129 lines
3.4 KiB
Lua
129 lines
3.4 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### CREEPER
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--###################
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mobs:register_mob("mobs_mc:creeper", {
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type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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textures = {
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{"mobs_mc_creeper.png"},
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},
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visual_size = {x=3, y=3},
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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damage = "mobs_mc_creeper_hurt",
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fuse = "tnt_ignite",
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explode = "tnt_explode",
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distance = 16,
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},
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makes_footstep_sound = true,
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walk_velocity = 1.05,
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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explosion_radius = 3,
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reach = 4,
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explosion_damage_radius = 7,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == mobs_mc.items.flint_and_steel then
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if not minetest.settings:get_bool("creative_mode") then
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-- Wear tool
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local wdef = item:get_definition()
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item:add_wear(1000)
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-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
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clicker:set_wielded_item(item)
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end
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self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
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end,
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do_custom = function(self, dtime)
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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mobs:boom(self, self.object:get_pos(), self.explosion_radius)
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self.object:remove()
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end
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end
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end,
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on_die = function(self, pos)
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-- Drop a random music disc
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-- TODO: Only do this if killed by skeleton
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if math.random(1, 200) == 1 then
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local r = math.random(1, #mobs_mc.items.music_discs)
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
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end
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end,
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maxdrops = 2,
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drops = {
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{name = mobs_mc.items.gunpowder,
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chance = 1,
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min = 0,
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max = 2,},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = mobs_mc.items.head_creeper,
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chance = 200, -- 0.5%
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min = 1,
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max = 1,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 110,
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hurt_end = 139,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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},
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floats = 1,
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fear_height = 4,
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view_range = 16,
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})
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mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Creeper loaded")
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end
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