_escape(meta:get_string("commands"))
end
local function construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("commands", "")
initialize_data(meta)
end
local function after_place(pos, placer)
if placer then
local meta = minetest.get_meta(pos)
initialize_data(meta)
end
end
local function resolve_commands(commands, pos)
local players = minetest.get_connected_players()
-- No players online: remove all commands containing
-- @nearest, @farthest and @random
if #players == 0 then
commands = commands:gsub("[^\r\n]+", function (line)
if line:find("@nearest") then return "" end
if line:find("@farthest") then return "" end
if line:find("@random") then return "" end
return line
end)
return commands
end
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()
end
if distance > max_distance then
max_distance = distance
farthest = player:get_player_name()
end
end
local random = players[math.random(#players)]:get_player_name()
commands = commands:gsub("@nearest", nearest)
commands = commands:gsub("@farthest", farthest)
commands = commands:gsub("@random", random)
return commands
end
local function check_commands(commands)
for _, command in pairs(commands:split("\n")) do
local pos = command:find(" ")
local cmd, param = command, ""
if pos then
cmd = command:sub(1, pos - 1)
end
local cmddef = minetest.chatcommands[cmd]
if not cmddef then
-- Invalid chat command
return false, cmd
end
end
return true
end
local function commandblock_action_on(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then
return
end
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.get_meta(pos)
local commands = resolve_commands(meta:get_string("commands"), pos)
for _, command in pairs(commands:split("\n")) do
local pos = command:find(" ")
local cmd, param = command, ""
if pos then
cmd = command:sub(1, pos - 1)
param = command:sub(pos + 1)
end
local cmddef = minetest.chatcommands[cmd]
if not cmddef then
-- Invalid chat command
return
end
local dummy_player = ""
cmddef.func(dummy_player, param)
end
end
local function commandblock_action_off(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
end
end
local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
-- Only allow access in Creative Mode
if not minetest.setting_getbool("creative_mode") then
return
end
local meta = minetest.get_meta(pos)
local commands = meta:get_string("commands")
local formspec = "invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]"
minetest.show_formspec(player:get_player_name(), "commandblock_"..pos.x.."_"..pos.y.."_"..pos.z, formspec)
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
_doc_items_longdesc =
"Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.",
_doc_items_usagehelp =
[[Using a command block which someone already placed and set up properly is easy: Just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.
Changing the commands or breaking the command block is only possible in Creative Mode. Directly after placing, a command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Refer to the help entry about server commands to understand how they work. Each line contains a single command, the commands will be executed from top to bottom. The commands DO NOT require a leading slash.
You can optionally use the following placeholders in your commands:
• “@nearest” is replaced by the name of the player nearest to the command block
• “@farthest” is replaced by the name of the player farthest away from the command block
• “@random” is replaced by the name of a random player currently connected]],
tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}},
groups = {creative_breakable=1, mesecon_effector_off=1, not_in_creative_inventory=1},
drop = "",
on_blast = function() end,
on_construct = construct,
is_ground_content = false,
after_place_node = after_place,
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
}},
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
})
minetest.register_node("mesecons_commandblock:commandblock_on", {
tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}},
groups = {creative_breakable=1, mesecon_effector_on=1, not_in_creative_inventory=1},
drop = "",
on_blast = function() end,
on_construct = construct,
is_ground_content = false,
after_place_node = after_place,
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off
}},
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not fields.submit then
return
end
if string.sub(formname, 1, 13) == "commandblock_" then
local index, _, x, y, z = string.find(formname, "commandblock_(-?%d+)_(-?%d+)_(-?%d+)")
if index ~= nil and x ~= nil and y ~= nil and z ~= nil then
local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
local meta = minetest.get_meta(pos)
if not minetest.setting_getbool("creative_mode") then
minetest.chat_send_player(player:get_player_name(), "Editing the command block has failed! You can only change the command block in Creative Mode!")
return
end
local check, bad_command = check_commands(fields.commands)
if check == false then
local msg
if bad_command ~= nil and bad_command ~= "" then
msg = "Warning: The command “"..bad_command.."” does not exist; your command block won't do anything. See the help command for a list of available commands."
if string.sub(bad_command, 1, 1) == "/" then
msg = msg .. " Hint: Try to remove the trailing slash"
end
else
msg = "Warning: You have entered an unknown command; your command block won't do anything.. See the help command for a list of available commands."
end
minetest.chat_send_player(player:get_player_name(), msg)
end
meta:set_string("commands", fields.commands)
initialize_data(meta)
else
minetest.chat_send_player(player:get_player_name(), "Editing the command block has failed! The command block is gone.")
end
end
end)
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_commandblock:commandblock_off", "nodes", "mesecons_commandblock:commandblock_on")
end