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MineClone2_For_PRs/mods/ENTITIES/mobs_mc/ender_dragon.lua

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--###################
--################### ENDERDRAGON
--###################
local S = minetest.get_translator("mobs_mc")
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local BEAM_CHECK_FREQUENCY = 2
local POS_CHECK_FREQUENCY = 15
local HEAL_AMMOUNT = 37
local function heal(self)
local o = self.object
self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT)
end
local function check_beam(self)
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then
if luaentity.beam then
if luaentity.beam == self.beam then
heal(self)
break
end
else
if self.beam then
self.beam:remove()
end
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
break
end
end
end
end
local function check_pos(self)
if self._portal_pos then
-- migrate old format
if type(self._portal_pos) == "string" then
self._portal_pos = minetest.string_to_pos(self._portal_pos)
end
local portal_center = vector.add(self._portal_pos, vector.new(0, 11, 0))
local pos = self.object:get_pos()
if vector.distance(pos, portal_center) > 50 then
self.object:set_pos(self._last_good_pos or portal_center)
else
self._last_good_pos = pos
end
end
end
mcl_mobs.register_mob("mobs_mc:enderdragon", {
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description = S("Ender Dragon"),
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type = "monster",
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spawn_class = "hostile",
pathfinding = 1,
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attacks_animals = true,
walk_chance = 100,
hp_max = 200,
hp_min = 200,
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xp_min = 500,
xp_max = 500,
collisionbox = {-2, 3, -2, 2, 5, 2},
physical = false,
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visual = "mesh",
mesh = "mobs_mc_dragon.b3d",
textures = {
{"mobs_mc_dragon.png"},
},
visual_size = {x=3, y=3},
view_range = 64,
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walk_velocity = 6,
run_velocity = 6,
can_despawn = false,
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sounds = {
-- TODO: more sounds
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shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
distance = 60,
},
physical = true,
damage = 10,
knock_back = false,
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jump = true,
jump_height = 14,
fly = true,
makes_footstep_sound = false,
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dogshoot_switch = 1,
dogshoot_count_max =5,
dogshoot_count2_max = 5,
passive = false,
attack_animals = true,
lava_damage = 0,
fire_damage = 0,
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on_rightclick = nil,
attack_type = "dogshoot",
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arrow = "mobs_mc:dragon_fireball",
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shoot_interval = 0.5,
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shoot_offset = -1.0,
xp_min = 500,
xp_max = 500,
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animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
ignores_nametag = true,
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do_custom = function(self,dtime)
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mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
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if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then
self._pos_timer = 0
check_pos(self)
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end
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if self._beam_timer == nil or self._beam_timer > BEAM_CHECK_FREQUENCY then
self._beam_timer = 0
check_beam(self)
end
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self._beam_timer = self._beam_timer + dtime
self._pos_timer = self._pos_timer + dtime
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end,
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on_die = function(self, pos, cmi_cause)
if self._portal_pos then
mcl_portals.spawn_gateway_portal()
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mcl_structures.place_structure(self._portal_pos,mcl_structures.registered_structures["end_exit_portal_open"],PseudoRandom(minetest.get_mapgen_setting("seed")),-1)
if self._initial then
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mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"})
end
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end
-- Free The End Advancement
for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do
if players:is_player() then
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awards.unlock(players:get_player_name(), "mcl:freeTheEnd")
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end
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end
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end,
fire_resistant = true,
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})
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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-- dragon fireball (projectile)
mcl_mobs.register_arrow("mobs_mc:dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1.25, y = 1.25},
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textures = {"mobs_mc_dragon_fireball.png"},
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velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
end,
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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mcl_mobs.mob_class.boom(self,pos, 2)
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end
})
mcl_mobs.register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "#252525", "#b313c9", 0, true)
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mcl_wip.register_wip_item("mobs_mc:enderdragon")