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MineClone2_For_PRs/mods/PLAYER/mcl_death_drop/init.lua

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minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local inv = player:get_inventory()
local pos = player:get_pos()
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
-- No item drop if in deep void
local void, void_deadly = mcl_worlds.is_in_void(pos)
local lists = {
{ inv = inv, listname = "main", drop = true },
{ inv = inv, listname = "craft", drop = true },
{ inv = player_armor_inv, listname = "armor", drop = true },
{ inv = armor_armor_inv, listname = "armor", drop = false },
}
for l=1,#lists do
local inv = lists[l].inv
local listname = lists[l].listname
local drop = lists[l].drop
if inv ~= nil then
for i, stack in ipairs(inv:get_list(listname)) do
local x = math.random(0, 9)/3
local z = math.random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
2020-11-02 13:38:17 +01:00
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
local def = minetest.registered_items[stack:get_name()]
if def and def.on_drop then
stack = def.on_drop(stack, player, pos)
end
minetest.add_item(pos, stack)
end
pos.x = pos.x - x
pos.z = pos.z - z
end
inv:set_list(listname, {})
end
end
armor:set_player_armor(player)
armor:update_inventory(player)
end
end)