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MineClone2_For_PRs/mods/PLAYER/simple_skins/init.lua

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-- Simple Skins mod for Minetest (MineClone 2 Edition)
-- Released by TenPlus1 and based on Zeg9's code under MIT license
skins = {
skins = {}, meta = {},
modpath = minetest.get_modpath("simple_skins"),
skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
}
-- Load support for intllib.
local S, NS = dofile(skins.modpath .. "/intllib.lua")
-- load skin list and metadata
local id, f, data, skin = 1
while true do
skin = "character_" .. id
-- does skin file exist ?
f = io.open(skins.modpath .. "/textures/" .. skin .. ".png")
-- escape loop if not found and remove last entry
if not f then
id = id - 1
break
end
f:close()
-- does metadata exist for that skin file ?
f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt")
if f then
data = minetest.deserialize("return {" .. f:read('*all') .. "}")
f:close()
end
-- add metadata to list
skins.meta[skin] = {
name = data and data.name or "",
author = data and data.author or "",
}
id = id + 1
skins.skin_count = skins.skin_count + 1
end
skins.set_player_skin = function(player, skin)
if not player then
return
end
local playername = player:get_player_name()
skins.skins[playername] = skin
player:set_attribute("simple_skins:skin", skins.skins[playername])
skins.update_player_skin(player)
if minetest.get_modpath("3d_armor") then
armor.textures[playername].skin = skin .. ".png"
armor:update_player_visuals(player)
end
end
skins.update_player_skin = function(player)
if not player then
return
end
local playername = player:get_player_name()
mcl_player.player_set_textures(player, { skins.skins[playername] .. ".png" })
end
-- load player skin on join
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local skin = player:get_attribute("simple_skins:skin")
local set_skin
-- do we already have a skin in player attributes?
if skin then
set_skin = skin
-- otherwise use random skin if not set
else
local r = math.random(0, skins.skin_count)
if r == 0 then
set_skin = "character"
else
set_skin = "character_" .. r
end
end
if set_skin then
skins.set_player_skin(player, set_skin)
end
end)
-- command to set player skin (usually for custom skins)
minetest.register_chatcommand("setskin", {
params = "[<player>] <skin number>",
description = S("Select player skin of yourself or another player"),
privs = {},
func = function(name, param)
local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
if not playername or not skin_id then
skin_id = string.match(param, "(%d+)")
if not skin_id then
return false, S("Insufficient or wrong parameters")
end
playername = name
end
skin_id = tonumber(skin_id)
local player = minetest.get_player_by_name(playername)
if not player then
return false, S("Player @1 not online!", playername)
end
if name ~= playername then
local privs = minetest.get_player_privs(name)
if not privs.server then
return false, S("You need the “server” privilege to change the skin of other players!")
end
end
local skin
if skin_id == nil or skin_id > skins.skin_count or skin_id < 0 then
return false, S("Invalid skin number! Valid numbers: 0 to @1", skins.skin_count)
elseif skin_id == 0 then
skin = "character"
else
skin = "character_" .. tostring(skin_id)
end
skins.set_player_skin(player, skin)
local skinfile = skin..".png"
local your_msg = S("Your skin has been set to: @1", skinfile)
if name == playername then
return true, your_msg
else
minetest.chat_send_player(playername, your_msg)
return true, S("Skin of @1 set to: @2", playername, skinfile)
end
end,
})