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Add poison. Update times/potency.

This commit is contained in:
Brandon 2020-06-18 20:08:00 -04:00
parent 38a4e6ed89
commit 7dc36368b0
3 changed files with 27 additions and 27 deletions

View File

@ -65,15 +65,15 @@ function mcl_potions.weakness_func(player, factor, duration)
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
end
function mcl_potions.poison_func(player, factor, duration)
player:set_attribute("poison", tostring(factor))
print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
for i=1,math.floor(duration/factor) do
minetest.after(i*factor, function() player:set_hp(player:get_hp() - 1) end)
end
end
function mcl_potions.regeneration_func(player, factor, duration)
if minetest.is_player(player) then
function mcl_potions.regeneration_func(player, factor, duration)
for i=1,math.floor(duration/factor) do
minetest.after(i*factor, function()
if player:get_hp() < 20 then
@ -82,7 +82,7 @@ function mcl_potions.regeneration_func(player, factor, duration)
end )
end
end
end
function mcl_potions.invisiblility_func(player, duration)
mcl_potions.invisible(player, true)

View File

@ -143,27 +143,27 @@ register_lingering("slowness_plus", "Lingering Slowness +", "#000066", {
})
register_lingering("poison", "Lingering Poison", "#335544", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*redx) end
})
register_lingering("poison_2", "Lingering Poison II", "#446655", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*redx) end
})
register_lingering("poison_plus", "Lingering Poison +", "#557766", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*redx) end
})
register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*redx) end
})
register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*redx) end
})
register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*redx) end
})
register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", {

View File

@ -143,27 +143,27 @@ register_splash("slowness_plus", "Splash Slowness +", "#000066", {
})
register_splash("poison", "Splash Poison", "#335544", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*redx) end
})
register_splash("poison_2", "Splash Poison II", "#446655", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*redx) end
})
register_splash("poison_plus", "Splash Poison +", "#557766", {
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*redx) end
})
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*redx) end
})
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*redx) end
})
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*redx) end
})
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {