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fix wrong argument to sound_play

This commit is contained in:
cora 2022-07-16 00:44:04 +02:00 committed by Gitea
parent bf23c61e34
commit 0b157c953f
1 changed files with 1 additions and 1 deletions

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@ -284,7 +284,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
if is_player then if is_player then
if self._shooter and self._shooter:is_player() then if self._shooter and self._shooter:is_player() then
-- “Ding” sound for hitting another player -- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true) minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end end
end end