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Fix more book entity spawn/despawn bugs

This commit is contained in:
Wuzzy 2020-12-14 18:53:34 +01:00
parent e154919b34
commit 4be2f2f76d
2 changed files with 29 additions and 8 deletions

View File

@ -575,17 +575,31 @@ function mcl_enchanting.look_at(self, pos2)
end end
function mcl_enchanting.check_book(pos) function mcl_enchanting.check_book(pos)
local has_enchanting_table = minetest.get_node(pos).name == "mcl_enchanting:table"
local obj_pos = vector.add(pos, mcl_enchanting.book_offset) local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.1)) do if not has_enchanting_table then
local luaentity = obj:get_luaentity() for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
if luaentity and luaentity.name == "mcl_enchanting:book" then local luaentity = obj:get_luaentity()
if minetest.get_node(pos).name ~= "mcl_enchanting:table" then if luaentity and luaentity.name == "mcl_enchanting:book" then
obj:remove() obj:remove()
return
end
end
else
for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_enchanting:book" then
return
end
end
local obj = minetest.add_entity(obj_pos, "mcl_enchanting:book")
if obj then
local lua = obj:get_luaentity()
if lua then
lua._table_pos = table.copy(pos)
end end
return
end end
end end
minetest.add_entity(obj_pos, "mcl_enchanting:book")
end end
function mcl_enchanting.get_bookshelves(pos) function mcl_enchanting.get_bookshelves(pos)

View File

@ -148,6 +148,7 @@ minetest.register_entity("mcl_enchanting:book", {
mesh = "mcl_enchanting_book.b3d", mesh = "mcl_enchanting_book.b3d",
visual_size = {x = 12.5, y = 12.5}, visual_size = {x = 12.5, y = 12.5},
collisionbox = {0, 0, 0}, collisionbox = {0, 0, 0},
pointable = false,
physical = false, physical = false,
textures = {"mcl_enchanting_book_entity.png"}, textures = {"mcl_enchanting_book_entity.png"},
}, },
@ -167,7 +168,9 @@ minetest.register_entity("mcl_enchanting:book", {
end end
self.object:set_armor_groups({immortal = 1}) self.object:set_armor_groups({immortal = 1})
mcl_enchanting.set_book_animation(self, "close") mcl_enchanting.set_book_animation(self, "close")
mcl_enchanting.check_book(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset)) if self._table_pos then
mcl_enchanting.check_book(self._table_pos)
end
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
local old_player_near = self._player_near local old_player_near = self._player_near
@ -231,7 +234,11 @@ minetest.register_node("mcl_enchanting:table", {
end end
end end
end, end,
on_destruct = function(pos) after_dig_node = function(pos, oldnode, oldmetadata, digger)
local dname = (digger and digger:get_player_name()) or ""
if minetest.is_creative_enabled(dname) then
return
end
local itemstack = ItemStack("mcl_enchanting:table") local itemstack = ItemStack("mcl_enchanting:table")
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local itemmeta = itemstack:get_meta() local itemmeta = itemstack:get_meta()