333 lines
8.1 KiB
Lua
333 lines
8.1 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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mobs:register_mob("mobs_mc:skeleton", {
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type = "monster",
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hp_max = 30,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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pathfinding = true,
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group_attack = true,
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visual = "mesh",
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mesh = "mobs_skeleton.x",
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textures = {
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{"mobs_skeleton.png"}
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},
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makes_footstep_sound = true,
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sounds = {
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random = "skeleton1",
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death = "skeletondeath",
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damage = "skeletonhurt1",
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},
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 1,
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armor = 200,
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drops = {
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{name = "throwing:arrow",
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chance = 1,
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min = 0,
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max = 2,},
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{name = "throwing:bow",
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chance = 11,
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min = 1,
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max = 1,},
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{name = "bonemeal:bone",
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chance = 1,
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min = 0,
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max = 2,},
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},
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 85,
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hurt_end = 115,
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death_start = 117,
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death_end = 145,
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shoot_start = 50,
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shoot_end = 82,
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 1,
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view_range = 16,
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attack_type = "dogshoot",
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arrow = "mobs:arrow_entity",
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shoot_interval = 2.5,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_count_max' number of seconds before switching above modes.
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dogshoot_switch = 1,
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dogshoot_count_max =3,
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})
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mobs:register_spawn("mobs_mc:skeleton", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, 31000)
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mobs:register_mob("mobs_mc:skeleton2", {
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type = "monster",
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hp_max = 60,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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pathfinding = true,
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group_attack = true,
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visual = "mesh",
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mesh = "mobs_skeleton.x",
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textures = {
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{"mobs_skeleton2.png"}
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},
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makes_footstep_sound = true,
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sounds = {
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random = "skeleton1",
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death = "skeletondeath",
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damage = "skeletonhurt1",
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},
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 3,
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armor = 200,
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drops = {
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{name = "throwing:arrow",
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chance = 1,
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min = 0,
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max = 2,},
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{name = "throwing:bow",
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chance = 11,
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min = 1,
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max = 1,},
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{name = "bonemeal:bone",
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chance = 1,
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min = 0,
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max = 2,},
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},
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 85,
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hurt_end = 115,
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death_start = 117,
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death_end = 145,
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shoot_start = 50,
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shoot_end = 82,
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 0,
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light_damage = 0,
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view_range = 16,
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attack_type = "dogshoot",
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arrow = "mobs:arrow_entity",
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shoot_interval = 0.5,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_count_max' number of seconds before switching above modes.
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dogshoot_switch = 1,
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dogshoot_count_max =6,
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})
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mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
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-- leather, feathers, etc.
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minetest.register_craftitem(":mobs:feather", {
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description = "Feather",
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inventory_image = "mobs_feather.png",
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})
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--maikerumines throwing code
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--arrow (weapon)
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minetest.register_craftitem(":mobs:arrow", {
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description = "ESM Arrow",
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inventory_image = "arrow.png",
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})
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minetest.register_node(":mobs:arrow_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"mobs:arrow_box"},
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--textures = {"esmobs:arrow.png"},
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velocity = 10,
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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--ARROW CODE
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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minetest.add_particle({
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pos = pos,
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vel = {x=0, y=0, z=0},
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acc = {x=0, y=0, z=0},
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expirationtime = .3,
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size = 1,
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collisiondetection = false,
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vertical = false,
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texture = "arrow_particle.png",
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})
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "mobs:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 3
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minetest.sound_play("damage", {pos = pos})
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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else
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local damage = 3
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minetest.sound_play("damage", {pos = pos})
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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minetest.sound_play("bowhit1", {pos = pos})
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--minetest.punch_node(pos) --this crash game when bones for mobs used
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minetest.add_item(self.lastpos, 'mobs:arrow')
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity(":mobs:arrow_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'mobs:arrow 48',
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recipe = {
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{'default:steel_ingot'},
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{'default:stick'},
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{'mobs:feather'},
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}
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})
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arrows = {
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{"mobs:arrow", "mobs:arrow_entity" },
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}
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local throwing_shoot_arrow = function(itemstack, player)
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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end
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local playerpos = player:getpos()
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--local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --current
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
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obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_sound", {pos=playerpos})
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = player
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end
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obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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return true
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end
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end
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return false
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end
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minetest.register_tool(":mobs:bow_wood", {
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description = "ESM Wood Bow",
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inventory_image = "bow_standby.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/50)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'mobs:bow_wood',
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recipe = {
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{'farming:cotton', 'default:stick', ''},
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{'farming:cotton', '', 'default:stick'},
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{'farming:cotton', 'default:stick', ''},
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}
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})
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--end maikerumine code
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-- compatibility
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mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")
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-- spawn eggs
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mobs:register_egg("mobs_mc:skeleton", "Skeleton", "spawn_egg_skeleton.png")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Skeleton loaded")
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end
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