forked from VoxeLibre/VoxeLibre
Adjust grass path long description to inform players of new way to turn paths back to dirt.
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2d191646db
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@ -406,7 +406,7 @@ mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_wi
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minetest.register_node("mcl_core:grass_path", {
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minetest.register_node("mcl_core:grass_path", {
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tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"},
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tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"},
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description = S("Grass Path"),
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description = S("Grass Path"),
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_doc_items_longdesc = S("Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block."),
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_doc_items_longdesc = S("Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created by right clicking with a shovel. A grass path turns into dirt when it is below a solid block or when shift+right clicked with a shovel."),
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drop = "mcl_core:dirt",
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drop = "mcl_core:dirt",
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is_ground_content = true,
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is_ground_content = true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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