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MineClone2_For_PRs/mods/ENTITIES/mobs_mc/parrot.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### PARROT
--###################
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local shoulders = {
left = vector.new(-3.25,10.5,0),
right = vector.new(3.25,10.5,0)
}
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--find a free shoulder or return nil
local function get_shoulder(player)
local sh = 0
for _,o in pairs(player:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local _,_,a = l.object:get_attach()
for _,s in pairs(shoulders) do
if a and vector.equals(a,s) then sh = sh + 1 end
end
end
end
if sh == 0 then return shoulders["left"]
elseif sh == 1 then return shoulders["right"] end
end
local function perch(self,player)
if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
local shoulder = get_shoulder(player)
if not shoulder then return true end
self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
mobs:set_animation(self, "stand")
end
end
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mcl_mobs:register_mob("mobs_mc:parrot", {
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description = S("Parrot"),
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type = "npc",
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spawn_class = "passive",
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pathfinding = 1,
hp_min = 6,
hp_max = 6,
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xp_min = 1,
xp_max = 3,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
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visual = "mesh",
mesh = "mobs_mc_parrot.b3d",
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
visual_size = {x=3, y=3},
walk_velocity = 3,
run_velocity = 5,
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sounds = {
random = "mobs_mc_parrot_random",
damage = {name="mobs_mc_parrot_hurt", gain=0.3},
death = {name="mobs_mc_parrot_death", gain=0.6},
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
},
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drops = {
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{name = "mcl_mobitems:feather",
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chance = 1,
min = 1,
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max = 2,
looting = "common",},
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},
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animation = {
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stand_speed = 50,
walk_speed = 50,
fly_speed = 50,
stand_start = 30,
stand_end = 45,
fly_start = 30,
fly_end = 45,
walk_start = 30,
walk_end = 45,
-- TODO: actual walk animation
--walk_start = 0,
--walk_end = 20,
-- TODO: more unused animations between 45 and 130
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},
fall_damage = 0,
fall_speed = -2.25,
attack_type = "dogfight",
floats = 1,
physical = true,
fly = true,
makes_footstep_sound = false,
fear_height = 0,
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view_range = 16,
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follow = {
"mcl_farming:wheat_seeds",
"mcl_farming:melon_seeds",
"mcl_farming:pumpkin_seeds",
"mcl_farming:beetroot_seeds",
},
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on_rightclick = function(self, clicker)
if self._doomed then return end
local item = clicker:get_wielded_item()
-- Kill parrot if fed with cookie
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if item:get_name() == "mcl_farming:cookie" then
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minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
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self.health = 0
-- Doomed to die
self._doomed = true
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
clicker:set_wielded_item(item)
end
return
end
-- Feed to tame, but not breed
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if mobs:feed_tame(self, clicker, 1, false, true) then return end
perch(self,clicker)
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end,
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do_custom = function(self,dtime)
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) < 1 then
perch(self,p)
end
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
if minetest.get_node(vector.offset(p:get_pos(),0,-1,0)).name == "air" then
o:set_detach()
end
end
end
end
end
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})
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minetest.register_on_leaveplayer(function(p)
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
l.object:set_detach()
end
end
end)
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
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mcl_mobs:spawn_specific(
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"mobs_mc:parrot",
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"overworld",
"ground",
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{
"Jungle",
"JungleEdgeM",
"JungleM",
"JungleEdge",
},
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0,
minetest.LIGHT_MAX+1,
7,
30000,
1,
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mobs_mc.water_level+7,
mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)