MineClone2/mods/MAPGEN
kno10 f219e5f4ae Fix structure spawns under water + peaceful spawns (#4607)
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements

Reviewed-on: VoxeLibre/VoxeLibre#4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
..
mcl_biomes Drop old (and disabled by default) fallen logs. (#4618) 2024-08-31 19:35:16 +02:00
mcl_dungeons use vector.new in mcl_dungeons (#4567) 2024-09-09 20:08:30 +02:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core use vector.in_area instead of own code in mapgen (#4562) 2024-09-09 20:05:59 +02:00
mcl_nether_fortresses update loottables 2023-08-31 17:17:38 +02:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Fix structure spawns under water + peaceful spawns (#4607) 2024-09-15 23:15:30 +02:00
mcl_terrain_features Fix surface pools with deep holes (#4571) 2024-09-09 13:25:30 +02:00
mcl_villages Update more documentation to use VoxeLibre 2024-05-07 11:38:00 +00:00
tsm_railcorridors Update railcorridors, enable chest minecarts (#4620) 2024-08-31 19:36:18 +02:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00