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Fix rain issues in dry biomes

This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
This commit is contained in:
FossFanatic 2023-02-21 10:12:29 +00:00
parent e8641c3c20
commit 61ee14b1a6
1 changed files with 3 additions and 3 deletions

View File

@ -226,7 +226,7 @@ if mcl_weather.allow_abm then
} }
for a=1, #around do for a=1, #around do
local apos = vector.add(pos, around[a]) local apos = vector.add(pos, around[a])
if mcl_weather.is_outdoor(apos) then if mcl_weather.is_outdoor(apos) and mcl_weather.has_rain(apos) then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
return return
@ -244,7 +244,7 @@ if mcl_weather.allow_abm then
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- Rain is equivalent to a water bottle -- Rain is equivalent to a water bottle
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_cauldrons:cauldron" then if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"}) minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then elseif node.name == "mcl_cauldrons:cauldron_1" then
@ -267,7 +267,7 @@ if mcl_weather.allow_abm then
interval = 22.0, interval = 22.0,
chance = 3, chance = 3,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_farming:soil" then if node.name == "mcl_farming:soil" then
minetest.set_node(pos, {name="mcl_farming:soil_wet"}) minetest.set_node(pos, {name="mcl_farming:soil_wet"})
end end