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kay27 2021-01-03 00:42:07 +04:00
parent c2521885ff
commit 30379c823c
7 changed files with 18 additions and 18 deletions

View File

@ -69,7 +69,7 @@ function mcl_loot.get_loot(loot_definitions, pr)
local wear_min = math.floor(item.wear_min / 10) local wear_min = math.floor(item.wear_min / 10)
local wear_max = math.floor(item.wear_max / 10) local wear_max = math.floor(item.wear_max / 10)
local wear = pr:next(wear_min, wear_max) * 10 local wear = pr:next(wear_min, wear_max) * 10
if not item.amount_min and not item.amount_max then if not item.amount_min and not item.amount_max then
itemstring = itemstring .. " 1" itemstring = itemstring .. " 1"
end end

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@ -664,7 +664,7 @@ local item_drop = function(self, cooked, looting_level)
local dropdef = self.drops[n] local dropdef = self.drops[n]
local chance = 1 / dropdef.chance local chance = 1 / dropdef.chance
local looting_type = dropdef.looting local looting_type = dropdef.looting
if looting_level > 0 then if looting_level > 0 then
local chance_function = dropdef.looting_chance_function local chance_function = dropdef.looting_chance_function
if chance_function then if chance_function then
@ -673,7 +673,7 @@ local item_drop = function(self, cooked, looting_level)
chance = chance + (dropdef.looting_factor or 0.01) * looting_level chance = chance + (dropdef.looting_factor or 0.01) * looting_level
end end
end end
local num = 0 local num = 0
local do_common_looting = (looting_level > 0 and looting_type == "common") local do_common_looting = (looting_level > 0 and looting_type == "common")
if random() < chance then if random() < chance then
@ -681,11 +681,11 @@ local item_drop = function(self, cooked, looting_level)
elseif not dropdef.looting_ignore_chance then elseif not dropdef.looting_ignore_chance then
do_common_looting = false do_common_looting = false
end end
if do_common_looting then if do_common_looting then
num = num + math.floor(math.random(0, looting_level) + 0.5) num = num + math.floor(math.random(0, looting_level) + 0.5)
end end
if num > 0 then if num > 0 then
item = dropdef.name item = dropdef.name
@ -2962,7 +2962,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
* tmp * ((armor[group] or 0) / 100.0) * tmp * ((armor[group] or 0) / 100.0)
end end
end end
if weapon then if weapon then
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
@ -3379,11 +3379,11 @@ end
-- main mob function -- main mob function
local mob_step = function(self, dtime) local mob_step = function(self, dtime)
if not self.fire_resistant then if not self.fire_resistant then
mcl_burning.tick(self.object, dtime) mcl_burning.tick(self.object, dtime)
end end
if use_cmi then if use_cmi then
cmi.notify_step(self.object, dtime) cmi.notify_step(self.object, dtime)
end end

View File

@ -170,7 +170,7 @@ local professions = {
{ E1, { "mcl_core:glass", 3, 5 } }, { E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
}, },
{ {
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
}, },
@ -402,7 +402,7 @@ local init_trades = function(self, inv)
local wanted1_count = math.random(trade[1][2], trade[1][3]) local wanted1_count = math.random(trade[1][2], trade[1][3])
local offered_item = trade[2][1] local offered_item = trade[2][1]
local offered_count = math.random(trade[2][2], trade[2][3]) local offered_count = math.random(trade[2][2], trade[2][3])
local offered_stack = ItemStack({name = offered_item, count = offered_count}) local offered_stack = ItemStack({name = offered_item, count = offered_count})
if mcl_enchanting.is_enchanted(offered_item) then if mcl_enchanting.is_enchanted(offered_item) then
if mcl_enchanting.is_book(offered_item) then if mcl_enchanting.is_book(offered_item) then
@ -411,7 +411,7 @@ local init_trades = function(self, inv)
mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true) mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
end end
end end
local wanted = { wanted1_item .. " " ..wanted1_count } local wanted = { wanted1_item .. " " ..wanted1_count }
if trade[1][4] then if trade[1][4] then
local wanted2_item = trade[1][4] local wanted2_item = trade[1][4]
@ -499,7 +499,7 @@ local function show_trade_formspec(playername, trader, tradenum)
local wanted1 = inv:get_stack("wanted", 1) local wanted1 = inv:get_stack("wanted", 1)
local wanted2 = inv:get_stack("wanted", 2) local wanted2 = inv:get_stack("wanted", 2)
local offered = inv:get_stack("offered", 1) local offered = inv:get_stack("offered", 1)
local w2_formspec = "" local w2_formspec = ""
if not wanted2:is_empty() then if not wanted2:is_empty() then
w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]" w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"

View File

@ -183,7 +183,7 @@ minetest.register_on_joinplayer(function(player)
number = 0x80FF20, number = 0x80FF20,
offset = {x = 0, y = -(48 + 24 + 24)}, offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 12, z_index = 12,
}) })
end) end)
function mcl_experience.xp_to_level(xp) function mcl_experience.xp_to_level(xp)

View File

@ -353,7 +353,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
return knockback return knockback
end end
-- implemented in mcl_mobs and mobs_mc -- implemented in mcl_mobs and mobs_mc
mcl_enchanting.enchantments.looting = { mcl_enchanting.enchantments.looting = {
name = S("Looting"), name = S("Looting"),
max_level = 3, max_level = 3,

View File

@ -543,7 +543,7 @@ function mcl_enchanting.on_inventory_action(player, action, inventory, inventory
if stack:get_name() == "mcl_dye:blue" then if stack:get_name() == "mcl_dye:blue" then
result_list = "enchanting_lapis" result_list = "enchanting_lapis"
stack:add_item(inventory:get_stack("enchanting_lapis", 1)) stack:add_item(inventory:get_stack("enchanting_lapis", 1))
else else
result_list = "enchanting_item" result_list = "enchanting_item"
end end
inventory:set_stack(result_list, 1, stack) inventory:set_stack(result_list, 1, stack)

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@ -79,7 +79,7 @@ local function drop_xp(pos)
meta:set_int("xp", 0) meta:set_int("xp", 0)
end end
end end
end end
-- --
-- Node callback functions that are the same for active and inactive furnace -- Node callback functions that are the same for active and inactive furnace
@ -357,7 +357,7 @@ local function furnace_node_timer(pos, elapsed)
srclist = inv:get_list("src") srclist = inv:get_list("src")
src_time = 0 src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end end
end end
@ -491,7 +491,7 @@ minetest.register_node("mcl_furnaces:furnace", {
furnace_reset_delta_time(pos) furnace_reset_delta_time(pos)
-- start timer function, it will helpful if player clears dst slot -- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0) minetest.get_node_timer(pos):start(1.0)
if listname == "dst" then if listname == "dst" then
drop_xp(pos) drop_xp(pos)
end end