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MineClone2_For_PRs/mods/HUD/mcl_title/init.lua

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Lua
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--TODO: use SSCSM to reduce lag and network trafic (just send modchannel messages)
--TODO: exactly mc like layout
local huds_idx = {}
huds_idx.title = {}
huds_idx.subtitle = {}
huds_idx.actionbar = {}
mcl_title = {}
mcl_title.defaults = {fadein = 10, stay = 70, fadeout = 20}
mcl_title.layout = {}
mcl_title.layout.title = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = -1.3}, size = 5}
mcl_title.layout.subtitle = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 1.9}, size = 2}
mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y = -15}, size = 1}
local get_color = mcl_util.get_color
local function gametick_to_secondes(gametick)
return gametick / 20
end
--PARAMS SYSTEM
local player_params = {}
minetest.register_on_joinplayer(function(player)
player_params[player] = {
stay = gametick_to_secondes(mcl_title.defaults.stay),
--fadeIn = gametick_to_secondes(mcl_title.defaults.fadein),
--fadeOut = gametick_to_secondes(mcl_title.defaults.fadeout),
}
end)
minetest.register_on_leaveplayer(function(player)
player_params = nil
end)
function mcl_title.params_set(player, data)
player_params[player] = {
stay = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.defaults.stay),
--fadeIn = gametick_to_secondes(data.fadeIn) or gametick_to_secondes(mcl_title.defaults.fadein),
--fadeOut = gametick_to_secondes(data.fadeOut) or gametick_to_secondes(mcl_title.defaults.fadeout),
}
end
function mcl_title.params_get(player)
return player_params[player]
end
--API FUNCTIONS
function mcl_title.set(player, type, data)
if not data.color then
data.color = "white"
end
local _, hex_color = get_color(data.color)
if not hex_color then
return false
end
if huds_idx[type][player] then
player:hud_remove(huds_idx[type][player])
end
--TODO: enable this code then Fleckenstein's pr get merged
--[[
local bold
if data.bold == "true" then
bold = true
else
bold = false
end
local italic
if data.italic == "true" then
italic = true
else
italic = false
end]]
local stay = mcl_title.params_get(player).stay
huds_idx[type][player] = player:hud_add({
hud_elem_type = "text",
position = mcl_title.layout[type].position,
alignment = mcl_title.layout[type].alignment,
text = data.text,
--bold = bold,
--italic = italic,
size = {x = mcl_title.layout[type].size},
number = hex_color,
z_index = 1100,
})
minetest.after(stay, function()
if huds_idx[type][player] then
player:hud_remove(huds_idx[type][player])
end
huds_idx[type][player] = nil
end)
return true
end
function mcl_title.remove(player, type)
if huds_idx[type][player] then
player:hud_remove(huds_idx[type][player])
end
huds_idx[type][player] = nil
end
function mcl_title.clear(player)
mcl_title.remove(player, "title")
mcl_title.remove(player, "subtitle")
mcl_title.remove(player, "actionbar")
end
minetest.register_on_dieplayer(function(player)
mcl_title.clear(player)
end)
--TEMP STUFF!!
--TODO: remove then testing/tweaking done
minetest.register_chatcommand("title", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
mcl_title.set(player, "title", {text=param, color="gold"})
end,
})
minetest.register_chatcommand("subtitle", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
mcl_title.set(player, "subtitle", {text=param, color="gold"})
end,
})
minetest.register_chatcommand("actionbar", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
mcl_title.set(player, "actionbar", {text=param, color="gold"})
end,
})
minetest.register_chatcommand("timeout", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
mcl_title.params_set(player, {stay = 600})
end,
})
minetest.register_chatcommand("all", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
mcl_title.params_set(player, {stay = 600})
mcl_title.set(player, "title", {text=param, color="gold"})
mcl_title.set(player, "subtitle", {text=param, color="gold"})
mcl_title.set(player, "actionbar", {text=param, color="gold"})
end,
})