1
0
Fork 0

Call on_rightclick when clicking a node with fishing rod

This commit is contained in:
Lizzy Fleckenstein 2021-01-04 20:23:14 +01:00
parent cfc86bcf3d
commit b0b23b7532
1 changed files with 15 additions and 5 deletions

View File

@ -25,21 +25,31 @@ local bobber_ENTITY={
objtype="fishing", objtype="fishing",
} }
local fish = function(itemstack, player) local fish = function(itemstack, player, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if player and not player:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
end
end
end
local pos = player:get_pos() local pos = player:get_pos()
local objs = minetest.get_objects_inside_radius(pos, 125) local objs = minetest.get_objects_inside_radius(pos, 125)
local num = 0 local num = 0
local ent = nil local ent = nil
local noent = true local noent = true
local durability = 65 local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then if unbreaking > 0 then
durability = durability * (unbreaking + 1) durability = durability * (unbreaking + 1)
end end
--Check for bobber if so handle. --Check for bobber if so handle.
for n = 1, #objs do for n = 1, #objs do
ent = objs[n]:get_luaentity() ent = objs[n]:get_luaentity()
@ -253,7 +263,7 @@ local bobber_on_step = function(self, dtime)
-- wait for random number of ticks. -- wait for random number of ticks.
local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0 local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
local reduced = lure_enchantment * 5 local reduced = lure_enchantment * 5
self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced) self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
else else
if self._time < self._waittime then if self._time < self._waittime then
self._time = self._time + dtime self._time = self._time + dtime