551 lines
17 KiB
Lua
551 lines
17 KiB
Lua
local S = minetest.get_translator("mcl_potions")
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local brewhelp = S("Try different combinations to create potions.")
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local potion_image = function(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
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end
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local how_to_drink = S("Use the “Place” key to drink it.")
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local function time_string(dur)
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if not dur then return nil end
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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local function register_potion(def)
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local dur = mcl_potions.DURATION
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if def.is_inv then
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dur = dur * mcl_potions.INV_FACTOR
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end
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if def.name == "poison" or def.name == "regeneration" then
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dur = 45
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end
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local on_use = function (itemstack, user, pointed_thing)
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def.on_use(user, def.effect, dur)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, def.color)
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return itemstack
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end
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local function get_tt(tt, effect, dur)
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local _tt
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if effect and def.is_dur then
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_tt = (effect*100).."% | "..time_string(dur)
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if def.name == "poison" or def.name == "regeneration" then
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_tt = "1/2 Heart/"..effect.."sec | "..time_string(dur)
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end
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elseif def.name == "healing" or def.name == "harming" then
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_tt = (effect / 2).." Hearts"
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else
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_tt = tt or time_string(dur) or S("No effect")
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end
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return _tt
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end
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local function get_splash_fun(effect, sp_dur)
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if def.is_dur then
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return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
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elseif def.effect then
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return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local function get_lingering_fun(effect, sp_dur)
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if def.is_dur then
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return function(player) def.on_use(player, effect, sp_dur) end
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elseif def.effect then
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return function(player) def.on_use(player, effect*0.5, sp_dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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minetest.register_craftitem("mcl_potions:"..def.name, {
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description = S(def.description),
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_tt_help = get_tt(def._tt, def.effect, dur),
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_doc_items_longdesc = def._longdesc,
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_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash and Lingering
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local splash_dur = dur * mcl_potions.SPLASH_FACTOR
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local ling_dur = dur * mcl_potions.LINGERING_FACTOR
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local splash_def = {
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tt = get_tt(def._tt, def.effect, splash_dur),
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potion_fun = get_splash_fun(def.effect, splash_dur),
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}
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local ling_def
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if def.name == "healing" or def.name == "harming" then
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ling_def = {
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tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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}
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else
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ling_def = {
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tt = get_tt(def._tt, def.effect, ling_dur),
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potion_fun = get_lingering_fun(def.effect, ling_dur),
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}
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end
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if def.color then
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mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
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mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
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end
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if def.is_II then
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local desc_mod = " II"
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local effect_II
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if def.name == "healing" or def.name == "harming" then
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effect_II = def.effect*mcl_potions.II_FACTOR
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elseif def.name == "poison" or def.name == "regeneration" then
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effect_II = 1.2
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else
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effect_II = def.effect^mcl_potions.II_FACTOR
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end
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local dur_2 = dur / mcl_potions.II_FACTOR
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if def.name == "poison" then dur_2 = dur_2 - 1 end
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if def.name == "slowness" then
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dur_2 = 20
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effect_II = 0.40
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desc_mod = " IV"
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end
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local on_use = function (itemstack, user, pointed_thing)
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def.on_use(user, effect_II, dur_2)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, def.color)
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return itemstack
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end
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minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
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description = S(def.description..desc_mod),
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_tt_help = get_tt(def._tt_2, effect_II, dur_2),
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_doc_items_longdesc = def._longdesc,
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_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash and Lingering
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local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
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local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
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local splash_def_2
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if def.name == "healing" then
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splash_def_2 = {
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tt = get_tt(def._tt_2, 7, splash_dur_2),
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potion_fun = get_splash_fun(7, splash_dur_2),
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}
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else
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splash_def_2 = {
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tt = get_tt(def._tt_2, effect_II, splash_dur_2),
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potion_fun = get_splash_fun(effect_II, splash_dur_2),
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}
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end
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local ling_def_2
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if def.name == "healing" or def.name == "harming" then
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ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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}
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else
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ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II, ling_dur_2),
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potion_fun = get_lingering_fun(effect_II, ling_dur_2),
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}
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end
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if def.color then
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mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2)
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end
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end
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if def.is_plus then
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local dur_pl = dur * mcl_potions.PLUS_FACTOR
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if def.name == "poison" or def.name == "regeneration" then
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dur_pl = 90
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end
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local on_use = function (itemstack, user, pointed_thing)
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def.on_use(user, def.effect, dur_pl)
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minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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mcl_potions._use_potion(itemstack, user, def.color)
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return itemstack
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end
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minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
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description = S(def.description.." +"),
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_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
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_doc_items_longdesc = def._longdesc,
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_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash
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local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
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local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
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local splash_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
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potion_fun = get_splash_fun(def.effect, splash_dur_pl),
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}
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local ling_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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}
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if def.color then
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mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl)
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end
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end
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end
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local awkward_def = {
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name = "awkward",
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description = "Awkward Potion",
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_tt = S("No effect"),
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_longdesc = S("Has an awkward taste and is used for brewing potions."),
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color = "#0000FF",
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0},
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on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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}
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local mundane_def = {
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name = "mundane",
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description = "Mundane Potion",
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_tt = S("No effect"),
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longdesc = S("Has a clean taste and is used for brewing potions."),
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color = "#0000FF",
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on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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}
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local thick_def = {
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name = "thick",
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description = "Thick Potion",
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_tt = S("No effect"),
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_longdesc = S("Has a bitter taste and is used for brewing potions."),
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color = "#0000FF",
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on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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}
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local dragon_breath_def = {
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name = "dragon_breath",
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description = "Dragon's Breath",
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_tt = S("No effect"),
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_longdesc = S("Combine with Splash potions to create a Lingering effect"),
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color = nil,
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image = "mcl_potions_dragon_breath.png",
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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on_use = nil,
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}
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local healing_def = {
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name = "healing",
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description = "Healing Potion",
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_tt = S("+2 Hearts"),
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_tt_2 = S("+4 Hearts"),
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_longdesc = S("Drink to heal yourself"),
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color = "#CC0000",
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effect = 4,
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on_use = mcl_potions.healing_func,
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is_II = true,
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}
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local harming_def = {
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name = "harming",
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description = "Harming Potion",
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_tt = S("-3 Hearts"),
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_tt_II = S("-6 Hearts"),
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_longdesc = S("Drink to heal yourself"),
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color = "#660099",
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effect = -6,
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on_use = mcl_potions.healing_func,
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is_II = true,
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is_inv = true,
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}
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local night_vision_def = {
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name = "night_vision",
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description = "Night Vision Potion",
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_tt = nil,
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_longdesc = S("Drink to see in the dark."),
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color = "#1010AA",
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effect = nil,
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is_dur = true,
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on_use = mcl_potions.night_vision_func,
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is_plus = true,
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}
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local swiftness_def = {
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name = "swiftness",
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description = "Swiftness Potion",
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_tt = nil,
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_longdesc = S("Drink to increase your speed."),
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color = "#009999",
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effect = 1.2,
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is_dur = true,
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on_use = mcl_potions.swiftness_func,
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is_II = true,
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is_plus = true,
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}
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local slowness_def = {
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name = "slowness",
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description = "Slowness Potion",
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_tt = nil,
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_longdesc = S("Drink to become sluggish"),
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color = "#000080",
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effect = 0.85,
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is_dur = true,
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on_use = mcl_potions.swiftness_func,
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is_II = true,
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is_plus = true,
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is_inv = true,
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}
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local leaping_def = {
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name = "leaping",
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description = "Leaping Potion",
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_tt = nil,
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_longdesc = S("Drink to leap tall buildings in a single bound!"),
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color = "#00CC33",
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effect = 1.5,
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is_dur = true,
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on_use = mcl_potions.leaping_func,
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is_II = true,
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is_plus = true,
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}
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local poison_def = {
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name = "poison",
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description = "Poison Potion",
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_tt = nil,
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_longdesc = S("Poison mobs or players with this dangerous potion."),
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color = "#447755",
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effect = 2.5,
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is_dur = true,
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on_use = mcl_potions.poison_func,
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is_II = true,
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is_plus = true,
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is_inv = true,
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}
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local regeneration_def = {
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name = "regeneration",
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description = "Regeneration Potion",
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_tt = nil,
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_longdesc = S("Regenerate mobs or players with this healing potion over time."),
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color = "#B52CC2",
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effect = 2.5,
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is_dur = true,
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on_use = mcl_potions.regeneration_func,
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is_II = true,
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is_plus = true,
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}
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local invisibility_def = {
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name = "invisibility",
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description = "Invisibility Potion",
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_tt = nil,
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_longdesc = S("Drink and become invisibile to mobs and players."),
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color = "#B0B0B0",
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is_dur = true,
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on_use = mcl_potions.invisiblility_func,
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is_plus = true,
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}
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local water_breathing_def = {
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name = "water_breathing",
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description = "Water Breathing Potion",
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_tt = nil,
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_longdesc = S("Drink and breath underwater."),
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color = "#0000AA",
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is_dur = true,
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on_use = mcl_potions.water_breathing_func,
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is_plus = true,
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}
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local fire_resistance_def = {
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name = "fire_resistance",
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description = "Fire Resistance Potion",
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_tt = nil,
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_longdesc = S("Drink and resist fire damage."),
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color = "#D0A040",
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is_dur = true,
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on_use = mcl_potions.fire_resistance_func,
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is_plus = true,
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}
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local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
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healing_def, harming_def, night_vision_def, swiftness_def,
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slowness_def, leaping_def, poison_def, regeneration_def,
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invisibility_def, water_breathing_def, fire_resistance_def}
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for _, def in ipairs(defs) do
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register_potion(def)
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end
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-- minetest.register_craftitem("mcl_potions:weakness", {
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-- description = S("Weakness Potion"),
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-- _tt_help = S("-4 HP damage | 1:30"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#6600AA"),
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-- inventory_image = potion_image("#6600AA"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
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-- stack_max = 1,
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--
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-- on_place = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#6600AA")
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-- return itemstack
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-- end,
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--
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-- on_secondary_use = function(itemstack, user, pointed_thing)
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-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
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-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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-- mcl_potions._use_potion(itemstack, user, "#6600AA")
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-- return itemstack
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-- end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:weakness_plus", {
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-- description = S("Weakness Potion +"),
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-- _tt_help = S("-4 HP damage | 4:00"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#7700BB"),
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-- inventory_image = potion_image("#7700BB"),
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-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
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-- stack_max = 1,
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|
--
|
|
-- on_place = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#7700BB")
|
|
-- return itemstack
|
|
-- end,
|
|
--
|
|
-- on_secondary_use = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#7700BB")
|
|
-- return itemstack
|
|
-- end
|
|
-- })
|
|
--
|
|
-- minetest.register_craftitem("mcl_potions:strength", {
|
|
-- description = S("Strength Potion"),
|
|
-- _tt_help = S("+3 HP damage | 3:00"),
|
|
-- _doc_items_longdesc = brewhelp,
|
|
-- wield_image = potion_image("#D444D4"),
|
|
-- inventory_image = potion_image("#D444D4"),
|
|
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
|
|
-- stack_max = 1,
|
|
--
|
|
-- on_place = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#D444D4")
|
|
-- return itemstack
|
|
-- end,
|
|
--
|
|
-- on_secondary_use = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#D444D4")
|
|
-- return itemstack
|
|
-- end
|
|
-- })
|
|
--
|
|
-- minetest.register_craftitem("mcl_potions:strength_2", {
|
|
-- description = S("Strength Potion II"),
|
|
-- _tt_help = S("+6 HP damage | 1:30"),
|
|
-- _doc_items_longdesc = brewhelp,
|
|
-- wield_image = potion_image("#D444E4"),
|
|
-- inventory_image = potion_image("#D444E4"),
|
|
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
|
|
-- stack_max = 1,
|
|
--
|
|
-- on_place = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#D444E4")
|
|
-- return itemstack
|
|
-- end,
|
|
--
|
|
-- on_secondary_use = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#D444E4")
|
|
-- return itemstack
|
|
-- end
|
|
-- })
|
|
--
|
|
-- minetest.register_craftitem("mcl_potions:strength_plus", {
|
|
-- description = S("Strength Potion +"),
|
|
-- _tt_help = S("+3 HP damage | 8:00"),
|
|
-- _doc_items_longdesc = brewhelp,
|
|
-- wield_image = potion_image("#D444F4"),
|
|
-- inventory_image = potion_image("#D444F4"),
|
|
-- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
|
|
-- stack_max = 1,
|
|
--
|
|
-- on_place = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#D444F4")
|
|
-- return itemstack
|
|
-- end,
|
|
--
|
|
-- on_secondary_use = function(itemstack, user, pointed_thing)
|
|
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
|
|
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
|
-- mcl_potions._use_potion(itemstack, user, "#D444F4")
|
|
-- return itemstack
|
|
-- end
|
|
-- })
|