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MineClone2_For_PRs/mods/doors/init.lua

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local init = os.clock()
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doors = {}
-- Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos, clicker)
local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
return true
else
return false
end
end
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
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stack_max = 64,
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on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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not placer or
not placer:is_player()
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
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if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", "")
--meta:set_string("infotext", "Owned by "..pn)
meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", "")
--meta:set_string("infotext", "Owned by "..pn)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = minetest.get_node(pos)
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if node.name == name then
minetest.node_dig(pos, node, digger)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
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return
end
local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
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end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2", digger)
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end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10})
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else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
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end
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("doors_door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
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else
minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10})
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end
end
end,
can_dig = check_player_priv,
})
end
--- Normal Door ---
doors:register_door("doors:door_wood", {
description = "Oak Door",
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inventory_image = "door_wood.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
minetest.register_craft({
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output = "doors:door_wood 3",
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recipe = {
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{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"}
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}
})
--- Accacia Door --
doors:register_door("doors:door_acacia", {
description = "Acacia Door",
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inventory_image = "door_acacia.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
minetest.register_craft({
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output = "doors:door_acacia 3",
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recipe = {
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{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"}
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}
})
--- birch Door --
doors:register_door("doors:door_birch", {
description = "Birch Door",
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inventory_image = "door_birch.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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tiles_bottom = {"door_birch_b.png", "door_brown.png"},
tiles_top = {"door_birch_a.png", "door_brown.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
output = "doors:door_birch 3",
recipe = {
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{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
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}
})
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--- dark oak Door --
doors:register_door("doors:door_dark_oak", {
description = "Dark Oak Door",
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inventory_image = "door_dark_oak.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
output = "doors:door_dark_oak 3",
recipe = {
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{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
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}
})
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--- jungle Door --
doors:register_door("doors:door_jungle", {
description = "Jungle Door",
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inventory_image = "door_jungle.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
tiles_top = {"door_jungle_a.png", "door_brown.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
minetest.register_craft({
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output = "doors:door_jungle 3",
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recipe = {
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{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"}
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}
})
--- spruce Door --
doors:register_door("doors:door_spruce", {
description = "Spruce Door",
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inventory_image = "door_spruce.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,door=1},
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tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
tiles_top = {"door_spruce_a.png", "door_brown.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
minetest.register_craft({
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output = "doors:door_spruce 3",
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recipe = {
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{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"}
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}
})
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minetest.register_craft({
type = "fuel",
recipe = "doors:door_wood",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_jungle",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_dark_oak",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_birch",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_acacia",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_spruce",
burntime = 10,
})
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--- Door in Iron ---
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doors:register_door("doors:door_iron", {
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description = "Iron Door",
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inventory_image = "door_steel.png",
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groups = {cracky=1,level=2,door=1,mesecon_effector_on=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
sounds = mcl_sounds.node_sound_metal_defaults(),
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})
minetest.register_craft({
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output = "doors:door_iron 3",
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recipe = {
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{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}
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}
})
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
---- Trapdoor ----
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function doors:register_trapdoor(name, def)
local function update_door(pos, node)
minetest.set_node(pos, node)
end
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local me
local meta
local state = 0
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
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local function punch(pos)
meta = minetest.get_meta(pos)
state = meta:get_int("state")
me = minetest.get_node(pos)
local tmp_node
local tmp_node2
local oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
state = 0
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name=name, param1=me.param1, param2=me.param2}
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else
state = 1
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
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end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
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minetest.register_node(name, {
description = def.description,
drawtype = "nodebox",
tiles = def.tiles,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
is_ground_content = false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
groups = def.groups,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -6/16, 8/16},},
},
on_creation = function(pos)
state = 0
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
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minetest.register_node(name.."_open", {
drawtype = "nodebox",
tiles = def.tiles,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
groups = def.groups,
sounds = def.sounds,
drop = name,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
mesecons = {effector = {
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action_on = (function(pos, node)
punch(pos)
end),
}},
})
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end
doors:register_trapdoor("doors:trapdoor", {
description = "Wooden Trapdoor",
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tiles = {"door_trapdoor.png"},
wield_image = "door_trapdoor.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_wood_defaults(),
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})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
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minetest.register_craft({
type = "fuel",
recipe = "doors:trapdoor",
burntime = 15,
})
doors:register_trapdoor("doors:iron_trapdoor", {
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description = "Iron Trapdoor",
tiles = {"iron_trapdoor.png"},
wield_image = "iron_trapdoor.png",
groups = {cracky=2,mesecon_effector_on=1,door=2},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
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})
minetest.register_craft({
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output = 'doors:iron_trapdoor',
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recipe = {
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{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
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}
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))