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Fix crash when player got killed by arrow

This commit is contained in:
Wuzzy 2017-07-29 15:05:29 +02:00
parent ae70727353
commit 105d9e9790
1 changed files with 7 additions and 5 deletions

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@ -155,11 +155,13 @@ minetest.register_on_dieplayer(function(player)
end end
-- Arrow -- Arrow
elseif last_damages[name].hittertype == "arrow" then elseif last_damages[name].hittertype == "arrow" then
if last_damages[name].hitter:is_player() then if last_damages[name].shooter == nil then
msg = dmsg("arrow_name", name, last_damages[name].hitter:get_player_name()) msg = dmsg("arrow", name)
elseif last_damages[name].hitter:get_luaentity()._cmi_is_mob then elseif last_damages[name].shooter:is_player() then
if last_damages[name].hitter:get_luaentity().nametag ~= "" then msg = dmsg("arrow_name", name, last_damages[name].shooter:get_player_name())
msg = dmsg("arrow_name", name, last_damages[name].hitter:get_player_name()) elseif last_damages[name].shooter:get_luaentity()._cmi_is_mob then
if last_damages[name].shooter:get_luaentity().nametag ~= "" then
msg = dmsg("arrow_name", name, last_damages[name].shooter:get_player_name())
else else
msg = dmsg("arrow", name) msg = dmsg("arrow", name)
end end