125 lines
3.9 KiB
Lua
125 lines
3.9 KiB
Lua
mcl_enchanting.features = {}
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--[[
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local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
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local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
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local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
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local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"}
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local silk_touch_tool_lists = {
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["mcl_books:bookshelf"] = true,
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["mcl_core:clay"] = true,
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["mcl_core:stone_with_coal"] = pickaxes,
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["group:coral_block"] = pickaxes,
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["group:coral"] = true,
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["group:coral_fan"] = true,
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["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron,
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["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron,
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["mcl_chests:ender_chest"] = pickaxes,
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["group:glass"] = true,
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["mcl_nether:glowstone"] = true,
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["mcl_core:dirt_with_grass"] = true,
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["mcl_core:gravel"] = true,
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["mcl_core:ice"] = true,
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["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone,
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["group:leaves"] = true,
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["mcl_farming:melon"] = true,
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["group:huge_mushroom"] = true,
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["mcl_core:mycelium"] = true,
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["mcl_nether:quartz_ore"] = pickaxes,
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["mcl_core:packed_ice"] = true,
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["mcl_core:podzol"] = true,
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["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron,
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["mcl_ocean:sea_lantern"] = true,
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["group:top_snow"] = shovels,
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["mcl_core:snowblock"] = shovels,
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["mcl_core:stone"] = pickaxes,
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}
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minetest.register_on_mods_loaded(function()
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if digger and digger:is_player() then
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local wielditem = digger:get_wielded_item()
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local tooldef = wielditem:get_definition()
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if tooldef._silk_touch then
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local nodename = minetest.get_node(pos).name
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local nodedef = minetest.registered_nodes[nodename]
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local silk_touch_spec = silk_touch_tool_lists[nodename]
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local suitable_tool = false
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local tool_list
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if silk_touch_spec == true then
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suitable_tool = true
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elseif silk_touch_spec then
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tool_list = silk_touch_spec
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else
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for k, v in pairs(nodedef.groups) do
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if v > 0 then
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local group_spec = silk_touch_tool_lists["group:" .. k]
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if group_spec == true then
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suitable_tool = true
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elseif group_spec then
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toollist = group_spec
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break
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end
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end
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end
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end
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if tool_list and not suitable_tool then
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suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1)
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end
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if suitable_tool then
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drops = {nodename}
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end
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end
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end
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old_handle_node_drops(pos, drops, digger)
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end
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end)
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--]]
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--[[
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sharpness = {
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name = "Sharpness",
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max_level = 5,
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create_itemdef = function(def, level)
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def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
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end,
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},
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efficiency = {
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name = "Efficiency",
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max_level = 5,
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create_itemdef = function(def, level)
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local groupcaps = def.tool_capabilities.groupcaps
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for _, groupcap in pairs(groupcaps) do
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for i, t in pairs(groupcap.times) do
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local m = 1 / t
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m = m + math.pow(level, 2) + 1
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groupcap.times[i] = 1 / m
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end
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end
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end,
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},
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unbreaking = {
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name = "Unbreaking",
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max_level = 3,
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create_itemdef = function(def, level)
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local toolcaps = def.tool_capabilities
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local armor_uses = def.groups.mcl_armor_uses
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local factor = 0.5
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if toolcaps then
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local groupcaps = toolcaps.groupcaps
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for _, groupcap in pairs(groupcaps) do
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groupcap.uses = math.floor(groupcap.uses * (1 + level))
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end
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def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
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elseif armor_uses then
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def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
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end
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end
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},
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},--]]
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