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MineClone2_For_PRs/mods/mobs_mc/blaze.lua

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Lua

-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
textures = {
{"mobs_blaze.png"}
},
visual = "mesh",
mesh = "mobs_blaze.b3d",
makes_footstep_sound = true,
sounds = {
random = "blaze_breath",
death = "blaze_died",
damage = "blaze_hurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 2.5,
pathfinding = true,
group_attack = true,
armor = 80,
drops = {
{name = "mcl_mobitems:blaze_rod",
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_start = 1,
stand_end = 40,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
shoot_start = 1,
shoot_end = 40,
},
drawtype = "front",
water_damage = 10,
lava_damage = 0,
fall_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "shoot",
arrow = "mobs_monster:fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
floats = 1,
fly = true,
jump_chance = 98,
fear_height = 120,
})
mobs:register_spawn("mobs_mc:blaze", {"mcl_core:flowing_lava", "nether:rack","air"}, 30, -1, 5000, 1, -2000)
-- compatibility
mobs:alias_mob("mobs:blaze", "mobs_mc:blaze")
-- spawn eggs
mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Blaze loaded")
end