389 lines
11 KiB
Lua
389 lines
11 KiB
Lua
-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- Global namespace for functions
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stairs = {}
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-- Register stairs.
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y - 1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Slab facedir when placing initial slab against other surface
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local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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groups.slab = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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if under and wield_item == under.name then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir then
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if not recipeitem then
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return itemstack
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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end
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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else
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-- place slab using look direction of player
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local dir = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local rot = slab_trans_dir_place[dir]
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if rot == 0 or rot == 20 then
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rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
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end
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return minetest.item_place(itemstack, placer, pointed_thing, rot)
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end
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end,
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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end
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-- Optionally replace old "upside_down" nodes with new param2 versions.
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-- Disabled by default.
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if replace then
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minetest.register_abm({
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label = "Slab replace",
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nodenames = {"group:slabs_replace"},
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interval = 16,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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stairs.register_stair("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_wood.png"},
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"Oak Wood Stairs",
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default.node_sound_wood_defaults())
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stairs.register_slab("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{"default_wood.png"},
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"Oak Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair("junglewood", "default:junglewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_junglewood.png"},
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"Jungle Wood Stairs",
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default.node_sound_wood_defaults())
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stairs.register_slab("junglewood", "default:junglewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{"default_junglewood.png"},
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"Jungle Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair("acaciawood", "default:acaciawood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_acaciawood.png"},
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"Acacia Wood Stairs",
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default.node_sound_wood_defaults())
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stairs.register_slab("acaciawood", "default:acaciawood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{"default_acaciawood.png"},
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"Acacia Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair("sprucewood", "default:sprucewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_sprucewood.png"},
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"Spruce Wood Stairs",
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default.node_sound_wood_defaults())
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stairs.register_slab("sprucewood", "default:sprucewood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{"default_sprucewood.png"},
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"Spruce Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair("birchwood", "default:birchwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_planks_birch.png"},
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"Birch Wood Stairs",
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default.node_sound_wood_defaults())
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stairs.register_slab("birchwood", "default:birchwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{"default_planks_birch.png"},
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"Birch Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair("darkwood", "default:darkwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
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{"default_planks_big_oak.png"},
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"Dark Oak Wood Stairs",
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default.node_sound_wood_defaults())
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stairs.register_slab("oakwood", "default:darkwood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
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{"default_planks_big_oak.png"},
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"Dark Oak Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("stone", "default:stone",
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{cracky=3},
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{"default_stone.png"},
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"Stone Stairs",
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"Stone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("cobble", "default:cobble",
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{cracky=3},
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{"default_cobble.png"},
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"Cobblestone Stairs",
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"Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("brick", "default:brick",
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{cracky=3},
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{"default_brick.png"},
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"Bricks Stairs",
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"Bricks Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("sandstone", "group:sandstone",
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{crumbly=2,cracky=2},
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{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
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"Sandstone Stairs",
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"Sandstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("redsandstone", "group:redsandstone",
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{crumbly=2,cracky=2},
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{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
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"Red Sandstone Stairs",
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"Red Sandstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab("stonebrick", "group:stonebrick",
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{cracky=3},
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{"default_stone_brick.png"},
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"Stone Bricks Stairs",
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"Stone Bricks Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("quartzblock", "group:quartz_block",
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{snappy=1,cracky=1,level=2},
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{"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
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"Quartz Stairs",
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"Quartz Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("purpur_block", "mcl_end:purpur_block",
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{cracky=3},
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{"mcl_end_purpur_block.png"},
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"Purpur Stairs",
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"Purpur Slab",
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default.node_sound_stone_defaults()
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)
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minetest.register_craft({
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output = 'default:sandstonecarved',
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recipe = {
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{'stairs:slab_sandstone'},
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{'stairs:slab_sandstone'}
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}
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})
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minetest.register_craft({
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output = 'default:redsandstonecarved',
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recipe = {
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{'stairs:slab_redsandstone'},
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{'stairs:slab_redsandstone'}
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}
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})
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minetest.register_craft({
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output = 'default:stonebrickcarved',
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recipe = {
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{'stairs:slab_stonebrick'},
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{'stairs:slab_stonebrick'}
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}
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})
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minetest.register_craft({
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output = 'mcl_end:purpur_pillar',
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recipe = {
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{'stairs:slab_purpur_block'},
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{'stairs:slab_purpur_block'}
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}
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})
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-- Fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "group:wood_stairs",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:wood_slab",
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burntime = 15,
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})
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