226 lines
5.1 KiB
Lua
226 lines
5.1 KiB
Lua
--MCmobs v0.2
|
|
--maikerumine
|
|
--made for MC like Survival game
|
|
--License for code WTFPL and otherwise stated in readmes
|
|
|
|
|
|
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
|
|
|
mobs:register_mob("mobs_mc:skeleton", {
|
|
type = "monster",
|
|
hp_max = 30,
|
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
|
pathfinding = true,
|
|
group_attack = true,
|
|
visual = "mesh",
|
|
mesh = "mobs_skeleton.x",
|
|
textures = {
|
|
{"mobs_skeleton.png"}
|
|
},
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
random = "skeleton1",
|
|
death = "skeletondeath",
|
|
damage = "skeletonhurt1",
|
|
},
|
|
walk_velocity = 1.2,
|
|
run_velocity = 2.4,
|
|
damage = 1,
|
|
armor = 200,
|
|
drops = {
|
|
{name = "throwing:arrow",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
{name = "throwing:bow",
|
|
chance = 11,
|
|
min = 1,
|
|
max = 1,},
|
|
{name = "bonemeal:bone",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
},
|
|
animation = {
|
|
speed_normal = 30,
|
|
speed_run = 60,
|
|
stand_start = 0,
|
|
stand_end = 23,
|
|
walk_start = 24,
|
|
walk_end = 49,
|
|
run_start = 24,
|
|
run_end = 49,
|
|
hurt_start = 85,
|
|
hurt_end = 115,
|
|
death_start = 117,
|
|
death_end = 145,
|
|
shoot_start = 50,
|
|
shoot_end = 82,
|
|
},
|
|
drawtype = "front",
|
|
water_damage = 1,
|
|
lava_damage = 5,
|
|
light_damage = 1,
|
|
view_range = 16,
|
|
attack_type = "dogshoot",
|
|
arrow = "mobs:arrow_entity",
|
|
shoot_interval = 2.5,
|
|
shoot_offset = 1,
|
|
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
|
--'dogshoot_count_max' number of seconds before switching above modes.
|
|
dogshoot_switch = 1,
|
|
dogshoot_count_max =3,
|
|
})
|
|
mobs:register_spawn("mobs_mc:skeleton", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, 31000)
|
|
|
|
|
|
mobs:register_mob("mobs_mc:skeleton2", {
|
|
type = "monster",
|
|
hp_max = 60,
|
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
|
pathfinding = true,
|
|
group_attack = true,
|
|
visual = "mesh",
|
|
mesh = "mobs_skeleton.x",
|
|
textures = {
|
|
{"mobs_skeleton2.png"}
|
|
},
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
random = "skeleton1",
|
|
death = "skeletondeath",
|
|
damage = "skeletonhurt1",
|
|
},
|
|
walk_velocity = 1.2,
|
|
run_velocity = 2.4,
|
|
damage = 3,
|
|
armor = 200,
|
|
drops = {
|
|
{name = "throwing:arrow",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
{name = "throwing:bow",
|
|
chance = 11,
|
|
min = 1,
|
|
max = 1,},
|
|
{name = "bonemeal:bone",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
},
|
|
animation = {
|
|
speed_normal = 30,
|
|
speed_run = 60,
|
|
stand_start = 0,
|
|
stand_end = 23,
|
|
walk_start = 24,
|
|
walk_end = 49,
|
|
run_start = 24,
|
|
run_end = 49,
|
|
hurt_start = 85,
|
|
hurt_end = 115,
|
|
death_start = 117,
|
|
death_end = 145,
|
|
shoot_start = 50,
|
|
shoot_end = 82,
|
|
},
|
|
drawtype = "front",
|
|
water_damage = 1,
|
|
lava_damage = 0,
|
|
light_damage = 0,
|
|
view_range = 16,
|
|
attack_type = "dogshoot",
|
|
arrow = "mobs:arrow_entity",
|
|
shoot_interval = 0.5,
|
|
shoot_offset = 1,
|
|
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
|
--'dogshoot_count_max' number of seconds before switching above modes.
|
|
dogshoot_switch = 1,
|
|
dogshoot_count_max =6,
|
|
})
|
|
mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
|
|
|
|
|
|
local THROWING_ARROW_ENTITY={
|
|
physical = false,
|
|
timer=0,
|
|
visual = "wielditem",
|
|
visual_size = {x=0.1, y=0.1},
|
|
textures = {"mobs:arrow_box"},
|
|
--textures = {"esmobs:arrow.png"},
|
|
velocity = 10,
|
|
lastpos={},
|
|
collisionbox = {0,0,0,0,0,0},
|
|
}
|
|
|
|
|
|
--ARROW CODE
|
|
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|
self.timer=self.timer+dtime
|
|
local pos = self.object:getpos()
|
|
local node = minetest.get_node(pos)
|
|
|
|
minetest.add_particle({
|
|
pos = pos,
|
|
vel = {x=0, y=0, z=0},
|
|
acc = {x=0, y=0, z=0},
|
|
expirationtime = .3,
|
|
size = 1,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "arrow_particle.png",
|
|
})
|
|
|
|
if self.timer>0.2 then
|
|
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
|
for k, obj in pairs(objs) do
|
|
if obj:get_luaentity() ~= nil then
|
|
if obj:get_luaentity().name ~= "mobs:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
local damage = 3
|
|
minetest.sound_play("damage", {pos = pos})
|
|
obj:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=damage},
|
|
}, nil)
|
|
self.object:remove()
|
|
end
|
|
else
|
|
local damage = 3
|
|
minetest.sound_play("damage", {pos = pos})
|
|
obj:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=damage},
|
|
}, nil)
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
if self.lastpos.x~=nil then
|
|
if node.name ~= "air" then
|
|
minetest.sound_play("bowhit1", {pos = pos})
|
|
--minetest.punch_node(pos) --this crash game when bones for mobs used
|
|
minetest.add_item(self.lastpos, 'mobs:arrow')
|
|
self.object:remove()
|
|
end
|
|
end
|
|
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
|
end
|
|
|
|
|
|
arrows = {
|
|
{"throwing:arrow", "throwing:arrow_entity" },
|
|
}
|
|
|
|
-- compatibility
|
|
mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")
|
|
|
|
-- spawn eggs
|
|
mobs:register_egg("mobs_mc:skeleton", "Skeleton", "spawn_egg_skeleton.png")
|
|
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", "MC Skeleton loaded")
|
|
end
|