176 lines
6.4 KiB
Lua
176 lines
6.4 KiB
Lua
mcl_enchanting.total_weight = 0
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mcl_enchanting.all_item_groups = {}
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for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
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local all_item_groups = {}
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for primary in pairs(enchantment_def.primary) do
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all_item_groups[primary] = true
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mcl_enchanting.all_item_groups[primary] = true
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end
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for secondary in pairs(enchantment_def.secondary) do
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all_item_groups[secondary] = true
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mcl_enchanting.all_item_groups[secondary] = true
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end
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enchantment_def.all = all_item_groups
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mcl_enchanting.total_weight = mcl_enchanting.total_weight + enchantment_def.weight
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end
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--[[
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minetest.register_on_mods_loaded(function()
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for toolname, tooldef in pairs(minetest.registered_tools) do
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for _, material in pairs(tooldef.materials) do
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local full_name = toolname .. ((material == "") and "" or "_" .. material)
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local old_def = minetest.registered_tools[full_name]
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if not old_def then break end
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mcl_enchanting.all_tools[full_name] = toolname
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for _, enchantment in pairs(tooldef.enchantments) do
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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for lvl = 1, enchantment_def.max_level do
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local new_def = table.copy(old_def)
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new_def.description = minetest.colorize("#54FCFC", old_def.description) .. "\n" .. mcl_enchanting.get_enchantment_description(enchantment, lvl)
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new_def.inventory_image = old_def.inventory_image .. "^[colorize:violet:50"
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new_def.groups.not_in_creative_inventory = 1
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new_def.texture = old_def.texture or full_name:gsub("%:", "_")
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new_def._original_tool = full_name
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enchantment_def.create_itemdef(new_def, lvl)
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minetest.register_tool(":" .. full_name .. "_enchanted_" .. enchantment .. "_" .. lvl, new_def)
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end
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end
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end
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end
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end)
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--]]
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minetest.register_on_mods_loaded(function()
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local register_list = {}
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for toolname, tooldef in pairs(minetest.registered_tools) do
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if tooldef.groups.enchanted then
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break
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end
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local quick_test = false
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for group, groupv in pairs(tooldef.groups) do
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if groupv > 0 and mcl_enchanting.all_item_groups[group] then
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quick_test = true
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break
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end
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end
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if quick_test then
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--print(toolname)
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local expensive_test = false
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for enchantment in pairs(mcl_enchanting.enchantments) do
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if mcl_enchanting.item_supports_enchantment(toolname, enchantment, true) then
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-- print("\tSupports " .. enchantment)
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expensive_test = true
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break
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end
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end
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if expensive_test then
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local new_name = toolname .. "_enchanted"
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minetest.override_item(toolname, {_mcl_enchanting_enchanted_tool = new_name})
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local new_def = table.copy(tooldef)
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new_def.inventory_image = tooldef.inventory_image .. "^[colorize:purple:50"
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new_def.groups.not_in_creative_inventory = 1
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new_def.groups.enchanted = 1
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new_def.texture = tooldef.texture or toolname:gsub("%:", "_")
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new_def._mcl_enchanting_enchanted_tool = new_name
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register_list[":" .. new_name] = new_def
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end
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end
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end
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for new_name, new_def in pairs(register_list) do
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minetest.register_tool(new_name, new_def)
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end
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end)
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function mcl_enchanting.get_enchantments(itemstack)
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return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
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end
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function mcl_enchanting.set_enchantments(itemstack, enchantments, data)
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return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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end
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function mcl_enchanting.get_enchantment(itemstack, enchantment, data)
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return (data or mcl_enchanting.get_enchantments(itemstack))[enchantment] or 0
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end
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function mcl_enchanting.get_enchantment_description(enchantment, level)
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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return enchantment_def.name .. (enchantment_def.max_level == 1 and "" or " " .. mcl_enchanting.roman_numerals.toRoman(level))
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end
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function mcl_enchanting.get_enchanted_itemstring(itemname)
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local def = minetest.registered_items[itemname]
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return def and def._mcl_enchanting_enchanted_tool
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end
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function mcl_enchanting.item_supports_enchantment(itemname, enchantment, early)
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if not early and not mcl_enchanting.get_enchanted_itemstring(itemname) then
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return false
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end
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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for disallow in pairs(enchantment_def.disallow) do
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if minetest.get_item_group(itemname, disallow) > 0 then
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return false
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end
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end
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for group in pairs(enchantment_def.all) do
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if minetest.get_item_group(itemname, group) > 0 then
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return true
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end
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end
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return false
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end
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function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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local enchantment_def = mcl_enchanting.enchantments[enchantment]
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if not enchantment_def then
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return false, "enchantment invalid"
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end
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if itemstack:get_name() == "" then
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return false, "item missing"
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end
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if not mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment) then
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return false, "item not supported"
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end
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if not level then
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return false, "level invalid"
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end
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if level > enchantment_def.max_level then
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return false, "level too high", enchantment_def.max_level
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elseif level < 1 then
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return false, "level too small", 1
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end
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local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
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local enchantment_level = item_enchantments[enchantment]
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if enchantment_level then
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return false, "incompatible", mcl_enchanting.get_enchantment_description(enchantment, enchantment_level)
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end
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for incompatible in pairs(enchantment_def.incompatible) do
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local incompatible_level = item_enchantments[incompatible]
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if incompatible_level then
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return false, "incompatible", mcl_enchanting.get_enchantment_description(incompatible, incompatible_level)
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end
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end
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return true
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end
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function mcl_enchanting.enchant(itemstack, enchantment, level)
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local enchanted_itemstack = ItemStack({name = mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()), wear = itemstack:get_wear(), metadata = itemstack:get_metadata()})
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local enchantments = mcl_enchanting.get_enchantments(enchanted_itemstack)
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enchantments[enchantment] = level
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mcl_enchanting.set_enchantments(enchanted_itemstack, enchantments)
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mcl_enchanting.reload_enchantments(enchanted_itemstack, enchantments)
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return enchanted_itemstack
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end
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function mcl_enchanting.reload_enchantments(itemstack, enchantments)
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local itemdef = itemstack:get_definition()
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for enchantment, level in pairs(enchantments) do
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local func = mcl_enchanting.features[enchantment]
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if func then
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func(itemstack, level, itemdef)
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end
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end
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end
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