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MineClone2_For_PRs/mods/ITEMS/mcl_throwing/throwable.lua

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--
-- Snowballs and other throwable items
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--
local GRAVITY = tonumber(minetest.setting_get("movement_gravity"))
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local entity_mapping = {
["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
}
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local velocities = {
["mcl_throwing:snowball_entity"] = 22,
["mcl_throwing:egg_entity"] = 22,
["mcl_throwing:ender_pearl_entity"] = 22,
}
mcl_throwing.throw = function(throw_item, pos, dir, velocity)
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if velocity == nil then
velocity = velocities[entity_name]
end
if velocity == nil then
velocity = 22
end
local itemstring = ItemStack(throw_item):get_name()
local obj = minetest.add_entity(pos, entity_mapping[itemstring])
obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
return obj
end
-- Throw item
local throw_function = function(entity_name, velocity)
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local func = function(item, player, pointed_thing)
local playerpos = player:getpos()
local dir = player:get_look_dir()
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
obj:get_luaentity()._thrower = player:get_player_name()
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if not minetest.setting_getbool("creative_mode") then
item:take_item()
end
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return item
end
return func
end
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-- Staticdata handling because objects may want to be reloaded
local get_staticdata = function(self)
local data = {
_lastpos = self._lastpos,
_thrower = self._thrower,
}
return minetest.serialize(data)
end
local on_activate = function(self, staticdata, dtime_s)
local data = minetest.deserialize(staticdata)
if data then
self._lastpos = data._lastpos
self._thrower = data._thrower
end
end
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-- The snowball entity
local snowball_ENTITY={
physical = false,
timer=0,
textures = {"mcl_throwing_snowball.png"},
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0,0,0,0,0,0},
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get_staticdata = get_staticdata,
on_activate = on_activate,
_lastpos={},
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}
local egg_ENTITY={
physical = false,
timer=0,
textures = {"mcl_throwing_egg.png"},
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visual_size = {x=0.45, y=0.45},
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collisionbox = {0,0,0,0,0,0},
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get_staticdata = get_staticdata,
on_activate = on_activate,
_lastpos={},
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}
-- Ender pearl entity
local pearl_ENTITY={
physical = false,
timer=0,
textures = {"mcl_throwing_ender_pearl.png"},
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visual_size = {x=0.9, y=0.9},
collisionbox = {0,0,0,0,0,0},
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get_staticdata = get_staticdata,
on_activate = on_activate,
_lastpos={},
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
}
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-- Snowball on_step()--> called when snowball is moving.
local snowball_on_step = function(self, dtime)
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self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
if self._lastpos.x~=nil then
if (def and def.walkable) or not def then
self.object:remove()
return
end
end
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
end
-- Movement function of egg
local egg_on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
-- Destroy when hitting a solid node
if self._lastpos.x~=nil then
if (def and def.walkable) or not def then
-- 1/8 chance to spawn a chick
-- FIXME: Spawn chicks instead of chickens
-- FIXME: Chicks have a quite good chance to spawn in walls
local r = math.random(1,8)
if r == 1 then
minetest.add_entity(self._lastpos, "mobs_mc:chicken")
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
local r = math.random(1,32)
if r == 1 then
local offsets = {
{ x=0.7, y=0, z=0 },
{ x=-0.7, y=0, z=-0.7 },
{ x=-0.7, y=0, z=0.7 },
}
for o=1, 3 do
local pos = vector.add(self._lastpos, offsets[o])
minetest.add_entity(pos, "mobs_mc:chicken")
end
end
end
self.object:remove()
return
end
end
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
-- Movement function of ender pearl
local pearl_on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
pos.y = math.floor(pos.y)
local node = minetest.get_node(pos)
local nn = node.name
local def = minetest.registered_nodes[node.name]
-- Destroy when hitting a solid node
if self._lastpos.x~=nil then
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
if node.name == "ignore" then
self.object:remove()
-- Activate when hitting a solid node or a plant
elseif nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or (def and def.walkable) or not def then
local player = minetest.get_player_by_name(self._thrower)
if player then
-- Teleport and hurt player
-- But first determine good teleport position
local v = self.object:getvelocity()
v = vector.normalize(v)
-- Zero-out the two axes with a lower absolute value than
-- the axis with the strongest force
local lv, ld
lv, ld = math.abs(v.y), "y"
if math.abs(v.x) > lv then
lv, ld = math.abs(v.x), "x"
end
if math.abs(v.z) > lv then
lv, ld = math.abs(v.z), "z"
end
if ld ~= "x" then v.x = 0 end
if ld ~= "y" then v.y = 0 end
if ld ~= "z" then v.z = 0 end
-- Final tweaks to the teleporting pos, based on direction
local dir = {x=0, y=0, z=0}
-- Impact from the side
dir.x = v.x * -1
dir.z = v.z * -1
-- Special case: top or bottom of node
if v.y > 0 then
-- We need more space when impact is from below
dir.y = -2.3
elseif v.y < 0 then
-- Standing on top
dir.y = 0.5
end
-- Final teleportation position
local telepos = vector.add(pos, dir)
player:setpos(telepos)
player:set_hp(player:get_hp() - 5)
end
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self.object:remove()
return
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end
end
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
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end
snowball_ENTITY.on_step = snowball_on_step
egg_ENTITY.on_step = egg_on_step
pearl_ENTITY.on_step = pearl_on_step
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minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
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local how_to_throw = "Hold it in your and and leftclick to throw."
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-- Snowball
minetest.register_craftitem("mcl_throwing:snowball", {
description = "Snowball",
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_doc_items_longdesc = "Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.",
_doc_items_usagehelp = how_to_throw,
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inventory_image = "mcl_throwing_snowball.png",
stack_max = 16,
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on_use = throw_function("mcl_throwing:snowball_entity"),
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on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name="default:dirt_with_snow"})
end
end,
})
-- Egg
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minetest.register_craftitem("mcl_throwing:egg", {
description = "Egg",
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_doc_items_longdesc = "Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.",
_doc_items_usagehelp = how_to_throw,
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inventory_image = "mcl_throwing_egg.png",
stack_max = 16,
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on_use = throw_function("mcl_throwing:egg_entity"),
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groups = { craftitem = 1 },
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})
-- Ender Pearl
minetest.register_craftitem("mcl_throwing:ender_pearl", {
description = "Ender Pearl",
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_doc_items_longdesc = "An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a block. Each teleportation hurts the user by 5 hit points.",
_doc_items_usagehelp = how_to_throw,
wield_image = "mcl_throwing_ender_pearl.png",
inventory_image = "mcl_throwing_ender_pearl.png",
stack_max = 16,
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on_use = throw_function("mcl_throwing:ender_pearl_entity"),
})