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Author SHA1 Message Date
the-real-herowl 04cb08f303 Reworked hammer crushing
- crushing is now done by digging with a hammer
- cobble is now crushable
2024-10-13 17:56:31 +02:00
the-real-herowl 8cdcae0dda Added spears 2024-10-13 17:56:31 +02:00
teknomunk 8d0ec3709d Resolve merge conflict 2024-10-13 17:56:31 +02:00
the-real-herowl e7956eed83 Added hammers 2024-10-13 17:56:31 +02:00
79 changed files with 1812 additions and 1806 deletions

View File

@ -1131,25 +1131,3 @@ if not vector.in_area then
(pos.z >= min.z) and (pos.z <= max.z)
end
end
-- Traces along a line of nodes vertically to find the next possition that isn't an allowed node
---@param pos The position to start tracing from
---@param dir The direction to trace in. 1 is up, -1 is down, all other values are not allowed.
---@param allowed_nodes A set of node names to trace along.
---@param limit The maximum number of steps to make. Defaults to 16 if nil or missing
---@return Three return values:
--- the position of the next node that isn't allowed or nil if no such node was found,
--- the distance from the start where that node was found,
--- the node table if a node was found
function mcl_util.trace_nodes(pos, dir, allowed_nodes, limit)
if (dir ~= -1) and (dir ~= 1) then return nil, 0, nil end
limit = limit or 16
for i = 1,limit do
pos = vector.offset(pos, 0, dir, 0)
local node = minetest.get_node(pos)
if not allowed_nodes[node.name] then return pos, i, node end
end
return nil, limit, nil
end

View File

@ -5,7 +5,6 @@ local validate_vector = mcl_util.validate_vector
local active_particlespawners = {}
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local DEFAULT_FALL_SPEED = -9.81*1.5
local PI_THIRD = math.pi / 3 -- 60 degrees
local PATHFINDING = "gowp"
@ -295,66 +294,86 @@ function mcl_mobs:set_animation(self, anim)
self:set_animation(anim)
end
local function who_are_you_looking_at (self, dtime)
if self.order == "sleep" then
self._locked_object = nil
return
end
local function dir_to_pitch(dir)
--local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function who_are_you_looking_at (self, dtime)
local pos = self.object:get_pos()
local stop_look_at_player_chance = math.random(833/self.curiosity)
-- was 10000 - div by 12 for avg entities as outside loop
local stop_look_at_player = math.random() * 833 <= self.curiosity
local stop_look_at_player = stop_look_at_player_chance == 1
if self.attack then
self._locked_object = not self.target_time_lost and self.attack or nil
if not self.target_time_lost then
self._locked_object = self.attack
else
self._locked_object = nil
end
elseif self.following then
self._locked_object = self.following
elseif self._locked_object then
if stop_look_at_player then self._locked_object = nil end
if stop_look_at_player then
--minetest.log("Stop look: ".. self.name)
self._locked_object = nil
end
elseif not self._locked_object then
if mcl_util.check_dtime_timer(self, dtime, "step_look_for_someone", 0.2) then
local pos = self.object:get_pos()
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
if obj:is_player() and vector.distance(pos, obj:get_pos()) < 4 then
self._locked_object = obj
break
elseif obj:is_player() or (obj:get_luaentity() and self ~= obj:get_luaentity() and obj:get_luaentity().name == self.name) then
--minetest.log("Change look check: ".. self.name)
-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
local chance = 150/self.curiosity
if chance < 1 then chance = 1 end
local look_at_player_chance = math.random(chance)
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
-- then div by 20 as less freq lookup
if math.random() * 150 <= self.curiosity then
local look_at_player = look_at_player_chance == 1
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
if obj:is_player() and vector.distance(pos,obj:get_pos()) < 4 then
--minetest.log("Change look to player: ".. self.name)
self._locked_object = obj
break
elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then
if look_at_player then
--minetest.log("Change look to mob: ".. self.name)
self._locked_object = obj
break
end
end
end
end
end
end
function mob_class:check_head_swivel(dtime)
if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
who_are_you_looking_at(self, dtime)
local newr, oldp, oldr = vector.zero(), nil, nil
if self.object.get_bone_override then -- minetest >= 5.9
local ov = self.object:get_bone_override(self.head_swivel)
oldp, oldr = ov.position.vec, ov.rotation.vec
else -- minetest < 5.9
oldp, oldr = self.object:get_bone_position(self.head_swivel)
oldr = vector.apply(oldr, math.rad) -- old API uses radians
end
who_are_you_looking_at (self, dtime)
local locked_object = self._locked_object
if locked_object and (locked_object:is_player() or locked_object:get_luaentity()) and locked_object:get_hp() > 0 then
local final_rotation = vector.zero()
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
local _locked_object_eye_height = 1.5
if locked_object:is_player() then
_locked_object_eye_height = locked_object:get_properties().eye_height
elseif locked_object:get_luaentity() then
_locked_object_eye_height = locked_object:get_luaentity().head_eye_height
if self._locked_object:get_luaentity() then
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
end
if self._locked_object:is_player() then
_locked_object_eye_height = self._locked_object:get_properties().eye_height
end
if _locked_object_eye_height then
local self_rot = self.object:get_rotation()
-- If a mob is attached, should we really be messing with what they are looking at?
-- Should this be excluded?
@ -362,48 +381,40 @@ function mob_class:check_head_swivel(dtime)
self_rot = self.object:get_attach():get_rotation()
end
local ps = self.object:get_pos()
ps.y = ps.y + self.head_eye_height * .7
local pt = locked_object:get_pos()
pt.y = pt.y + _locked_object_eye_height
local dir = vector.direction(ps, pt)
local mob_yaw = self_rot.y + math.atan2(dir.x, dir.z) + self.head_yaw_offset
local mob_pitch = math.asin(-dir.y) * self.head_pitch_multiplier
local player_pos = self._locked_object:get_pos()
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
if (mob_yaw < -PI_THIRD or mob_yaw > PI_THIRD) and not (self.attack and self.state == "attack" and not self.runaway) then
newr = vector.multiply(oldr, 0.9)
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
final_rotation = vector.multiply(oldr, 0.9)
elseif self.attack and self.state == "attack" and not self.runaway then
if self.head_yaw == "y" then
newr = vector.new(mob_pitch, mob_yaw, 0)
final_rotation = vector.new(mob_pitch, mob_yaw, 0)
elseif self.head_yaw == "z" then
newr = vector.new(mob_pitch, 0, -mob_yaw)
end
else
if self.head_yaw == "y" then
newr = vector.new((mob_pitch-oldr.x)*.3+oldr.x, (mob_yaw-oldr.y)*.3+oldr.y, 0)
elseif self.head_yaw == "z" then
newr = vector.new((mob_pitch-oldr.x)*.3+oldr.x, 0, ((mob_yaw-oldr.y)*.3+oldr.y)*-3)
end
end
end
elseif not locked_object and math.abs(oldr.y) > 0.05 and math.abs(oldr.x) < 0.05 then
newr = vector.multiply(oldr, 0.9)
final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
end
-- 0.02 is about 1.14 degrees tolerance, to update less often
local newp = vector.new(0, self.bone_eye_height, self.horizontal_head_height)
if math.abs(oldr.x-newr.x) + math.abs(oldr.y-newr.y) + math.abs(oldr.z-newr.z) < 0.02 and vector.equals(oldp, newp) then return end
if self.object.get_bone_override then -- minetest >= 5.9
self.object:set_bone_override(self.head_swivel, {
position = { vec = newp, absolute = true },
rotation = { vec = newr, absolute = true } })
else -- minetest < 5.9
-- old API uses degrees not radians
self.object:set_bone_position(self.head_swivel, newp, vector.apply(newr, math.deg))
else
if self.head_yaw == "y" then
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
elseif self.head_yaw == "z" then
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
end
end
end
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
final_rotation = vector.multiply(oldr, 0.9)
else
--final_rotation = vector.new(0,0,0)
end
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
end
function mob_class:set_animation_speed()
local v = self.object:get_velocity()
if v then

View File

@ -141,7 +141,7 @@ function mcl_mobs.register_mob(name, def)
local final_def = {
use_texture_alpha = def.use_texture_alpha,
head_swivel = def.head_swivel or nil, -- bool to activate this function
head_yaw_offset = math.rad(def.head_yaw_offset or 0), -- for wonkey model bones
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player

View File

@ -928,6 +928,8 @@ end
-- falling and fall damage
-- returns true if mob died
function mob_class:falling(pos, moveresult)
if moveresult and moveresult.touching_ground then return false end
if self.fly and self.state ~= "die" then
return
end
@ -950,13 +952,7 @@ function mob_class:falling(pos, moveresult)
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
elseif v.y <= 0 and v.y > self.fall_speed then
-- fall downwards at set speed
if moveresult and moveresult.touching_ground then
-- when touching ground, retain a minimal gravity to keep the touching_ground flag
-- but also to not get upwards acceleration with large dtime when on bouncy ground
new_acceleration = vector.new(0, self.fall_speed * 0.01, 0)
else
new_acceleration = vector.new(0, self.fall_speed, 0)
end
else
-- stop accelerating once max fall speed hit
new_acceleration =vector.zero()

View File

@ -72,23 +72,17 @@ local axolotl = {
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true,
jump = false, -- would get them out of the water too often
jump = true,
damage = 2,
reach = 2,
attack_type = "dogfight",
attack_animals = true,
specific_attack = {
"mobs_mc:cod",
"mobs_mc:glow_squid",
"mobs_mc:salmon",
"mobs_mc:tropical_fish",
"mobs_mc:squid",
"mobs_mc:zombie", -- todo: only drowned?
"mobs_mc:baby_zombie",
"mobs_mc:husk",
"mobs_mc:baby_husk",
"mobs_mc:guardian_elder",
"mobs_mc:guardian",
"extra_mobs_cod",
"extra_mobs_glow_squid",
"extra_mobs_salmon",
"extra_mobs_tropical_fish",
"mobs_mc_squid"
},
runaway = true,
}

View File

@ -7,13 +7,12 @@ local S = minetest.get_translator("mobs_mc")
--###################
local function get_texture(self, prev)
local standing_on = minetest.registered_nodes[self.standing_on]
-- TODO: we do not have access to param2 here (color palette index) yet
local function get_texture(self)
local on_name = self.standing_on
local texture
local texture_suff = ""
if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
local tiles = standing_on.tiles
if on_name and on_name ~= "air" then
local tiles = minetest.registered_nodes[on_name].tiles
if tiles then
local tile = tiles[1]
local color
@ -26,7 +25,7 @@ local function get_texture(self, prev)
texture = tile
end
if not color then
color = minetest.colorspec_to_colorstring(standing_on.color)
color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
end
if color then
texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
@ -34,19 +33,14 @@ local function get_texture(self, prev)
end
end
if not texture or texture == "" then
-- try to keep last texture when, e.g., falling
if prev and (not (not self.attack)) == (string.find(prev, "vl_mobs_stalker_overlay_angry.png") ~= nil) then
return prev
end
texture = "vl_stalker_default.png"
else
texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
end
texture = texture:gsub("([\\^:\\[])","\\%1") -- escape texture modifiers
texture = "([combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture ..")".. texture_suff
if self.attack then
texture = texture .. "^vl_mobs_stalker_overlay_angry.png"
texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
else
texture = texture .. "^vl_mobs_stalker_overlay.png"
texture = texture .. ")^vl_mobs_stalker_overlay.png"
end
return texture
end
@ -138,7 +132,7 @@ mcl_mobs.register_mob("mobs_mc:stalker", {
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
end
end
local new_texture = get_texture(self, self._stalker_texture)
local new_texture = get_texture(self)
if self._stalker_texture ~= new_texture then
self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
self._stalker_texture = new_texture

View File

@ -418,18 +418,6 @@ minetest.register_on_joinplayer(function(player)
end
end)
---@param player mt.PlayerObjectRef
local function is_touch_enabled(playername)
-- Minetest < 5.7.0 support
if not minetest.get_player_window_information then
return false
end
local window = minetest.get_player_window_information(playername)
-- Always return a boolean (not nil) to avoid false-negatives when
-- comparing to a boolean later.
return window and window.touch_controls or false
end
---@param player mt.PlayerObjectRef
function mcl_inventory.set_creative_formspec(player)
local playername = player:get_player_name()
@ -578,10 +566,8 @@ function mcl_inventory.set_creative_formspec(player)
bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
end
return table.concat({
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]",
"style[" .. this_tab .. "_outer;border=false;bgimg=" .. bg_img ..
";bgimg_pressed=" .. bg_img .. "]",
"button[" .. offset[this_tab] .. ";1.5,1.44;" .. this_tab .. "_outer;]",
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
})
end
@ -591,21 +577,11 @@ function mcl_inventory.set_creative_formspec(player)
caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
end
local touch_enabled = is_touch_enabled(playername)
players[playername].last_touch_enabled = touch_enabled
local formspec = table.concat({
"formspec_version[6]",
-- Original formspec height was 8.75, increased to include tab buttons.
-- This avoids tab buttons going off-screen with high scaling values.
"size[13,11.43]",
-- Use as much space as possible on mobile - the tab buttons are a lot
-- of padding already.
touch_enabled and "padding[-0.015,-0.015]" or "",
"size[13,8.75]",
"no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color,
"background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]",
"container[0,1.34]",
"style_type[image;noclip=true]",
-- Hotbar
mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
@ -662,7 +638,6 @@ function mcl_inventory.set_creative_formspec(player)
"set_focus[search;true]",
})
end
formspec = formspec .. "container_end[]"
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
player:set_inventory_formspec(formspec)
end
@ -680,54 +655,54 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.blocks or fields.blocks_outer then
if fields.blocks then
if players[name].page == "blocks" then return end
set_inv_page("blocks", player)
page = "blocks"
elseif fields.deco or fields.deco_outer then
elseif fields.deco then
if players[name].page == "deco" then return end
set_inv_page("deco", player)
page = "deco"
elseif fields.redstone or fields.redstone_outer then
elseif fields.redstone then
if players[name].page == "redstone" then return end
set_inv_page("redstone", player)
page = "redstone"
elseif fields.rail or fields.rail_outer then
elseif fields.rail then
if players[name].page == "rail" then return end
set_inv_page("rail", player)
page = "rail"
elseif fields.misc or fields.misc_outer then
elseif fields.misc then
if players[name].page == "misc" then return end
set_inv_page("misc", player)
page = "misc"
elseif fields.nix or fields.nix_outer then
elseif fields.nix then
set_inv_page("all", player)
page = "nix"
elseif fields.food or fields.food_outer then
elseif fields.food then
if players[name].page == "food" then return end
set_inv_page("food", player)
page = "food"
elseif fields.tools or fields.tools_outer then
elseif fields.tools then
if players[name].page == "tools" then return end
set_inv_page("tools", player)
page = "tools"
elseif fields.combat or fields.combat_outer then
elseif fields.combat then
if players[name].page == "combat" then return end
set_inv_page("combat", player)
page = "combat"
elseif fields.mobs or fields.mobs_outer then
elseif fields.mobs then
if players[name].page == "mobs" then return end
set_inv_page("mobs", player)
page = "mobs"
elseif fields.brew or fields.brew_outer then
elseif fields.brew then
if players[name].page == "brew" then return end
set_inv_page("brew", player)
page = "brew"
elseif fields.matr or fields.matr_outer then
elseif fields.matr then
if players[name].page == "matr" then return end
set_inv_page("matr", player)
page = "matr"
elseif fields.inv or fields.inv_outer then
elseif fields.inv then
if players[name].page == "inv" then return end
page = "inv"
elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
@ -843,19 +818,3 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
player:get_inventory():set_stack("main", inventory_info.index, stack)
end
end)
-- This is necessary because get_player_window_information may return nil in
-- on_joinplayer.
-- (Also, Minetest plans to add support for toggling touchscreen mode in-game.)
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if minetest.is_creative_enabled(name) then
local touch_enabled = is_touch_enabled(name)
if touch_enabled ~= players[name].last_touch_enabled then
mcl_inventory.set_creative_formspec(player)
end
end
end
end)

View File

@ -5,6 +5,9 @@
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
-- CONSTS
local DOUBLE_DROP_CHANCE = 8
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
local BAMBOO_PLANK = BAMBOO .. "_plank"
@ -13,7 +16,7 @@ local BAMBOO_PLANK = BAMBOO .. "_plank"
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local node_sound = mcl_sounds.node_sound_wood_defaults()
local pr = PseudoRandom((os.time() + 15766) * 12)
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
local on_rotate
if minetest.get_modpath("screwdriver") then
@ -28,16 +31,38 @@ local bamboo_def = {
paramtype = "light",
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
sounds = node_sound,
drop = BAMBOO,
drop = {
max_items = 1,
-- From the API:
-- max_items: Maximum number of item lists to drop.
-- The entries in 'items' are processed in order. For each:
-- Item filtering is applied, chance of drop is applied, if both are
-- successful the entire item list is dropped.
-- Entry processing continues until the number of dropped item lists
-- equals 'max_items'.
-- Therefore, entries should progress from low to high drop chance.
items = {
-- Examples:
{
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
-- Default rarity is '1'.
rarity = DOUBLE_DROP_CHANCE,
items = {BAMBOO .. " 2"},
},
{
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
-- Default rarity is '1'.
rarity = 1,
items = {BAMBOO},
},
},
},
inventory_image = "mcl_bamboo_bamboo_shoot.png",
wield_image = "mcl_bamboo_bamboo_shoot.png",
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
return mcl_bamboo.grow_bamboo(pos, true)
end,
node_box = {
type = "fixed",
fixed = {
@ -61,6 +86,7 @@ local bamboo_def = {
on_rotate = on_rotate,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing then
return itemstack
end
@ -215,6 +241,9 @@ local bamboo_def = {
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
minetest.add_item(new_pos, istack)
end
minetest.add_item(new_pos, istack)
end
end,
@ -224,12 +253,10 @@ minetest.register_node(BAMBOO, bamboo_def)
local bamboo_top = table.copy(bamboo_def)
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
-- bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
bamboo_top.drawtype = "plantlike"
bamboo_top.paramtype2 = "meshoptions"
bamboo_top.param2 = 2
bamboo_top.waving = 2
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
--bamboo_top.paramtype2 = "meshoptions"
--bamboo_top.param2 = 2
-- bamboo_top.waving = 2
bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
bamboo_top.nodebox = nil
bamboo_top.selection_box = nil

View File

@ -9,6 +9,8 @@ local SIDE_SCAFFOLDING = false
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
-- ---------------------------------------------------------------------------
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_PLANK = BAMBOO .. "_plank"

View File

@ -44,10 +44,6 @@ mcl_bamboo.bamboo_index = {
"mcl_bamboo:bamboo_2",
"mcl_bamboo:bamboo_3",
}
mcl_bamboo.bamboo_set = {}
for _,key in pairs(mcl_bamboo.bamboo_index) do
mcl_bamboo.bamboo_set[key] = true
end
function mcl_bamboo.is_bamboo(node_name)
local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
@ -98,84 +94,172 @@ end
--]]
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
local log = mcl_bamboo.mcl_log
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
if not bonemeal_applied then
-- Only allow natural growth at the top of the bamboo
if mcl_bamboo.is_bamboo(node_above.name) ~= false then return false end
-- Don't perform natual growth in low light
if minetest.get_node_light(pos) < 8 then return false end
if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then
return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
end
-- Determine the location of soil
local soil_pos
soil_pos,a,b = mcl_util.trace_nodes(pos, -1, mcl_bamboo.bamboo_set, BAMBOO_MAX_HEIGHT - 1)
-- No soil found, return false so that bonemeal isn't used
if not soil_pos then return false end
log("Grow bamboo; soil found. ")
-- Find the first bamboo shoot and retrieve data about it
local first_shoot = vector.offset(soil_pos, 0, 1, 0)
local first_shoot_meta = minetest.get_meta(first_shoot)
-- Get or initialize bamboo height
local height = (first_shoot_meta and first_shoot_meta:get_int("height", -1)) or -1
if height == -1 then
height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
first_shoot_meta:set_int("height", height)
end
log("Grow bamboo; height: " .. height)
-- Locate the bamboo tip
local bamboo_tip,actual_height,bamboo_tip_node = mcl_util.trace_nodes(first_shoot, 1, mcl_bamboo.bamboo_set, height - 1)
log("Current height: "..tostring(actual_height))
-- Short circuit growth if the bamboo is already finished growing
if not bamboo_tip or not actual_height or actual_height >= height then
log("Bamboo is already as large as it can grow")
if minetest.get_node_light(pos) < 8 then
return false
end
-- Now that we are actually going to add nodes, initialize some more information
local first_shoot_node_name = minetest.get_node(first_shoot).name
-- variables used in more than one spot.
local first_shoot
local chk_pos
local soil_pos
local node_name = ""
local dist = 0
local node_below
-- -------------------
-- If applying bonemeal, randomly grow two segments instead of one
local grow_amount = 1
mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
-- the soil node below the bamboo.
for py = -1, BAMBOO_SOIL_DIST, -1 do
chk_pos = vector.offset(pos, 0, py, 0)
node_name = minetest.get_node(chk_pos).name
if mcl_bamboo.is_dirt(node_name) then
soil_pos = chk_pos
break
end
if mcl_bamboo.is_bamboo(node_name) == false then
break
end
end
-- requires knowing where the soil node is.
if soil_pos == nil then
return false -- returning false means don't use up the bonemeal.
end
mcl_bamboo.mcl_log("Grow bamboo; soil found. ")
local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
node_name = ""
-- update: add randomized max height to first node's meta data.
first_shoot = vector.offset(soil_pos, 0, 1, 0)
local meta = minetest.get_meta(first_shoot)
node_below = minetest.get_node(first_shoot).name
mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
-- check the meta data for the first node, to see how high to make the stalk.
if not meta then
-- if no metadata, set the metadata!!!
meta:set_int("height", init_height)
end
local height = meta:get_int("height", -1)
mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
if height <= 10 then
height = init_height
meta:set_int("height", init_height)
end
mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
if bonemeal_applied then
local rng = PcgRandom(minetest.hash_node_position(pos) + minetest.get_us_time())
if rng:next(1, GROW_DOUBLE_CHANGE) == 1 then
grow_amount = 2
-- handle applying bonemeal.
for py = 1, BAM_MAX_HEIGHT_TOP do
-- find the top node of bamboo.
chk_pos = vector.offset(pos, 0, py, 0)
node_name = minetest.get_node(chk_pos).name
dist = vector.distance(soil_pos, chk_pos)
if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
break
end
end
log("Growing up to "..grow_amount.." segments")
-- Perform bamboo growth
for i = 1,grow_amount do
-- Check for air to grow into
local bamboo_tip_node = minetest.get_node(bamboo_tip)
if not bamboo_tip_node or bamboo_tip_node.name ~= "air" then
-- Something is blocking growth, stop and signal that use bonemeal has been used if at least on segment has grown
return i ~= 1
end
if actual_height + 1 == height then
-- This is the end cap
minetest.set_node(bamboo_tip, { name = BAMBOO_ENDCAP_NAME })
return true
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
if node_name == BAMBOO_ENDCAP_NAME then
-- prevent overgrowth
return false
end
-- check to see if we have a full stalk of bamboo.
if dist >= height - 1 then
if dist == height - 1 then
-- equals top of the stalk before the cap
if node_name == "air" then
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), { name = BAMBOO_ENDCAP_NAME })
return true -- returning true means use up the bonemeal.
else
-- This isn't the end cap, add a bamboo segment
minetest.set_node(bamboo_tip, { name = first_shoot_node_name })
actual_height = actual_height + 1
return false
end
else
-- okay, we're higher than the end cap, fail out.
return false -- returning false means don't use up the bonemeal.
end
end
bamboo_tip = vector.offset(bamboo_tip, 0, 1, 0)
-- and now, the meat of the section... add bamboo to the stalk.
-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
if dist <= height - 2 then
if node_name == "air" then
-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
minetest.set_node(chk_pos, { name = node_below })
-- handle growing a second node.
if grow_amount == 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
minetest.set_node(chk_pos, { name = node_below })
end
end
return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
end
end
end
return true
-- Non-Bonemeal growth.
for py = 1, BAM_MAX_HEIGHT_TOP do
-- Find the topmost node above the stalk, and check it for "air"
chk_pos = vector.offset(pos, 0, py, 0)
node_below = minetest.get_node(pos).name
node_name = minetest.get_node(chk_pos).name
dist = vector.distance(soil_pos, chk_pos)
if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then
break
end
-- stop growing check. ie, handle endcap placement.
if dist >= height - 1 then
local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name
if node_name == "air" and above_node_name == "air" then
if height - 1 == dist then
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
minetest.set_node(chk_pos, { name = BAMBOO_ENDCAP_NAME })
end
end
break
end
-- handle regular node placement.
-- find the air node above the top shoot. place a node. And then, if short enough,
-- check for second node placement.
if node_name == "air" then
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
minetest.set_node(chk_pos, { name = node_below })
-- handle growing a second node. (1 in 32 chance.)
if grow_amount == 2 and dist <= height - 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
minetest.set_node(chk_pos, { name = node_below })
end
end
break
end
end
end
-- Add Groups function, courtesy of Warr1024.

View File

@ -7,6 +7,8 @@
-- LOCALS
local modname = minetest.get_current_modname()
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
mcl_bamboo = {}

View File

@ -5,6 +5,8 @@
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_PLANK = BAMBOO .. "_plank"
-- Craftings

View File

@ -2,4 +2,4 @@ name = mcl_beds
author = BlockMen
description =
depends = playerphysics
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecons, mesecons_mvps
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecons

View File

@ -1,76 +0,0 @@
# Bone meal API
Bonemealing callbacks and particle functions.
## _on_bone_meal(itemstack, placer, pointed_thing)
The bone meal API provides a callback definition that nodes can use to
register a handler that is executed when a bone meal item is used on it.
Nodes that wish to use the bone meal API should in their node registration
define a callback handler named `_on_bone_meal`.
Note that by registering the callback handler, the node declares that bone
meal can be used on it and as a result, when the user is not in creative
mode, the used bone meal is spent and taken from the itemstack passed to
the `on_place()` handler of the bone meal item used regardless of whether
the bone meal had an effect on the node and regardless of the result of
the callback handler.
It is for all intents and purposes up to the callback defined in the node to
decide how to handle the specific effect that bone meal has on that node.
The `_on_bone_meal` callback handler is a
`function(itemstack, placer, pointed_thing)`
Its arguments are:
* `itemstack`: the stack of bonem eal being applied
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
* `pointed_thing`: exact pointing location (see Minetest API), where the
bone meal is applied
The return value of the handler function indicates if the bonemealing had
its intended effect. If `true`, 'bone meal particles' are spawned at the
position of the bonemealed node.
The `on_place` code in the bone meal item will spawn bone meal particles and
decrease the bone meal itemstack if the handler returned `true` and the
`placer` is not in creative mode.
## mcl_bone_meal.add_bone_meal_particle(pos, def)
Spawns standard or custom bone meal particles.
* `pos`: position, is ignored if you define def.minpos and def.maxpos
* `def`: (optional) particle definition; see minetest.add_particlespawner()
for more details.
## mcl_bone_meal.use_bone_meal(itemstack, placer, pointed_thing)
For use in on_rightclick handlers that need support bone meal processing in addition
to other behaviors. Before calling, verify that the player is wielding bone meal.
* `itemstack`: The stack of bone meal being used
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
* `pointed_thing`: exact pointing location (see Minetest API), where the
bone meal is applied
Returns itemstack with one bone meal consumed if not in creative mode.
# Legacy API
The bone meal API also provides a legacy compatibility function. This
function is not meant to be continued and callers should migrate to the
newer bonemealing API.
## mcl_bone_meal.register_on_bone_meal_apply(function(pointed_thing, placer))
Called when the bone meal is applied anywhere.
* `pointed_thing`: exact pointing location (see Minetest API), where the
bone meal is applied
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
This function is deprecated and will be removed at some time in the future.
Bone meal is not consumed unless the provided function returns true.
## mcl_dye.add_bone_meal_particle(pos, def)
## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
These shims in mcl_dye that point to corresponding legacy compatibility
functions in mcl_bone_meal remain for legacy callers that have not yet been
updated to the new API. These shims will be removed at some time in the
future.

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@ -1,156 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
local longdesc = S(
"Bone meal is a white dye and also useful as a fertilizer to " ..
"speed up the growth of many plants."
)
local usagehelp = S(
"Rightclick a sheep to turn its wool white. Rightclick a plant " ..
"to speed up its growth. Note that not all plants can be " ..
"fertilized like this. When you rightclick a grass block, tall " ..
"grass and flowers will grow all over the place."
)
mcl_bone_meal = {}
-- Bone meal particle API:
--- Spawns bone meal particles.
-- pos: where the particles spawn
-- def: particle spawner parameters, see minetest.add_particlespawner() for
-- details on these parameters.
--
function mcl_bone_meal.add_bone_meal_particle(pos, def)
def = def or {}
minetest.add_particlespawner({
amount = def.amount or 10,
time = def.time or 0.1,
minpos = def.minpos or vector.subtract(pos, 0.5),
maxpos = def.maxpos or vector.add(pos, 0.5),
minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
minacc = def.minacc or vector.new(0, 0, 0),
maxacc = def.maxacc or vector.new(0, 0, 0),
minexptime = def.minexptime or 1,
maxexptime = def.maxexptime or 4,
minsize = def.minsize or 0.7,
maxsize = def.maxsize or 2.4,
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125",
glow = def.glow or 1,
})
end
-- Begin legacy bone meal API.
--
-- Compatibility code for legacy users of the old bone meal API.
-- This code will be removed at some time in the future.
--
mcl_bone_meal.bone_meal_callbacks = {}
-- Shims for the old API are still available in mcl_dye and defer to
-- the real functions in mcl_bone_meal.
--
function mcl_bone_meal.register_on_bone_meal_apply(func)
minetest.log("warning", "register_on_bone_meal_apply(func) is deprecated. Read mcl_bone_meal/API.md!")
local lines = string.split(debug.traceback(),"\n")
for _,line in ipairs(lines) do
minetest.log("warning",line)
end
table.insert(mcl_bone_meal.bone_meal_callbacks, func)
end
-- Legacy registered users of the old API are handled through this function.
--
local function legacy_apply_bone_meal(pointed_thing, placer)
-- Legacy API support
local callbacks = mcl_bone_meal.bone_meal_callbacks
for i = 1,#callbacks do
if callbacks[i](pointed_thing, placer) then
return true
end
end
return false
end
-- End legacy bone meal API
function mcl_bone_meal.use_bone_meal(itemstack, placer, pointed_thing)
local positions = {pointed_thing.under, pointed_thing.above}
for i = 1,2 do
local pos = positions[i]
-- Check protection
if mcl_util.check_area_protection(pos, pointed_thing.above, placer) then return false end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local success = false
local consume
-- If the pointed node can be bonemealed, let it handle the processing.
if ndef and ndef._on_bone_meal then
success = ndef._on_bone_meal(itemstack, placer, {under = pos, above = vector.offset(pos, 0, 1, 0)})
consume = true
else
-- Otherwise try the legacy API.
success = legacy_apply_bone_meal(pointed_thing, placer)
consume = success
end
-- Take the item
if consume then
-- Particle effects
mcl_bone_meal.add_bone_meal_particle(pos)
if not placer or not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
if success then return itemstack end
end
return itemstack
end
minetest.register_craftitem("mcl_bone_meal:bone_meal", {
description = S("Bone Meal"),
_tt_help = S("Speeds up plant growth"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
inventory_image = "mcl_bone_meal.png",
groups = {craftitem=1},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
-- Use pointed node's on_rightclick function first, if present.
if placer and not placer:get_player_control().sneak then
if ndef and ndef.on_rightclick then
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
if new_stack and new_stack ~= itemstack then return new_stack end
end
end
return mcl_bone_meal.use_bone_meal(itemstack, placer, pointed_thing)
end,
_on_dispense = function(itemstack, pos, droppos, dropnode, dropdir)
local pointed_thing
if dropnode.name == "air" then
pointed_thing = {above = droppos, under = vector.offset(droppos, 0, -1 ,0)}
else
pointed_thing = {above = pos, under = droppos}
end
return mcl_bone_meal.use_bone_meal(itemstack, nil, pointed_thing)
end,
_dispense_into_walkable = true
})
minetest.register_craft({
output = "mcl_bone_meal:bone_meal 3",
recipe = {{"mcl_mobitems:bone"}},
})

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=Knochenmehl
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Knochenmehl ist ein weißer Farbstoff und auch nützlich als Dünger, um das Wachstum vieler Pflanzen zu beschleunigen.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Rechtsklicken Sie auf ein Schaf, um die Wolle weiß einzufärben. Rechtsklicken Sie auf eine Pflanze, um ihr Wachstum zu beschleunigen. Beachten Sie, dass nicht alle Pflanzen darauf ansprechen. Benutzen Sie es auf einem Grasblock, wächst viel hohes Gras und vielleicht auch ein paar Blumen.
Speeds up plant growth=Beschleunigt Pflanzenwachstum

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=Harina de hueso
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La harina de hueso es un tinte blanco y también es útil como fertilizante para acelerar el crecimiento de muchas plantas.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=RHaga clic derecho en una oveja para volver su lana blanca. Haga clic derecho en una planta para acelerar su crecimiento. Tenga en cuenta que no todas las plantas pueden ser fertilizadas de esta manera. Cuando haces clic derecho en un bloque de hierba, crecerán hierba alta y flores por todo el lugar.
Speeds up plant growth=Acelera el crecimiento de las plantas

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=Farine d'Os
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La farine d'os est une teinture blanche et est également utile comme engrais pour accélérer la croissance de nombreuses plantes.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Cliquez avec le bouton droit sur un mouton pour blanchir sa laine. Cliquez avec le bouton droit sur une plante pour accélérer sa croissance. Cependant, toutes les plantes ne peuvent pas être fertilisées de cette manière. Lorsque vous cliquez avec le bouton droit sur un bloc d'herbe, les hautes herbes et les fleurs poussent autour.
Speeds up plant growth=Accélère la croissance des plantes

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=Mączka kostna
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Mączka kostna to biała farba i przydatny nawóz, który przyspiesza rośnięcie wielu roślin.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Kliknij prawym na owcę, aby wybielić jej wełnę. Kliknij prawym na roślinę aby przyspieszyć jej wzrost. Zważ, że nie na wszystkie rośliny to tak działa. Gdy klikniesz prawym na blok trawy, wysoka trawa wyrośnie wokół.
Speeds up plant growth=Przyspiesza wzrost roślin

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=Костная мука
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Костная мука является белым красителем. Она также полезна в качестве удобрения, чтобы увеличить скорость роста многих растений.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Кликните правой по овце, чтобы сделать её шерсть белой. Кликните правой по растению, чтобы ускорить его рост. Имейте в виду, что не все растения можно удобрять таким способом. Если вы кликнете по травяному блоку, то на этом месте вырастет высокая трава и цветы.
Speeds up plant growth=Ускоряет рост растений

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=骨粉
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=骨粉是一種白色染料,也可作為肥料,加速許多植物的生長。
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=右鍵點擊一隻羊,使其羊毛變白。右鍵點擊一株植物以加快其生長速度。注意,不是所有的植物都能像這樣施肥。當你右鍵點擊一個草方時,高高的草和花會到處生長。
Speeds up plant growth=加速植物生長

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@ -1,5 +0,0 @@
# textdomain: mcl_bone_meal
Bone Meal=
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
Speeds up plant growth=

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@ -1,3 +0,0 @@
name = mcl_bone_meal
description = Bone meal can be used as a fertilizer and as a dye.
author = kabou, teknomunk

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@ -258,10 +258,10 @@ function ARROW_ENTITY.on_step(self, dtime)
mcl_burning.set_on_fire(obj, 5)
end
if not self._in_player and not self._blocked then
mcl_util.deal_damage(obj, self._damage, {type = "arrow", source = self._shooter, direct = self.object})
if self._extra_hit_func then
self._extra_hit_func(obj)
end
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, self.object:get_velocity())
if obj:is_player() then
if not mcl_shields.is_blocking(obj) then
local placement

View File

@ -167,8 +167,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
itemstack:get_meta():set_string("active", "true")
return itemstack
end,
groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1},
touch_interaction = "short_dig_long_place",
groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
_mcl_uses = 385,
})
@ -216,7 +215,7 @@ for level=0, 2 do
wield_scale = mcl_vars.tool_wield_scale,
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, cannot_block=1, enchantability=1},
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
-- Trick to disable digging as well
on_use = function() return end,
on_drop = function(itemstack, dropper, pos)
@ -235,7 +234,6 @@ for level=0, 2 do
on_place = function(itemstack)
return itemstack
end,
touch_interaction = "short_dig_long_place",
_mcl_uses = 385,
})
end

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@ -158,8 +158,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
itemstack:get_meta():set_string("active", "true")
return itemstack
end,
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1},
touch_interaction = "short_dig_long_place",
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
_mcl_uses = 326,
})
@ -194,8 +193,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
itemstack:get_meta():set_string("active", "true")
return itemstack
end,
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1},
touch_interaction = "short_dig_long_place",
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1,not_in_creative_inventory=1},
_mcl_uses = 326,
})
@ -240,7 +238,7 @@ for level=0, 2 do
wield_scale = mcl_vars.tool_wield_scale,
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, cannot_block=1, bow=1, enchantability=1},
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
-- Trick to disable digging as well
on_use = function() return end,
on_drop = function(itemstack, dropper, pos)
@ -259,7 +257,6 @@ for level=0, 2 do
on_place = function(itemstack)
return itemstack
end,
touch_interaction = "short_dig_long_place",
_mcl_uses = 385,
})
end

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@ -2,34 +2,29 @@ local S = minetest.get_translator(minetest.get_current_modname())
mcl_cocoas = {}
--- Place a cocoa pod.
-- Attempt to place a cocoa pod on a jungle tree. Checks if attachment
-- point is a jungle tree and sets the correct orientation of the stem.
--
function mcl_cocoas.place(itemstack, placer, pt, plantname)
-- Place cocoa
local function cocoa_place(itemstack, placer, pt, plantname)
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local node = minetest.get_node(pt.under)
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
local def = minetest.registered_nodes[node.name]
if not def then
if not minetest.registered_nodes[under.name] then
return
end
-- Am I right-clicking on something that has a custom on_rightclick set?
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pt)
if new_stack and new_stack ~= itemstack then return new_stack end
if minetest.registered_nodes[under.name] and minetest.registered_nodes[under.name].on_rightclick then
return minetest.registered_nodes[under.name].on_rightclick(pt.under, under, placer, itemstack) or itemstack
end
end
-- Check if pointing at jungle tree
if node.name ~= "mcl_core:jungletree"
if under.name ~= "mcl_core:jungletree"
or minetest.get_node(pt.above).name ~= "air" then
return
end
@ -44,7 +39,9 @@ function mcl_cocoas.place(itemstack, placer, pt, plantname)
-- Add the node, set facedir and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
@ -52,119 +49,111 @@ function mcl_cocoas.place(itemstack, placer, pt, plantname)
return itemstack
end
--- Grows cocoa pod one size larger.
-- Attempts to grow a cocoa at pos, returns true when grown, returns false
-- if there's no cocoa or it is already at full size.
--
-- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa
-- or it is already at full size
function mcl_cocoas.grow(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_cocoas:cocoa_1" then
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_2", param2 = node.param2})
elseif node.name == "mcl_cocoas:cocoa_2" then
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_3", param2 = node.param2})
else
return false
end
return true
end
return false
end
-- only caller was mcl_dye, consider converting these into local functions.
local cocoa_place = mcl_cocoas.place
local cocoa_grow = mcl_cocoas.grow
-- Cocoa pod variant definitions.
--[[ TODO: Use a mesh for cocoas for perfect texture compability. ]]
local podinfo = {
{ desc = S("Premature Cocoa Pod"),
longdesc = S("Cocoa pods grow on the side of jungle trees in 3 stages."),
tiles = {
"mcl_cocoas_cocoa_stage_0.png",
},
n_box = {-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375},
s_box = {-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5 },
},
{ desc = S("Medium Cocoa Pod"),
tiles = {
"mcl_cocoas_cocoa_stage_1.png",
},
n_box = {-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375},
s_box = {-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5 },
},
{ desc = S("Mature Cocoa Pod"),
longdesc = S("A mature cocoa pod grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further."),
tiles = {
"mcl_cocoas_cocoa_stage_2.png",
},
n_box = {-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375},
s_box = {-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5 },
},
}
for i = 1, 3 do
local def = {
description = podinfo[i].desc,
-- Cocoa definition
-- 1st stage
local crop_def = {
description = S("Premature Cocoa Pod"),
_doc_items_create_entry = true,
_doc_items_longdesc = podinfo[i].longdesc,
_doc_items_longdesc = S("Cocoa pods grow on the side of jungle trees in 3 stages."),
drawtype = "mesh",
mesh = "mcl_cocoas_cocoa_stage_0.obj",
tiles = {"mcl_cocoas_cocoa_stage_0.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = podinfo[i].tiles,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
podinfo[i].n_box, -- Pod
-- FIXME: This has a thickness of 0. Is this OK in Minetest?
{ 0, 0.25, 0.25, 0, 0.5, 0.5 }, }, -- Stem
},
walkable = true,
drop = "mcl_cocoas:cocoa_beans",
collision_box = {
type = "fixed",
fixed = podinfo[i].n_box
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
},
},
selection_box = {
type = "fixed",
fixed = podinfo[i].s_box
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5}, -- Pod
},
},
groups = {
handy = 1, axey = 1, attached_node_facedir = 1,
dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1,
cocoa = i, not_in_creative_inventory = 1,
handy = 1, axey = 1,
dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1,
attached_node_facedir=1,
not_in_creative_inventory=1,
cocoa=1
},
sunlight_propagates = true,
walkable = true,
drop = "mcl_cocoas:cocoa_beans",
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = false,
_mcl_blast_resistance = 3,
_mcl_hardness = 0.2,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
return cocoa_grow(pos)
end,
}
}
if i == 2 then
def._doc_items_longdesc = nil
def._doc_items_create_entry = false
end
if i == 3 then
def.drop = "mcl_cocoas:cocoa_beans 3"
def._on_bone_mealing = nil
end
-- 2nd stage
minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
minetest.register_node("mcl_cocoas:cocoa_" .. i, table.copy(def))
end
crop_def.description = S("Medium Cocoa Pod")
crop_def._doc_items_create_entry = false
crop_def.groups.cocoa = 2
crop_def.mesh = "mcl_cocoas_cocoa_stage_1.obj"
crop_def.tiles = {"mcl_cocoas_cocoa_stage_1.png"}
crop_def.collision_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
},
}
crop_def.selection_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
},
}
minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
-- Final stage
crop_def.description = S("Mature Cocoa Pod")
crop_def._doc_items_longdesc = S("A mature cocoa pod grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further.")
crop_def._doc_items_create_entry = true
crop_def.groups.cocoa = 3
crop_def.mesh = "mcl_cocoas_cocoa_stage_2.obj"
crop_def.tiles = {"mcl_cocoas_cocoa_stage_2.png"}
crop_def.collision_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
},
}
crop_def.selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
},
}
crop_def.drop = "mcl_cocoas:cocoa_beans 3"
minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
minetest.register_craftitem("mcl_cocoas:cocoa_beans", {
inventory_image = "mcl_cocoa_beans.png",
_tt_help = S("Grows at the side of jungle trees"),
_doc_items_longdesc = S("Cocoa beans can be used to plant cocoa, bake cookies or cract brown dye."),
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
description = S("Cocoa Beans"),
stack_max = 64,
groups = {
craftitem = 1, compostability = 65,
},
_tt_help = S("Grows at the side of jungle trees"),
_doc_items_longdesc = S("Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye."),
_doc_items_usagehelp = S("Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
inventory_image = "mcl_cocoas_cocoa_beans.png",
groups = {craftitem = 1, compostability = 65},
on_place = function(itemstack, placer, pointed_thing)
return cocoa_place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
end,

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@ -2,7 +2,7 @@
Cocoa Beans=Kakaobohnen
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
Cocoa beans can be used to plant cocoa pods, bake chocolate cookies or craft brown dye.=Kakaobohnen können benutzt werden, um Kakao anzupflanzen, Kekse zu backen oder braune Farbstoffe herzustellen.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie auf ein Schaf, um die Wolle braun einzufärben. Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
Premature Cocoa Pod=Junge Kakaoschote
Cocoa pods grow on the side of jungle trees in 3 stages.=Kakaoschoten wachsen an der Seite von Dschungelbäumen in 3 Stufen.
Medium Cocoa Pod=Mittelgroße Kakaoschote

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@ -2,7 +2,7 @@
Cocoa Beans=Granos de cacao
Grows at the side of jungle trees=Crece al lado de los árboles de la jungla
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Los granos de cacao se pueden usar para plantar cacao, hornear galletas o hacer tintes marrones.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en una oveja para convertir su lana en marrón. Haga clic derecho en el costado del tronco de un árbol de la jungla para plantar un cacao joven.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en el costado del tronco de un árbol de la jungla para plantar un cacao joven.
Premature Cocoa Pod=Vaina de cacao prematura
Cocoa pods grow on the side of jungle trees in 3 stages.=Las vainas de cacao crecen al lado de los árboles de jungla en 3 etapas.
Medium Cocoa Pod=Vaina de cacao mediana

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@ -2,7 +2,7 @@
Cocoa Beans=Fèves de Cacao
Grows at the side of jungle trees=Pousse à côté des arbres de la jungle
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Les fèves de cacao peuvent être utilisées pour planter du cacao, faire des biscuits ou fabriquer de la teinture brune.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Faites un clic droit sur un mouton pour brunir sa laine. Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacao.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacaoyer.
Premature Cocoa Pod=Gousse de cacao prématurée
Cocoa pods grow on the side of jungle trees in 3 stages.=Les cabosses de cacao poussent sur le côté des arbres d'Acajou en 3 étapes.
Medium Cocoa Pod=Gousse de cacao moyenne

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@ -2,7 +2,7 @@
Cocoa Beans=Ziarna kakaowe
Grows at the side of jungle trees=Rośnie na boku tropikalnych drzew
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Ziarna kakaowe mogą być używane do sadzenia kakao, pieczenia ciasteczek lub robienia brązowego barwnika.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym aby zafarbować wełnę owcy na brązowo. Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
Premature Cocoa Pod=Niedojrzała roślina kakao
Cocoa pods grow on the side of jungle trees in 3 stages.=Roślina kakao rośnie na bokach tropikalnych drzew w 3 etapach
Medium Cocoa Pod=Średnio-dojrzała roślina kakao

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@ -2,7 +2,7 @@
Cocoa Beans=Какао-бобы
Grows at the side of jungle trees=Растут на стволах тропических деревьев
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Какао-бобы можно использовать для посадки какао, выпечки печенья или изготовления коричневого красителя.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по овце, чтобы сделать её шерсть коричневой. Кликните правой по боковой части ствола тропического дерева, чтобы посадить молодое какао.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по боковой части ствола тропического дерева, чтобы посадить молодое какао.
Premature Cocoa Pod=Молодой стручок какао
Cocoa pods grow on the side of jungle trees in 3 stages.=Стручки какао растут на деревьях джунглей в 3 этапа.
Medium Cocoa Pod=Средний стручок какао

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@ -2,7 +2,7 @@
Cocoa Beans=可可豆
Grows at the side of jungle trees=在叢林木側生長
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=可可豆可用於種植可可、烘烤餅乾或製作棕色染料。
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊一隻羊,使其羊毛變成褐色。右鍵點擊叢林木的一側,可以種植一個可可。
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊叢林木的一側,可以種植一個可可。
Premature Cocoa Pod=成長中的可可豆莢第1階段
Cocoa pods grow on the side of jungle trees in 3 stages.=可可莢果分3個階段生長在叢林樹的側面。
Medium Cocoa Pod=成長中的可可豆莢第2階段

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@ -2,7 +2,7 @@
Cocoa Beans=
Grows at the side of jungle trees=
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
Premature Cocoa Pod=
Cocoa pods grow on the side of jungle trees in 3 stages.=
Medium Cocoa Pod=

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@ -1,4 +1,4 @@
name = mcl_cocoas
description = Cocoa pods which grow at jungle trees. Does not include cocoa beans.
depends = mcl_sounds, mcl_core, mcl_util
depends = mcl_sounds, mcl_core
optional_depends = doc

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@ -11,7 +11,7 @@ local composter_description = S(
"Composter"
)
local composter_longdesc = S(
"Composters can convert various organic items into bone meal."
"Composters can convert various organic items into bonemeal."
)
local composter_usagehelp = S(
"Use organic items on the composter to fill it with layers of compost. " ..
@ -48,41 +48,6 @@ local vector_offset = vector.offset
local is_protected = minetest.is_protected
local record_protection_violation = minetest.record_protection_violation
--- Math and node swap during compost progression
---@param pos Vector Position of the node
---@param node node
---@param chance integer Value of "compostability" group of inserted item
local function composter_progress_chance(pos, node, chance)
-- calculate leveling up chance
local rand = math.random(0,100)
if chance >= rand then
-- get current compost level
local level = registered_nodes[node.name]["_mcl_compost_level"]
-- spawn green particles above new layer
mcl_bone_meal.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
-- update composter block
if level < 7 then
level = level + 1
else
level = "ready"
end
swap_node(pos, {name = "mcl_composters:composter_" .. level})
minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
pos = pos,
gain= 0.4,
max_hear_distance = 16,
}, true)
-- a full composter becomes ready for harvest after one second
-- the block will get updated by the node timer callback set in node reg def
if level == 7 then
local timer = get_node_timer(pos)
if not timer:is_started() then
timer:start(1)
end
end
end
end
--- Fill the composter when rightclicked.
--
-- `on_rightclick` handler for composter blocks of all fill levels except
@ -121,6 +86,41 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
return itemstack
end
--- Math and node swap during compost progression
---@param pos Vector Position of the node
---@param node node
---@param chance integer Value of "compostability" group of inserted item
function composter_progress_chance(pos, node, chance)
-- calculate leveling up chance
local rand = math.random(0,100)
if chance >= rand then
-- get current compost level
local level = registered_nodes[node.name]["_mcl_compost_level"]
-- spawn green particles above new layer
mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
-- update composter block
if level < 7 then
level = level + 1
else
level = "ready"
end
swap_node(pos, {name = "mcl_composters:composter_" .. level})
minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
pos = pos,
gain= 0.4,
max_hear_distance = 16,
}, true)
-- a full composter becomes ready for harvest after one second
-- the block will get updated by the node timer callback set in node reg def
if level == 7 then
local timer = get_node_timer(pos)
if not timer:is_started() then
timer:start(1)
end
end
end
end
--- Update a full composter block to ready for harvesting.
--
-- `on_timer` handler. The timer is set in function 'composter_add_item'
@ -203,7 +203,7 @@ end
--
minetest.register_node("mcl_composters:composter", {
description = composter_description,
_tt_help = S("Converts organic items into bone meal"),
_tt_help = S("Converts organic items into bonemeal"),
_doc_items_longdesc = composter_longdesc,
_doc_items_usagehelp = composter_usagehelp,
paramtype = "light",

View File

@ -4,4 +4,4 @@ Composters can convert various organic items into bonemeal.=Les composteurs peuv
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=Utiliser des objets organiques sur le composteur pour le remplir de couches de compost. Chaque fois qu'un objet est mis dans le composteur, il y a une chance d'ajouter une nouvelle couche de compost au composteur. Certains objets ont une plus grande chance que d'autres d'ajouter une couche supplémentaire. Après l'avoir rempli de 7 couches de compost, le composteur est plein. Après un délai d'approximativement une seconde, le composteur est prêt et on peut récupérer la farine d'os. Cliquer droit le composteur permet de récupérer la farine d'os et de vider le composteur.
filled=rempli
ready for harvest=prêt pour la récolte
Converts organic items into bone meal=Convertit les objets organiques en farine d'os.
Converts organic items into bonemeal=Convertit les objets organiques en farine d'os.

View File

@ -4,4 +4,4 @@ Composters can convert various organic items into bonemeal.=コンポスター
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter."=コンポスターに有機物を入れて、堆肥の層を作りましょう。コンポスターに有機物を入れるたびに、次の堆肥の層が追加されるチャンスが起きます。 追加される確率がより高くなっているアイテムもいくつかあります。 7層分の堆肥が充填されると、コンポスターは満杯となります。その約1秒後に、骨粉を取り出せる準備が完了します。右クリックして骨粉を取り出すと、コンポスターは空になります。
filled=充足
ready for harvest=収穫可能
Converts organic items into bone meal=有機物を骨粉に変える
Converts organic items into bonemeal=有機物を骨粉に変える

View File

@ -4,4 +4,4 @@ Composters can convert various organic items into bonemeal.=Компостер
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=Используйте органические предметы на компостере, чтобы заполнить его слоями перегноя. Каждый раз когда в компостер попадает предмет, есть шанс что в компостере появится новый слой перегноя. Некоторые предметы имеют больший шанс на появление нового слоя. После заполнения 7 слоями перегноя, компостер можно опустошить, забрав из него костную муку. После задержки в одну секунду компостер будет готов и костная мука будет извлечена из него. Правым кликом по компостеру чтобы забрать костную муку.
filled=заполнен
ready for harvest=готов к сбору
Converts organic items into bone meal=Перерабатывает органику в костную муку
Converts organic items into bonemeal=Перерабатывает органику в костную муку

View File

@ -1,7 +1,7 @@
# textdomain: mcl_composters
Composter=
Composters can convert various organic items into bone meal.=
Composters can convert various organic items into bonemeal.=
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=
filled=
ready for harvest=
Converts organic items into bone meal=
Converts organic items into bonemeal=

View File

@ -1,5 +1,5 @@
name = mcl_composters
author = kabou
description = Composters can convert various organic items into bonemeal.
depends = mcl_core, mcl_sounds, mcl_bone_meal, mcl_hoppers
depends = mcl_core, mcl_sounds, mcl_dye, mcl_hoppers
optional_depends = doc

File diff suppressed because it is too large Load Diff

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@ -280,14 +280,6 @@ function mcl_core.register_sapling(subname, description, longdesc, tt_help, text
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
end),
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
-- Saplings: 45% chance to advance growth stage
if math.random(1,100) <= 45 then
return mcl_core.grow_sapling(pos, n)
end
end,
node_placement_prediction = "",
_mcl_blast_resistance = 0,
_mcl_hardness = 0,

View File

@ -5,8 +5,6 @@ local modpath = minetest.get_modpath(modname)
-- by debiankaios
-- adapted for mcl2 by cora
local MAXIMUM_VINE_HEIGHT = 25
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
@ -18,36 +16,21 @@ function generate_crimson_tree(pos)
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
end
function grow_vines(pos, moreontop, vine, dir)
-- Sanity checks
function grow_vines(pos, moreontop ,vine, dir)
if dir == nil then dir = 1 end
if not moreontop or moreontop < 1 then return false end
local allowed_nodes = {}
allowed_nodes[vine] = true
-- Find the root, tip and calculate height
local root,_,root_node = mcl_util.trace_nodes(pos, -dir, allowed_nodes, MAXIMUM_VINE_HEIGHT)
if not root then return false end
local tip,height,tip_node = mcl_util.trace_nodes(vector.offset(root, 0, dir, 0), dir, allowed_nodes, MAXIMUM_VINE_HEIGHT)
if not tip then return false end
local res = false
for i = 1,moreontop do
-- Check if we can grow into this position
if height >= MAXIMUM_VINE_HEIGHT then return res end
if tip_node.name ~= "air" then return res end
-- Update world map data
minetest.set_node(tip, {name = vine})
-- Move to the next position and flag that growth has occured
tip = vector.offset(tip, 0, dir, 0)
tip_node = minetest.get_node(tip)
height = height + 1
res = true
local n
repeat
pos = vector.offset(pos,0,dir,0)
n = minetest.get_node(pos)
if n.name == "air" then
for i=0,math.max(moreontop,1) do
if minetest.get_node(pos).name == "air" then
minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine})
end
return res
end
break
end
until n.name ~= "air" and n.name ~= vine
end
local nether_plants = {
@ -100,20 +83,17 @@ minetest.register_node("mcl_crimson:warped_fungus", {
light_source = 1,
sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "",
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
on_rightclick = function(pos, node, pointed_thing, player, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
if random == 1 then
minetest.remove_node(pos)
generate_warped_tree(pos)
return true
end
end
return false
end
end,
_mcl_blast_resistance = 0,
})
@ -122,12 +102,6 @@ mcl_flowerpots.register_potted_flower("mcl_crimson:warped_fungus", {
name = "warped_fungus",
desc = S("Warped Fungus"),
image = "mcl_crimson_warped_fungus.png",
_on_bone_meal = function(itemstack, placer, pointed_thing)
local n = has_nylium_neighbor(pointed_thing.under)
if n then
minetest.set_node(pointed_thing.under,n)
end
end,
})
minetest.register_node("mcl_crimson:twisting_vines", {
@ -147,9 +121,6 @@ minetest.register_node("mcl_crimson:twisting_vines", {
fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
},
node_placement_prediction = "",
_on_bone_meal = function(itemstack, placer, pointed_thing)
return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:twisting_vines")
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local pn = clicker:get_player_name()
if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
@ -170,28 +141,26 @@ minetest.register_node("mcl_crimson:twisting_vines", {
end
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
grow_vines(pos, math.random(1, 3),"mcl_crimson:twisting_vines")
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local unode = minetest.get_node(under)
local unode_def = minetest.registered_nodes[unode.name]
local above = pointed_thing.above
local anode = minetest.get_node(above)
local anode_def = minetest.registered_nodes[anode.name]
local unode = minetest.get_node(under)
if under.y < above.y then
minetest.set_node(above, {name = "mcl_crimson:twisting_vines"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
elseif unode_def and unode_def.on_rightclick then
return unode_def.on_rightclick(under, unode, placer, itemstack, pointed_thing)
elseif anode_def and anode_def.on_rightclick then
return unode_def.on_rightclick(above, anode, placer, itemstack, pointed_thing)
else
if unode.name == "mcl_crimson:twisting_vines" then
return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
end
end
return itemstack
end,
@ -199,7 +168,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
local above = vector.offset(pos,0,1,0)
local abovenode = minetest.get_node(above)
minetest.node_dig(pos, node, digger)
if abovenode.name == node.name then
if abovenode.name == node.name and (not mcl_core.check_vines_supported(above, abovenode)) then
minetest.registered_nodes[node.name].on_dig(above, node, digger)
end
end,
@ -242,9 +211,6 @@ minetest.register_node("mcl_crimson:weeping_vines", {
fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
},
node_placement_prediction = "",
_on_bone_meal = function(itemstack, placer, pointed_thing)
return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local pn = clicker:get_player_name()
if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
@ -265,28 +231,26 @@ minetest.register_node("mcl_crimson:weeping_vines", {
end
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
grow_vines(pos, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local unode = minetest.get_node(under)
local unode_def = minetest.registered_nodes[unode.name]
local above = pointed_thing.above
local anode = minetest.get_node(above)
local anode_def = minetest.registered_nodes[anode.name]
local unode = minetest.get_node(under)
if under.y > above.y then
minetest.set_node(above, {name = "mcl_crimson:weeping_vines"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
elseif unode_def and unode_def.on_rightclick then
return unode_def.on_rightclick(under, unode, placer, itemstack, pointed_thing)
elseif anode_def and anode_def.on_rightclick then
return unode_def.on_rightclick(above, anode, placer, itemstack, pointed_thing)
else
if unode.name == "mcl_crimson:weeping_vines" then
return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
end
end
return itemstack
end,
@ -294,7 +258,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
local below = vector.offset(pos,0,-1,0)
local belownode = minetest.get_node(below)
minetest.node_dig(pos, node, digger)
if belownode.name == node.name then
if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
minetest.registered_nodes[node.name].on_dig(below, node, digger)
end
end,
@ -429,11 +393,6 @@ minetest.register_node("mcl_crimson:warped_nylium", {
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
_mcl_silk_touch_drop = true,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
spread_nether_plants(pointed_thing.under,node)
return true
end,
})
--Stem bark, stripped stem and bark
@ -566,21 +525,17 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
},
node_placement_prediction = "",
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
on_rightclick = function(pos, node, pointed_thing, player)
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
local random = math.random(1, 5)
if random == 1 then
minetest.remove_node(pos)
generate_crimson_tree(pos)
return true
end
end
-- Failed to spread nylium
return false
end
end,
_mcl_blast_resistance = 0,
})
@ -727,11 +682,6 @@ minetest.register_node("mcl_crimson:crimson_nylium", {
_mcl_hardness = 0.4,
_mcl_blast_resistance = 0.4,
_mcl_silk_touch_drop = true,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
spread_nether_plants(pointed_thing.under,node)
return true
end,
})
minetest.register_craft({
@ -773,6 +723,19 @@ minetest.register_craft({
mcl_stairs.register_stair("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", wood_stair_groups, false, S("Crimson Stair"))
mcl_stairs.register_slab("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", wood_slab_groups, false, S("Crimson Slab"))
mcl_dye.register_on_bone_meal_apply(function(pt,user)
if not pt.type == "node" then return end
local node = minetest.get_node(pt.under)
if node.name == "mcl_nether:netherrack" then
local n = has_nylium_neighbor(pt.under)
if n then
minetest.set_node(pt.under,n)
end
elseif node.name == "mcl_crimson:warped_nylium" or node.name == "mcl_crimson:crimson_nylium" then
spread_nether_plants(pt.under,node)
end
end)
minetest.register_abm({
label = "Turn Crimson Nylium and Warped Nylium below solid block into Netherrack",
nodenames = {"mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium"},

14
mods/ITEMS/mcl_dye/API.md Normal file
View File

@ -0,0 +1,14 @@
# mcl_dye
# Bone meal API
Callback and particle functions.
## mcl_dye.add_bone_meal_particle(pos, def)
Spawns standard or custom bone meal particles.
* `pos`: position, is ignored if you define def.minpos and def.maxpos
* `def`: (optional) particle definition
## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
Called when the bone meal is applied anywhere.
* `pointed_thing`: exact pointing location (see Minetest API), where the bone meal is applied
* `user`: ObjectRef of the player who aplied the bone meal, can be nil!

View File

@ -15,6 +15,7 @@ mcl_dye = {}
local S = minetest.get_translator(minetest.get_current_modname())
local math = math
local string = string
-- Base color groups:
@ -114,23 +115,328 @@ for _, row in pairs(dyes) do
})
end
-- Legacy support for things now in mcl_bone_meal.
-- These shims will at some time in the future be removed.
-- Bone meal code to be moved into its own mod.
--
function mcl_dye.add_bone_meal_particle(pos, def)
minetest.log("warning", "mcl_dye.add_bone_meal_particles() is deprecated. Read mcl_bone_meal/API.md!")
local lines = string.split(debug.traceback(),"\n")
for _,line in ipairs(lines) do
minetest.log("warning",line)
if not def then
def = {}
end
mcl_bone_meal.add_bone_meal_particle(pos, def)
minetest.add_particlespawner({
amount = def.amount or 10,
time = def.time or 0.1,
minpos = def.minpos or vector.subtract(pos, 0.5),
maxpos = def.maxpos or vector.add(pos, 0.5),
minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
minacc = def.minacc or vector.new(0, 0, 0),
maxacc = def.maxacc or vector.new(0, 0, 0),
minexptime = def.minexptime or 1,
maxexptime = def.maxexptime or 4,
minsize = def.minsize or 0.7,
maxsize = def.maxsize or 2.4,
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
glow = def.glow or 1,
})
end
mcl_dye.bone_meal_callbacks = {}
function mcl_dye.register_on_bone_meal_apply(func)
minetest.log("warning", "mcl_dye.register_on_bone_meal_apply() is deprecated. Read mcl_bone_meal/API.md!")
mcl_bone_meal.register_on_bone_meal_apply(func)
table.insert(mcl_dye.bone_meal_callbacks, func)
end
local function apply_bone_meal(pointed_thing, user)
-- Bone meal currently spawns all flowers found in the plains.
local flowers_table_plains = {
"mcl_flowers:dandelion",
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
}
local flowers_table_simple = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
}
local flowers_table_swampland = {
"mcl_flowers:blue_orchid",
}
local flowers_table_flower_forest = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
"mcl_flowers:allium",
}
local pos = pointed_thing.under
local n = minetest.get_node(pos)
if n.name == "" then return false end
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
return false
end
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
if func(pointed_thing, user) then
return true
end
end
if minetest.get_item_group(n.name, "sapling") >= 1 then
mcl_dye.add_bone_meal_particle(pos)
-- Saplings: 45% chance to advance growth stage
if math.random(1, 100) <= 45 then
if n.name == "mcl_cherry_blossom:cherrysapling" then
return mcl_cherry_blossom.generate_cherry_tree(pos) -- If cherry blossom sapling, run that callback instead.
else
return mcl_core.grow_sapling(pos, n)
end
end
elseif minetest.get_item_group(n.name, "mushroom") == 1 then
mcl_dye.add_bone_meal_particle(pos)
-- Try to grow huge mushroom
-- Must be on a dirt-type block
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
return false
end
-- Select schematic
local schematic, offset, height
if n.name == "mcl_mushrooms:mushroom_brown" then
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts"
offset = { x = -3, y = -1, z = -3 }
height = 8
elseif n.name == "mcl_mushrooms:mushroom_red" then
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts"
offset = { x = -2, y = -1, z = -2 }
height = 8
else
return false
end
-- 40% chance
if math.random(1, 100) <= 40 then
-- Check space requirements
for i=1,3 do
local cpos = vector.add(pos, {x=0, y=i, z=0})
if minetest.get_node(cpos).name ~= "air" then
return false
end
end
local yoff = 3
local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3}
local diff = vector.subtract(maxp, minp)
diff = vector.add(diff, {x=1,y=1,z=1})
local totalnodes = diff.x * diff.y * diff.z
local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
if #goodnodes < totalnodes then
return false
end
-- Place the huge mushroom
minetest.remove_node(pos)
local place_pos = vector.add(pos, offset)
local ok = minetest.place_schematic(place_pos, schematic, 0, nil, false)
return ok ~= nil
end
return false
-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
elseif string.find(n.name, "mcl_farming:wheat_") then
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:potato_") then
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:carrot_") then
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:pumpkin_") then
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:melontige_") then
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:beetroot_") then
mcl_dye.add_bone_meal_particle(pos)
-- Beetroot: 75% chance to advance to next stage
if math.random(1, 100) <= 75 then
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
end
elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
mcl_dye.add_bone_meal_particle(pos)
if n.name == "mcl_farming:sweet_berry_bush_3" then
return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
else
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true)
end
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
mcl_dye.add_bone_meal_particle(pos)
-- Cocoa: Advance by 1 stage
mcl_cocoas.grow(pos)
return true
elseif minetest.get_item_group(n.name, "grass_block") == 1 then
-- Grass Block: Generate tall grass and random flowers all over the place
for i = -7, 7 do
for j = -7, 7 do
for y = -1, 1 do
pos = vector.offset(pointed_thing.above, i, y, j)
n = minetest.get_node(pos)
local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0))
if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
-- Randomly generate flowers, tall grass or nothing
if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then
-- 90% tall grass, 10% flower
mcl_dye.add_bone_meal_particle(pos, {amount = 4})
if math.random(1,100) <= 90 then
local col = n2.param2
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
else
local flowers_table
if mg_name == "v6" then
flowers_table = flowers_table_plains
else
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
flowers_table = flowers_table_swampland
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
flowers_table = flowers_table_flower_forest
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
flowers_table = flowers_table_plains
else
flowers_table = flowers_table_simple
end
end
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
end
end
end
end
end
end
return true
-- Double flowers: Drop corresponding item
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:rose_bush")
return true
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:peony")
return true
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:lilac")
return true
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:sunflower")
return true
elseif n.name == "mcl_flowers:tallgrass" then
mcl_dye.add_bone_meal_particle(pos)
-- Tall Grass: Grow into double tallgrass
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
return true
end
--[[
Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo.
-- Handle applying bonemeal to bamboo.
elseif mcl_bamboo.is_bamboo(n.name) then
local success = mcl_bamboo.grow_bamboo(pos, true)
if success then
mcl_dye.add_bone_meal_particle(pos)
end
return success
--]]
elseif n.name == "mcl_flowers:fern" then
mcl_dye.add_bone_meal_particle(pos)
-- Fern: Grow into large fern
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
return true
end
end
return false
end
mcl_dye.apply_bone_meal = apply_bone_meal
-- Bone meal item registration.
--
-- To be moved into its own mod.
--
minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
inventory_image = "mcl_bone_meal_bone_meal.png",
description = S("Bone Meal"),
_tt_help = S("Speeds up plant growth"),
_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
stack_max = 64,
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
-- Use the bone meal on the ground
if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then
itemstack:take_item()
end
return itemstack
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Apply bone meal, if possible
local pointed_thing
if dropnode.name == "air" then
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
else
pointed_thing = { above = pos, under = droppos }
end
local success = apply_bone_meal(pointed_thing, nil)
if success then
stack:take_item()
end
return stack
end,
_dispense_into_walkable = true
})
minetest.register_craft({
output = "mcl_bone_meal:bone_meal 3",
recipe = {{"mcl_mobitems:bone"}},
})
-- Dye creation recipes.
--
minetest.register_craft({
@ -303,16 +609,19 @@ minetest.register_craft({
output = "mcl_dye:magenta 2",
recipe = {"mcl_dye:violet", "mcl_dye:pink"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:pink 2",
recipe = {"mcl_dye:red", "mcl_dye:white"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:cyan 2",
recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:violet 2",

View File

@ -17,3 +17,11 @@ Magenta Dye=Magenta Farbstoff
Pink Dye=Rosa Farbstoff
This item is a dye which is used for dyeing and crafting.=Dieser Gegenstand ist ein Farbstoff, der zum Einfärben und in der Herstellung benutzt werden kann.
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Rechtsklicken Sie auf ein Schaf, um seine Wolle zu färben. Andere Dinge werden mit der Fertigung eingefärbt.
Bone Meal=Knochenmehl
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Knochenmehl ist ein weißer Farbstoff und auch nützlich als Dünger, um das Wachstum vieler Pflanzen zu beschleunigen.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Rechtsklicken Sie auf ein Schaf, um die Wolle weiß einzufärben. Rechtsklicken Sie auf eine Pflanze, um ihr Wachstum zu beschleunigen. Beachten Sie, dass nicht alle Pflanzen darauf ansprechen. Benutzen Sie es auf einem Grasblock, wächst viel hohes Gras und vielleicht auch ein paar Blumen.
Cocoa beans are a brown dye and can be used to plant cocoas.=Kakaobohnen sind ein brauner Farbstoff und werden benutzt, um Kakao anzupflanzen.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie auf ein Schaf, um die Wolle braun einzufärben. Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
Cocoa Beans=Kakaobohnen
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
Speeds up plant growth=Beschleunigt Pflanzenwachstum

View File

@ -17,3 +17,9 @@ Magenta Dye=Tinte magenta
Pink Dye=Tinte rosado
This item is a dye which is used for dyeing and crafting.=Este artículo es un tinte que se utiliza para teñir y elaborar.
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Haga clic derecho sobre una oveja para teñir su lana. Otras cosas pueden ser teñidas mediante la elaboración.
Bone Meal=Harina de hueso
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La harina de hueso es un tinte blanco y también es útil como fertilizante para acelerar el crecimiento de muchas plantas.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=RHaga clic derecho en una oveja para volver su lana blanca. Haga clic derecho en una planta para acelerar su crecimiento. Tenga en cuenta que no todas las plantas pueden ser fertilizadas de esta manera. Cuando haces clic derecho en un bloque de hierba, crecerán hierba alta y flores por todo el lugar.
Cocoa beans are a brown dye and can be used to plant cocoas.=Los granos de cacao son un tinte marrón y se pueden usar para plantar cacao.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en una oveja para convertir su lana en marrón. Haga clic derecho en el costado del tronco de un árbol de jungla para plantar un cacao joven.
Cocoa Beans=Granos de cacao

View File

@ -17,3 +17,11 @@ Magenta Dye=Teinture Magenta
Pink Dye=Teinture Rose
This item is a dye which is used for dyeing and crafting.=Cet objet est un colorant utilisé pour la teinture et l'artisanat.
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Clic droit sur un mouton pour teindre sa laine. D'autres choses sont teintes par l'artisanat.
Bone Meal=Farine d'Os
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La farine d'os est une teinture blanche et également utile comme engrais pour accélérer la croissance de nombreuses plantes.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Cliquez avec le bouton droit sur un mouton pour blanchir sa laine. Cliquez avec le bouton droit sur une plante pour accélérer sa croissance. Notez que toutes les plantes ne peuvent pas être fertilisées comme ça. Lorsque vous cliquez avec le bouton droit sur un bloc d'herbe, les hautes herbes et les fleurs poussent partout.
Cocoa beans are a brown dye and can be used to plant cocoas.=Les fèves de cacao ont une teinture brune et peuvent être utilisées pour planter du cacao.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Faites un clic droit sur un mouton pour brunir sa laine. Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacao.
Cocoa Beans=Fèves de Cacao
Grows at the side of jungle trees=Pousse à côté des arbres de la jungle
Speeds up plant growth=Accélère la croissance des plantes

View File

@ -17,3 +17,11 @@ Magenta Dye=Karmazynowa farba
Pink Dye=Różowa farba
This item is a dye which is used for dyeing and crafting.=Ten przedmiot to farba wykorzystywana to farbowania i wytwarzania.
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Kliknij prawym na owcę aby zafarbować jej wełnę. Inne rzeczy mogą być zafarbowane przy wytwarzaniu.
Bone Meal=Mączka kostna
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Mączka kostna to biała farba i przydatny nawóz, który przyspiesza rośnięcie wielu roślin.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Kliknij prawym na owcę, aby wybielić jej wełnę. Kliknij prawym na roślinę aby przyspieszyć jej wzrost. Zważ, że nie na wszystkie rośliny to tak działa. Gdy klikniesz prawym na blok trawy, wysoka trawa wyrośnie wokół.
Cocoa beans are a brown dye and can be used to plant cocoas.=Ziarna kakaowe mogą być wykorzystane do sadzenia kakao.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym aby zafarbować wełnę owcy na brązowo. Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
Cocoa Beans=Ziarna kakaowe
Grows at the side of jungle trees=Rośnie na boku tropikalnych drzew
Speeds up plant growth=Przyspiesza wzrost roślin

View File

@ -22,3 +22,6 @@ Bone meal is a white dye and also useful as a fertilizer to speed up the growth
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Кликните правой по овце, чтобы сделать её шерсть белой. Кликните правой по растению, чтобы ускорить его рост. Имейте в виду, что не все растения можно удобрять таким способом. Если вы кликнете по травяному блоку, то на этом месте вырастет высокая трава и цветы.
Cocoa beans are a brown dye and can be used to plant cocoas.=Какао-бобы являются коричневым красителем. Их также можно использовать, чтобы посадить какао.
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по овце, чтобы сделать её шерсть коричневой. Кликните правой по боковой части ствола тропического дерева, чтобы посадить молодое какао.
Cocoa Beans=Какао-бобы
Grows at the side of jungle trees=Растут на стволах тропических деревьев
Speeds up plant growth=Ускоряет рост растений

View File

@ -17,3 +17,9 @@ Magenta Dye=洋紅色染料
Pink Dye=粉紅色染料
This item is a dye which is used for dyeing and crafting.=這個物品是一種用於染色和合成的染料。
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=右鍵單擊綿羊以染它的毛。其他東西是通過合成染色的。
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=骨粉是一種白色染料,也可作為肥料,加速許多植物的生長。
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=右鍵點擊一隻羊,使其羊毛變白。右鍵點擊一株植物以加快其生長速度。注意,不是所有的植物都能像這樣施肥。當你右鍵點擊一個草方時,高高的草和花會到處生長。
Cocoa beans are a brown dye and can be used to plant cocoas.=可可豆是一種棕色染料,也可用於種植可可。
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊一隻羊,使其羊毛變成褐色。右鍵點擊叢林木的一側,可以種植一個可可。
Grows at the side of jungle trees=在叢林木側生長
Speeds up plant growth=加速植物生長

View File

@ -17,3 +17,11 @@ Magenta Dye=
Pink Dye=
This item is a dye which is used for dyeing and crafting.=
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=
Bone Meal=
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
Cocoa beans are a brown dye and can be used to plant cocoas.=
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
Cocoa Beans=
Grows at the side of jungle trees=
Speeds up plant growth=

View File

@ -1,3 +1,2 @@
name = mcl_dye
description = Adds color to your world!
depends = mcl_bone_meal, mcl_cocoas
depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas

View File

@ -13,11 +13,8 @@ minetest.register_craftitem("mcl_farming:beetroot_seeds", {
end
})
local size = {[0]=-5, -4, -3}
for i = 0, 2 do
minetest.register_node("mcl_farming:beetroot_".. i, {
description = S("Premature Beetroot Plant (Stage ".. i + 1 ..")"),
minetest.register_node("mcl_farming:beetroot_0", {
description = S("Premature Beetroot Plant (Stage 1)"),
_doc_items_longdesc = S("Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature."),
_doc_items_entry_name = S("Premature Beetroot Plant"),
paramtype = "light",
@ -27,30 +24,67 @@ for i = 0, 2 do
walkable = false,
drawtype = "plantlike",
drop = "mcl_farming:beetroot_seeds",
tiles = {"mcl_farming_beetroot_".. i ..".png"},
inventory_image = "mcl_farming_beetroot_".. i ..".png",
wield_image = "mcl_farming_beetroot_".. i ..".png",
tiles = {"mcl_farming_beetroot_0.png"},
inventory_image = "mcl_farming_beetroot_0.png",
wield_image = "mcl_farming_beetroot_0.png",
selection_box = {
type = "fixed",
fixed = { {-0.5, -0.5, -0.5, 0.5, size[i]/16, 0.5} },
fixed = {
{-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
groups = {
dig_immediate=3, not_in_creative_inventory=1,
plant=1, attached_node=1, dig_by_water=1,
destroy_by_lava_flow=1,dig_by_piston=1
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
-- 75% chance to advance to next stage
if math.random(1, 100) <= 75 then
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
end
end
})
end
})
minetest.register_node("mcl_farming:beetroot_1", {
description = S("Premature Beetroot Plant (Stage 2)"),
_doc_items_create_entry = false,
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drop = "mcl_farming:beetroot_seeds",
tiles = {"mcl_farming_beetroot_1.png"},
inventory_image = "mcl_farming_beetroot_1.png",
wield_image = "mcl_farming_beetroot_1.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -4/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
minetest.register_node("mcl_farming:beetroot_2", {
description = S("Premature Beetroot Plant (Stage 3)"),
_doc_items_create_entry = false,
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drop = "mcl_farming:beetroot_seeds",
tiles = {"mcl_farming_beetroot_2.png"},
inventory_image = "mcl_farming_beetroot_2.png",
wield_image = "mcl_farming_beetroot_2.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -3/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
minetest.register_node("mcl_farming:beetroot", {
description = S("Mature Beetroot Plant"),
@ -137,8 +171,7 @@ minetest.register_craft({
},
})
-- beetroots grow at 2/3rd of the default speed
mcl_farming:add_plant("plant_beetroot", "mcl_farming:beetroot", {"mcl_farming:beetroot_0", "mcl_farming:beetroot_1", "mcl_farming:beetroot_2"}, 8.7012, 35)
mcl_farming:add_plant("plant_beetroot", "mcl_farming:beetroot", {"mcl_farming:beetroot_0", "mcl_farming:beetroot_1", "mcl_farming:beetroot_2"}, 68, 3)
if minetest.get_modpath("doc") then
for i = 1, 2 do

View File

@ -45,12 +45,6 @@ for i=1, 7 do
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
end
})
end
@ -124,7 +118,7 @@ minetest.register_craft({
}
})
mcl_farming:add_plant("plant_carrot", "mcl_farming:carrot", {"mcl_farming:carrot_1", "mcl_farming:carrot_2", "mcl_farming:carrot_3", "mcl_farming:carrot_4", "mcl_farming:carrot_5", "mcl_farming:carrot_6", "mcl_farming:carrot_7"}, 5.8013, 35)
mcl_farming:add_plant("plant_carrot", "mcl_farming:carrot", {"mcl_farming:carrot_1", "mcl_farming:carrot_2", "mcl_farming:carrot_3", "mcl_farming:carrot_4", "mcl_farming:carrot_5", "mcl_farming:carrot_6", "mcl_farming:carrot_7"}, 25, 20)
if minetest.get_modpath("doc") then
for i=2,7 do

View File

@ -109,12 +109,6 @@ for s=1,7 do
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
end
})
end
@ -129,10 +123,10 @@ local stem_def = {
}
-- Register stem growth
mcl_farming:add_plant("plant_melon_stem", "mcl_farming:melontige_unconnect", {"mcl_farming:melontige_1", "mcl_farming:melontige_2", "mcl_farming:melontige_3", "mcl_farming:melontige_4", "mcl_farming:melontige_5", "mcl_farming:melontige_6", "mcl_farming:melontige_7"}, 5.8014, 35)
mcl_farming:add_plant("plant_melon_stem", "mcl_farming:melontige_unconnect", {"mcl_farming:melontige_1", "mcl_farming:melontige_2", "mcl_farming:melontige_3", "mcl_farming:melontige_4", "mcl_farming:melontige_5", "mcl_farming:melontige_6", "mcl_farming:melontige_7"}, 30, 5)
-- Register actual melon, connected stems and stem-to-melon growth
mcl_farming:add_gourd("mcl_farming:melontige_unconnect", "mcl_farming:melontige_linked", "mcl_farming:melontige_unconnect", stem_def, stem_drop, "mcl_farming:melon", melon_base_def, 5.8015, 35, "mcl_farming_melon_stem_connected.png^[colorize:#FFA800:127")
mcl_farming:add_gourd("mcl_farming:melontige_unconnect", "mcl_farming:melontige_linked", "mcl_farming:melontige_unconnect", stem_def, stem_drop, "mcl_farming:melon", melon_base_def, 25, 15, "mcl_farming_melon_stem_connected.png^[colorize:#FFA800:127")
-- Items and crafting
minetest.register_craftitem("mcl_farming:melon_item", {

View File

@ -49,12 +49,6 @@ for i=1, 7 do
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
end
})
end
@ -141,7 +135,7 @@ minetest.register_craft({
cooktime = 10,
})
mcl_farming:add_plant("plant_potato", "mcl_farming:potato", {"mcl_farming:potato_1", "mcl_farming:potato_2", "mcl_farming:potato_3", "mcl_farming:potato_4", "mcl_farming:potato_5", "mcl_farming:potato_6", "mcl_farming:potato_7"}, 5.8016, 35)
mcl_farming:add_plant("plant_potato", "mcl_farming:potato", {"mcl_farming:potato_1", "mcl_farming:potato_2", "mcl_farming:potato_3", "mcl_farming:potato_4", "mcl_farming:potato_5", "mcl_farming:potato_6", "mcl_farming:potato_7"}, 19.75, 20)
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing)

View File

@ -79,12 +79,6 @@ for s=1,7 do
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
end
})
end
@ -186,10 +180,10 @@ if minetest.get_modpath("mcl_armor") then
end
-- Register stem growth
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 5.8017, 35)
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5)
-- Register actual pumpkin, connected stems and stem-to-pumpkin growth
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 5.8018, 35, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
-- Steal function to properly disconnect a carved pumpkin
pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct

View File

@ -5,99 +5,73 @@
--
local math = math
local vector = vector
local random = math.random
local floor = math.floor
local plant_lists = {}
mcl_farming.plant_lists = plant_lists -- export
local plant_nodename_to_id = {} -- map nodes to plants
local plant_step_from_name = {} -- map nodes to growth steps
local plant_nodename_to_id_list = {}
local growth_factor = tonumber(minetest.settings:get("vl_plant_growth")) or 1.0
local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
-- wetness of the surroundings
-- dry farmland = 1 point
-- wet farmland = 3 points
-- center point gives + 1 point, so 2 resp. 4
-- neighbors only 25%
local function get_moisture_level(pos)
local n = vector.offset(pos, 0, -1, 0)
local totalm = 1
for z = -1,1 do
n.z = pos.z + z
for x = -1,1 do
n.x = pos.x + x
local ndef = minetest.registered_nodes[minetest.get_node(n).name]
local soil = ndef and ndef.groups.soil
if soil and soil >= 2 then
local m = soil > 2 and 3 or 1
-- corners have less weight
if x ~= 0 or z ~= 0 then m = m * 0.25 end
totalm = totalm + m
local function get_intervals_counter(pos, interval, chance)
if time_multiplier == 0 then return 0 end
-- "wall clock time", so plants continue to grow while sleeping
local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier
local approx_interval = math.max(interval, 1) * math.max(chance, 1)
local meta = minetest.get_meta(pos)
local last_game_time = meta:get_float("last_gametime")
if last_game_time < 1 then
last_game_time = current_game_time - approx_interval * 0.5
elseif last_game_time == current_game_time then
current_game_time = current_game_time + approx_interval
end
end
end
return totalm
meta:set_float("last_gametime", current_game_time)
return (current_game_time - last_game_time) / approx_interval
end
-- moisture penalty function:
-- 0.5 if both on the x axis and the z axis at least one of the same plants grows
-- 0.5 if at least one diagonal neighbor is the same
-- 1.0 otherwise
-- we cannot use the names directly, because growth is encoded in the names
local function get_same_crop_penalty(pos)
local name = minetest.get_node(pos).name
local plant = plant_nodename_to_id[name]
if not plant then return 1 end
local n = vector.copy(pos)
-- check adjacent positions, avoid vector allocations and reduce node accesses
n.x = pos.x - 1
local dx = plant_nodename_to_id[minetest.get_node(n).name] == plant
n.x = pos.x + 1
dx = dx or plant_nodename_to_id[minetest.get_node(n).name] == plant
if dx then -- no need to check z otherwise
n.x = pos.x
n.z = pos.z - 1
local dz = plant_nodename_to_id[minetest.get_node(n).name] == plant
n.z = pos.z + 1
dz = dz or plant_nodename_to_id[minetest.get_node(n).name] == plant
if dz then return 0.5 end
local function get_avg_light_level(pos)
local meta = minetest.get_meta(pos)
-- EWMA would use a single variable:
-- local avg = meta:get_float("avg_light")
-- avg = avg + (node_light - avg) * 0.985
-- meta.set_float("avg_light", avg)
local summary = meta:get_int("avg_light_summary")
local counter = meta:get_int("avg_light_count")
if counter > 99 then
summary, counter = math.ceil(summary * 0.5), 50
end
-- check diagonals, clockwise
n.x, n.z = pos.x - 1, pos.z - 1
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
n.x = pos.x + 1
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
n.z = pos.z + 1
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
n.x = pos.x - 1
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
return 1
local node_light = minetest.get_node_light(pos)
if node_light ~= nil then
summary, counter = summary + node_light, counter + 1
meta:set_int("avg_light_summary", summary)
meta:set_int("avg_light_count", counter)
end
return math.ceil(summary / counter)
end
function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
interval = growth_factor > 0 and (interval / growth_factor) or 0
local plant_info = {}
plant_info.full_grown = full_grown
plant_info.names = names
plant_info.interval = interval
plant_info.chance = chance
plant_nodename_to_id[full_grown] = identifier
for _, nodename in pairs(names) do
plant_nodename_to_id[nodename] = identifier
plant_nodename_to_id_list[nodename] = identifier
end
plant_info.step_from_name = {}
for i, name in ipairs(names) do
plant_step_from_name[name] = i
plant_info.step_from_name[name] = i
end
plant_lists[identifier] = plant_info
if interval == 0 then return end -- growth disabled
minetest.register_abm({
label = string.format("Farming plant growth (%s)", identifier),
nodenames = names,
interval = interval,
chance = chance,
action = function(pos, node)
mcl_farming:grow_plant(identifier, pos, node, 1, false)
local low_speed = minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, 1, false, low_speed)
end,
})
end
@ -107,30 +81,40 @@ end
-- pos: Position
-- node: Node table
-- stages: Number of stages to advance (optional, defaults to 1)
-- ignore_light_water: if true, ignore light and water requirements for growing
-- ignore_light: if true, ignore light requirements for growing
-- low_speed: grow more slowly (not wet), default false
-- Returns true if plant has been grown by 1 or more stages.
-- Returns false if nothing changed.
function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light_water)
-- number of missed interval ticks, for catch-up in block loading
function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low_speed)
stages = stages or 1
local plant_info = plant_lists[identifier]
if not plant_info then return end
if not ignore_light_water then
if (minetest.get_node_light(pos, 0.5) or 0) < 0 then return false end -- day light
local odds = floor(25 / (get_moisture_level(pos) * get_same_crop_penalty(pos))) + 1
for i = 1,stages do
-- compared to info from the MC wiki, our ABM runs a third as often, hence we use triple the chance
if random() * odds >= 3 then stages = stages - 1 end
local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance)
if stages > 0 then intervals_counters = intervals_counter - 1 end
if low_speed then -- 10% speed approximately
if intervals_counter < 1.01 and math.random(0, 9) > 0 then return false end
intervals_counter = intervals_counter / 10
end
if not ignore_light and intervals_counter < 1.5 then
local light = minetest.get_node_light(pos)
if not light or light < 10 then return false end
end
if intervals_counter >= 1.5 then
local average_light_level = get_avg_light_level(pos)
if average_light_level < 0.1 then return false end
if average_light_level < 10 then
intervals_counter = intervals_counter * average_light_level / 10
end
end
if stages == 0 then return false end
local step = plant_step_from_name[node.name]
local step = plant_info.step_from_name[node.name]
if step == nil then return false end
minetest.set_node(pos, {
name = plant_info.names[step + stages] or plant_info.full_grown,
param = node.param,
param2 = node.param2,
})
stages = stages + math.floor(intervals_counter)
if stages == 0 then return false end
local new_node = { name = plant_info.names[step + stages] or plant_info.full_grown }
new_node.param = node.param
new_node.param2 = node.param2
minetest.set_node(pos, new_node)
return true
end
@ -173,13 +157,40 @@ end
function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture)
grow_interval = growth_factor > 0 and (grow_interval / growth_factor) or 0
local connected_stem_names = {
connected_stem_basename .. "_r",
connected_stem_basename .. "_l",
connected_stem_basename .. "_t",
connected_stem_basename .. "_b" }
-- Connect the stem at stempos to the first neighboring gourd block.
-- No-op if not a stem or no gourd block found
local function try_connect_stem(stempos)
local stem = minetest.get_node(stempos)
if stem.name ~= full_unconnected_stem then return false end
-- four directions, but avoid table allocation
local neighbor = vector.offset(stempos, 1, 0, 0)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[1] })
return true
end
local neighbor = vector.offset(stempos, -1, 0, 0)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[2] })
return true
end
local neighbor = vector.offset(stempos, 0, 0, 1)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[3] })
return true
end
local neighbor = vector.offset(stempos, 0, 0, -1)
if minetest.get_node(neighbor).name == gourd_itemstring then
minetest.swap_node(stempos, { name = connected_stem_names[4] })
return true
end
end
-- Register gourd
if not gourd_def.after_destruct then
gourd_def.after_destruct = function(blockpos, oldnode)
@ -189,21 +200,34 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local stempos = vector.offset(blockpos, -1, 0, 0)
if minetest.get_node(stempos).name == connected_stem_names[1] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
local stempos = vector.offset(blockpos, 1, 0, 0)
if minetest.get_node(stempos).name == connected_stem_names[2] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
local stempos = vector.offset(blockpos, 0, 0, -1)
if minetest.get_node(stempos).name == connected_stem_names[3] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
local stempos = vector.offset(blockpos, 0, 0, 1)
if minetest.get_node(stempos).name == connected_stem_names[4] then
minetest.swap_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos)
end
end
end
if not gourd_def.on_construct then
function gourd_def.on_construct(blockpos)
-- Connect all unconnected stems at full size
try_connect_stem(vector.offset(blockpos, 1, 0, 0))
try_connect_stem(vector.offset(blockpos, -1, 0, 0))
try_connect_stem(vector.offset(blockpos, 0, 0, 1))
try_connect_stem(vector.offset(blockpos, 0, 0, -1))
end
end
minetest.register_node(gourd_itemstring, gourd_def)
-- Register unconnected stem
@ -219,8 +243,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.drop = stem_def.drop or stem_drop
stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 }
stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults()
stem_def.on_construct = stem_def.on_construct or try_connect_stem
minetest.register_node(stem_itemstring, stem_def)
plant_nodename_to_id[stem_itemstring] = stem_itemstring
-- Register connected stems
@ -283,14 +307,22 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
})
plant_nodename_to_id[connected_stem_names[i]] = stem_itemstring
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", full_unconnected_stem, "nodes", connected_stem_names[i])
end
end
if grow_interval == 0 then return end
-- Check for a suitable spot to grow
local function check_neighbor_soil(blockpos)
if minetest.get_node(blockpos).name ~= "air" then return false end
local floorpos = vector.offset(blockpos, 0, -1, 0)
local floorname = minetest.get_node(floorpos).name
if floorname == "mcl_core:dirt" then return true end
local floordef = minetest.registered_nodes[floorname]
return floordef.groups.grass_block or floordef.groups.dirt or (floordef.groups.soil or 0) >= 2
end
minetest.register_abm({
label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. "" .. gourd_itemstring .. ")",
nodenames = { full_unconnected_stem },
@ -298,27 +330,39 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
interval = grow_interval,
chance = grow_chance,
action = function(stempos)
local light = minetest.get_node_light(stempos, 0.5)
if not light or light < 9 then return end
-- Pick one neighbor and check if it can be used to grow
local dir = random(1, 4) -- pick direction at random
local neighbor = (dir == 1 and vector.offset(stempos, 1, 0, 0))
or (dir == 2 and vector.offset(stempos, -1, 0, 0))
or (dir == 3 and vector.offset(stempos, 0, 0, 1))
or vector.offset(stempos, 0, 0, -1)
if minetest.get_node(neighbor).name ~= "air" then return end -- occupied
-- check for suitable floor -- in contrast to MC, we think everything solid is fine
local floorpos = vector.offset(neighbor, 0, -1, 0)
local floorname = minetest.get_node(floorpos).name
local floordef = minetest.registered_nodes[floorname]
if not floordef or not floordef.walkable then return end
-- check moisture level
local odds = floor(25 / (get_moisture_level(stempos) * get_same_crop_penalty(stempos))) + 1
-- we triple the odds, and rather call the ABM less often
if random() * odds >= 3 then return end
local light = minetest.get_node_light(stempos)
if not light or light <= 10 then return end
-- Check the four neighbors and filter out neighbors where gourds can't grow
local neighbor, dir, nchance = nil, -1, 1 -- reservoir sampling
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, 1, 0, 0)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 1, nchance + 1
end
end
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, -1, 0, 0)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 2, nchance + 1
end
end
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, 0, 0, 1)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 3, nchance + 1
end
end
if nchance == 1 or math.random(1, nchance) == 1 then
local blockpos = vector.offset(stempos, 0, 0, -1)
if check_neighbor_soil(blockpos) then
neighbor, dir, nchance = blockpos, 4, nchance + 1
end
end
-- Gourd needs at least 1 free neighbor to grow
if not neighbor then return end
minetest.swap_node(stempos, { name = connected_stem_names[dir] })
-- Place the gourd
if gourd_def.paramtype2 == "facedir" then
local p2 = (dir == 1 and 3) or (dir == 2 and 1) or (dir == 3 and 2) or 0
minetest.add_node(neighbor, { name = gourd_itemstring, param2 = p2 })
@ -327,7 +371,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end
-- Reset farmland, etc. to dirt when the gourd grows on top
if (floordef.groups.dirtifies_below_solid or 0) > 0 then
local floorpos = vector.offset(neighbor, 0, -1, 0)
if minetest.get_item_group(minetest.get_node(floorpos).name, "dirtifies_below_solid") == 1 then
minetest.set_node(floorpos, { name = "mcl_core:dirt" })
end
end,
@ -364,21 +409,10 @@ minetest.register_lbm({
nodenames = { "group:plant" },
run_at_every_load = true,
action = function(pos, node, dtime_s)
local identifier = plant_nodename_to_id[node.name]
local identifier = plant_nodename_to_id_list[node.name]
if not identifier then return end
local plant_info = plant_lists[identifier]
if not plant_info then return end
local rolls = floor(dtime_s / plant_info.interval)
if rolls <= 0 then return end
-- simulate how often the block will be ticked
local stages = 0
for i = 1,rolls do
if random(1, plant_info.chance) == 1 then stages = stages + 1 end
end
if stages > 0 then
mcl_farming:grow_plant(identifier, pos, node, stages, false)
end
local low_speed = minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, 0, false, low_speed)
end,
})

View File

@ -15,6 +15,10 @@ minetest.register_node("mcl_farming:soil", {
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("wet", 0)
end,
groups = {handy=1,shovely=1, dirtifies_below_solid=1, dirtifier=1, soil=2, soil_sapling=1, deco_block=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.6,
@ -34,6 +38,10 @@ minetest.register_node("mcl_farming:soil_wet", {
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("wet", 7)
end,
groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, dirtifier=1, soil=3, soil_sapling=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.6,
@ -43,54 +51,75 @@ minetest.register_node("mcl_farming:soil_wet", {
minetest.register_abm({
label = "Farmland hydration",
nodenames = {"mcl_farming:soil", "mcl_farming:soil_wet"},
interval = 2.73,
chance = 25,
interval = 15,
chance = 4,
action = function(pos, node)
-- Get wetness value
local meta = minetest.get_meta(pos)
local wet = meta:get_int("wet")
if not wet then
if node.name == "mcl_farming:soil" then
wet = 0
else
wet = 7
end
end
-- Turn back into dirt when covered by solid node
local above_node = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
if above_node and minetest.get_item_group(above_node.name, "solid") ~= 0 then
local above_node = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above_node then
if minetest.get_item_group(above_node.name, "solid") ~= 0 then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
return
end
end
-- in rain, become wet, do not decay
if mcl_weather and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
if node.name == "mcl_farming:soil" then
-- Check an area of 9×2×9 around the node for nodename (9×9 on same level and 9×9 below)
local function check_surroundings(pos, nodename)
local nodes = minetest.find_nodes_in_area({x=pos.x-4,y=pos.y,z=pos.z-4}, {x=pos.x+4,y=pos.y+1,z=pos.z+4}, {nodename})
return #nodes > 0
end
if check_surroundings(pos, "group:water") then
if node.name ~= "mcl_farming:soil_wet" then
-- Make it wet
node.name = "mcl_farming:soil_wet"
minetest.set_node(pos, node)
end
else -- No water nearby.
-- The decay branch (make farmland dry or turn back to dirt)
-- Don't decay while it's raining
if mcl_weather.rain.raining then
if mcl_weather.is_outdoor(pos) then
return
end
end
-- No decay near unloaded areas since these might include water.
if not check_surroundings(pos, "ignore") then
if wet <= 0 then
--local n_def = minetest.registered_nodes[node.name] or nil
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if not nn or not nn.name then
return
end
local nn_def = minetest.registered_nodes[nn.name] or nil
-- Check an area of 9x2x9 around the node for nodename (9x9 on same level and 9x9 above)
-- include "ignore" to detect unloaded blocks
local nodes, counts = minetest.find_nodes_in_area(vector.offset(pos, -4, 0, -4), vector.offset(pos, 4, 1, 4), {"group:water", "ignore"})
local ignore = counts.ignore or 0
local has_water, fully_loaded = #nodes > ignore, ignore == 0
-- Hydrate by rain or water, do not decay
if has_water then
if node.name == "mcl_farming:soil" then
node.name = "mcl_farming:soil_wet"
if nn_def and minetest.get_item_group(nn.name, "plant") == 0 then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
end
return
end
-- No decay near unloaded areas (ignore) since these might include water.
if not fully_loaded then return end
-- Decay: make wet farmland dry up
if node.name == "mcl_farming:soil_wet" then
else
if wet == 7 then
node.name = "mcl_farming:soil"
minetest.set_node(pos, node)
return
minetest.swap_node(pos, node)
end
-- Slowly count down wetness
meta:set_int("wet", wet-1)
end
end
-- Revert to dirt if wetness is 0, and no plant above
local above = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
if minetest.get_item_group(above.name, "plant") == 0 then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
end
end,
})

View File

@ -12,25 +12,6 @@ for i=0, 3 do
local drop_berries = (i >= 2)
local berries_to_drop = drop_berries and {i - 1, i} or nil
local on_bonemealing = nil
local function do_berry_drop(pos)
for j=1, berries_to_drop[math.random(2)] do
minetest.add_item(pos, "mcl_farming:sweet_berry")
end
minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
end
if i ~= 3 then
on_bonemealing = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, node, 0, true)
end
else
on_bonemealing = function(itemstack, placer, pointed_thing)
do_berry_drop(pointed_thing.under)
end
end
minetest.register_node(node_name, {
drawtype = "plantlike",
tiles = {texture},
@ -64,7 +45,6 @@ for i=0, 3 do
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
_on_bone_meal = on_bonemealing,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local pn = clicker:get_player_name()
if clicker:is_player() and minetest.is_protected(pos, pn) then
@ -80,13 +60,11 @@ for i=0, 3 do
return
end
if i >= 2 then
do_berry_drop(pos)
else
-- Use bonemeal
if mcl_bone_meal and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
return mcl_bone_meal.use_bone_meal(itemstack, clicker, pointed_thing)
if drop_berries then
for j=1, berries_to_drop[math.random(2)] do
minetest.add_item(pos, "mcl_farming:sweet_berry")
end
minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
end
return itemstack
end,
@ -121,8 +99,8 @@ minetest.register_craftitem("mcl_farming:sweet_berry", {
})
minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages, 2/3rd of the default.
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 8.7019, 35)
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
local function berry_damage_check(obj)
local p = obj:get_pos()

View File

@ -60,12 +60,6 @@ for i=1,7 do
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
end
})
end
@ -105,7 +99,7 @@ minetest.register_node("mcl_farming:wheat", {
}
})
mcl_farming:add_plant("plant_wheat", "mcl_farming:wheat", {"mcl_farming:wheat_1", "mcl_farming:wheat_2", "mcl_farming:wheat_3", "mcl_farming:wheat_4", "mcl_farming:wheat_5", "mcl_farming:wheat_6", "mcl_farming:wheat_7"}, 5.8020, 35)
mcl_farming:add_plant("plant_wheat", "mcl_farming:wheat", {"mcl_farming:wheat_1", "mcl_farming:wheat_2", "mcl_farming:wheat_3", "mcl_farming:wheat_4", "mcl_farming:wheat_5", "mcl_farming:wheat_6", "mcl_farming:wheat_7"}, 25, 20)
minetest.register_craftitem("mcl_farming:wheat_item", {
description = S("Wheat"),

View File

@ -1,136 +0,0 @@
-- bonemealing grass nodes
--
-- When bonemealing "mcl_core:dirt_with_grass", it spawns grass and flowers
-- over a 7x7 patch of adjacent grassy nodes.
--
-- Because of potential dependency complications it is not advisable to add
-- callbacks to mcl_core that create dependencies on mods that depend on
-- mcl_core, such as mcl_flowers.
--
-- To work around this restriction, the bonemealing callback is defined here
-- and the _on_bone_meal callback in "mcl_core:dirt_with_grass" node
-- definition is overwritten with it.
local mg_name = minetest.get_mapgen_setting("mg_name")
local flowers_table_simple = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
}
local flowers_table_plains = {
"mcl_flowers:dandelion",
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
}
local flowers_table_swampland = {
"mcl_flowers:blue_orchid",
}
local flowers_table_flower_forest = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
"mcl_flowers:allium",
}
local biome_flowers_tables = {
["Plains"] = flowers_table_plains,
["Plains_beach"] = flowers_table_plains,
["Plains_ocean"] = flowers_table_plains,
["Plains_deep_ocean"] = flowers_table_plains,
["Plains_underground"] = flowers_table_plains,
["SunflowerPlains"] = flowers_table_plains,
["SunflowerPlains_ocean"] = flowers_table_plains,
["SunflowerPlains_deep_ocean"] = flowers_table_plains,
["SunflowerPlains_underground"] = flowers_table_plains,
["Swampland"] = flowers_table_swampland,
["Swampland_shore"] = flowers_table_swampland,
["Swampland_ocean"] = flowers_table_swampland,
["Swampland_deep_ocean"] = flowers_table_swampland,
["Swampland_underground"] = flowers_table_swampland,
["FlowerForest"] = flowers_table_flower_forest,
["FlowerForest_beach"] = flowers_table_flower_forest,
["FlowerForest_ocean"] = flowers_table_flower_forest,
["FlowerForest_deep_ocean"] = flowers_table_flower_forest,
["FlowerForest_underground"] = flowers_table_flower_forest,
}
-- Randomly generate flowers, tall grass or nothing
-- pos: node to place into
-- color: param2 value for tall grass
--
local function add_random_flower(pos, color)
-- 90% tall grass, 10% flower
local rnd = math.random(1,100)
if rnd <= 60 then
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
elseif rnd <= 80 then
-- double tallgrass
local toppos = vector.offset(pos, 0, 1, 0)
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = color })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = color })
return true
end
else
local flowers_table
if mg_name == "v6" then
flowers_table = flowers_table_plains
else
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
flowers_table = biome_flowers_tables[biome] or flowers_table_simple
end
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
end
end
--- Generate tall grass and random flowers in a 7x7 area
-- Bonemealing callback handler for "mcl_core:dirt_with_grass"
--
local function bonemeal_grass(pointed_thing, placer)
local pos, below, r, color
for i = -7, 7 do for j = -7, 7 do for y = -1, 1 do
pos = vector.offset(pointed_thing.above, i, y, j)
if minetest.get_node(pos).name == "air" then
below = minetest.get_node(vector.offset(pos, 0, -1, 0))
r = ((math.abs(i) + math.abs(j)) / 2)
if (minetest.get_item_group(below.name, "grass_block_no_snow") == 1) and
math.random(1, 100) <= 90 / r then
color = below.param2
add_random_flower(pos, color)
if math.random(1,5) == 1 then
mcl_bone_meal.add_bone_meal_particle(pos)
end
end
end
end end end
return true
end
-- Override "mcl_core:dirt_with_grass" bonemealing handler.
local nodename = "mcl_core:dirt_with_grass"
local olddef = minetest.registered_nodes[nodename]
if not olddef then
minetest.log("warning", "'mcl_core:dirt_with_grass' not registered, cannot add override!")
else
local oldhandler = olddef._on_bone_meal
local newhandler = function(itemstack, placer, pointed_thing)
local res = bonemeal_grass(pointed_thing, placer)
if oldhandler then
res = oldhandler(itemstack, placer, pointed_thing) or res
end
return res
end
minetest.override_item(nodename, {_on_bone_meal = newhandler})
end

View File

@ -162,18 +162,6 @@ local def_tallgrass = {
_mcl_fortune_drop = fortune_wheat_seed_drop,
node_placement_prediction = "",
on_place = on_place_flower,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
-- Grow into double tallgrass
local toppos = vector.offset(pos, 0, 1, 0)
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
return true
end
end,
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
}
@ -192,18 +180,6 @@ def_fern.selection_box = {
fixed = { -6/16, -0.5, -6/16, 6/16, 5/16, 6/16 },
}
def_fern.groups.compostability = 65
def_fern._on_bone_meal = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
-- Grow into double fern.
local toppos = vector.offset(pos, 0, 1, 0)
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
return true
end
end
minetest.register_node("mcl_flowers:fern", def_fern)
@ -267,16 +243,10 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
if name == "double_grass" then
bottom_groups.compostability = 50
end
local on_bonemealing
if is_flower then
bottom_groups.flower = 1
bottom_groups.place_flowerlike = 1
bottom_groups.dig_immediate = 3
on_bonemealing = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
minetest.add_item(pos, "mcl_flowers:"..name)
return true
end
else
bottom_groups.place_flowerlike = 2
bottom_groups.handy = 1
@ -411,7 +381,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
minetest.remove_node(top)
end
end,
_on_bone_meal = on_bonemealing,
groups = bottom_groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
mesh = mesh
@ -450,7 +419,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
minetest.remove_node(bottom)
end
end,
_on_bone_meal = on_bonemealing,
groups = top_groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
})
@ -604,6 +572,3 @@ if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
end
dofile(modpath.."/register.lua")
-- Bonemealing handler and override for "mcl_core:dirt_with_grass":
dofile(modpath.."/bonemealing.lua")

View File

@ -1,3 +1,3 @@
name=mcl_flowers
depends=mcl_core, mcl_util, mcl_sounds, mcl_bone_meal
depends=mcl_core, mcl_util, mcl_sounds
optional_depends=screwdriver, doc, mcl_flowerpots

View File

@ -1,8 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath(minetest.get_current_modname())
local schempath = modpath .. "/schematics/"
local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
if not soil_node then return false end
@ -19,40 +16,6 @@ local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, p
return ((snn == "mcl_core:podzol" or snn == "mcl_core:podzol_snow" or snn == "mcl_core:mycelium" or snn == "mcl_core:mycelium_snow") or (light_ok and minetest.get_item_group(snn, "solid") == 1 and minetest.get_item_group(snn, "opaque") == 1))
end)
-- Try to grow huge mushroom
local function apply_bonemeal(pos, schematic, offset)
-- Must be on a dirt-type block
local below = minetest.get_node(vector.offset(pos, 0, -1, 0))
if minetest.get_item_group(below.name, "grass_block") ~= 1
and below.name ~= "mcl_core:mycelium"
and below.name ~= "mcl_core:dirt"
and below.name ~= "mcl_core:coarse_dirt"
and below.name ~= "mcl_core:podzol" then
return false
end
-- 40% chance
if math.random(1, 100) <= 40 then
-- Check space requirements
for i= 1, 3 do
local cpos = vector.offset(pos, 0, i, 0)
if minetest.get_node(cpos).name ~= "air" then
return false
end
end
local minp = vector.offset(pos, -3, 3, -3)
local maxp = vector.offset(pos, 3, 8, 3)
local diff = maxp - minp
local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
if #goodnodes < (diff.x + 1) * (diff.y + 1) * (diff.z + 1) then
return false
end
-- Place the huge mushroom
minetest.remove_node(pos)
return minetest.place_schematic(pos + offset, schematic, 0, nil, false)
end
return false
end
local longdesc_intro_brown = S("Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.")
local longdesc_intro_red = S("Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.")
@ -88,11 +51,6 @@ minetest.register_node("mcl_mushrooms:mushroom_brown", {
},
node_placement_prediction = "",
on_place = on_place,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local schematic = schempath .. "mcl_mushrooms_huge_brown.mts"
local offset = vector.new(-3, -1, -3)
return apply_bonemeal(pointed_thing.under, schematic, offset)
end,
_mcl_blast_resistance = 0,
})
@ -120,11 +78,6 @@ minetest.register_node("mcl_mushrooms:mushroom_red", {
},
node_placement_prediction = "",
on_place = on_place,
_on_bone_meal = function(itemstack, placer, pointed_thing)
local schematic = schempath .. "mcl_mushrooms_huge_red.mts"
local offset = vector.new(-2, -1, -2)
return apply_bonemeal(pointed_thing.under, schematic, offset)
end,
_mcl_blast_resistance = 0,
})

View File

@ -211,37 +211,16 @@ local function set_interact(player, interact)
return
end
local meta = player:get_meta()
if interact and meta:get_int("mcl_shields:interact_revoked") ~= 0 then
meta:set_int("mcl_shields:interact_revoked", 0)
privs.interact = true
elseif not interact then
meta:set_int("mcl_shields:interact_revoked", privs.interact and 1 or 0)
privs.interact = nil
end
if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
privs.interact = interact
minetest.set_player_privs(player_name, privs)
meta:set_int("mcl_privs:interact_revoked",0)
end
end
-- Prevent player from being able to circumvent interact privilage removal by
-- using shield.
minetest.register_on_priv_revoke(function(name, revoker, priv)
if priv == "interact" and revoker then
local player = minetest.get_player_by_name(name)
if not player then
return
end
local meta = player:get_meta()
meta:set_int("mcl_shields:interact_revoked", 0)
end
end)
local shield_hud = {}
local function remove_shield_hud(player)
set_interact(player, true)
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
player:hud_remove(shield_hud[player])
shield_hud[player] = nil
@ -252,6 +231,9 @@ local function remove_shield_hud(player)
if not hf.wielditem then
player:hud_set_flags({wielditem = true})
end
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
set_interact(player, true)
end
local function add_shield_entity(player, i)
@ -269,11 +251,6 @@ local function remove_shield_entity(player, i)
end
end
local function is_rmb_conflicting_node(nodename)
local nodedef = minetest.registered_nodes[nodename] or {}
return nodedef.on_rightclick
end
local function handle_blocking(player)
local player_shield = mcl_shields.players[player]
local rmb = player:get_player_control().RMB
@ -282,25 +259,14 @@ local function handle_blocking(player)
return
end
local pointed_thing = mcl_util.get_pointed_thing(player, true)
local wielded_stack = player:get_wielded_item()
local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
local shield_in_hand = mcl_shields.wielding_shield(player)
local not_blocking = player_shield.blocking == 0
if pointed_thing and pointed_thing.type == "node" then
local pointed_node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(pointed_node.name, "container") > 1
or is_rmb_conflicting_node(pointed_node.name)
or wielded_stack:get_definition().type == "node" then
return
end
end
local pos = player:get_pos()
if shield_in_hand then
if not_blocking then
minetest.after(0.05, function()
minetest.after(0.25, function()
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
player_shield.blocking = 2
set_shield(player, true, 2)
@ -310,15 +276,22 @@ local function handle_blocking(player)
player_shield.blocking = 2
end
elseif shield_in_offhand then
local offhand_can_block = minetest.get_item_group(wielded_item(player), "cannot_block") ~= 1
local pointed_thing = mcl_util.get_pointed_thing(player, true)
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
if pointed_thing and pointed_thing.type == "node" then
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
return
end
end
if not offhand_can_block then
return
end
if not_blocking then
minetest.after(0.05, function()
if (not_blocking or not shield_in_hand) and shield_in_offhand
and rmb and offhand_can_block then
minetest.after(0.25, function()
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
player_shield.blocking = 1
set_shield(player, true, 1)
end
@ -371,7 +344,7 @@ local function add_shield_hud(shieldstack, player, blocking)
z_index = -200,
})
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
set_interact(player, false)
set_interact(player, nil)
end
local function update_shield_hud(player, blocking, shieldstack)

View File

@ -1,4 +1,4 @@
name = mcl_signs
description = New and Improved signs - can be colored and made to glow.
depends = mcl_core, mcl_sounds, mcl_dye, mcl_colors, mcl_util, mesecons_mvps
depends = mcl_core, mcl_sounds, mcl_dye, mcl_colors, mcl_util
optional_depends = doc

View File

@ -167,12 +167,6 @@ minetest.register_node("mcl_smithing_table:table", {
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local stackname = stack:get_name()
local def = stack:get_definition()
if
@ -193,16 +187,6 @@ minetest.register_node("mcl_smithing_table:table", {
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,

View File

@ -6,7 +6,6 @@ minetest.register_tool("mcl_spyglass:spyglass",{
inventory_image = "mcl_spyglass.png",
stack_max = 1,
_mcl_toollike_wield = true,
touch_interaction = "short_dig_long_place",
})
minetest.register_craft({

View File

@ -36,11 +36,7 @@ else
end
end
tsm_railcorridors.carts = {
"mcl_minecarts:minecart", "mcl_minecarts:minecart",
"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
"mcl_minecarts:tnt_minecart"
}
tsm_railcorridors.carts = { "mcl_minecarts:chest_minecart" }
-- This is called after a spawner has been placed by the game.
-- Use this to properly set up the metadata and stuff.
@ -58,11 +54,9 @@ end
function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
local l = cart:get_luaentity()
local inv = mcl_entity_invs.load_inv(l,27)
if inv then -- otherwise probably not a chest minecart
local items = tsm_railcorridors.get_treasures(pr_carts)
mcl_loot.fill_inventory(inv, "main", items, pr_carts)
mcl_entity_invs.save_inv(l)
end
end
-- Fallback function. Returns a random treasure. This function is called for chests

View File

@ -397,9 +397,7 @@ end
-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
-- See: https://github.com/minetest/minetest/issues/4759
-- FIXME: Kill this horrible hack with fire as soon you can.
local RecheckCartHack = nil
if not minetest.features.random_state_restore then -- proxy for minetest > 5.9.0, this feature will not be removed
RecheckCartHack = function(params)
local function RecheckCartHack(params)
local pos = params[1]
local cart_id = params[2]
-- Find cart
@ -414,7 +412,6 @@ RecheckCartHack = function(params)
end
minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
end
end
-- Try to place a cobweb.
-- pos: Position of cobweb
@ -938,17 +935,13 @@ local function spawn_carts()
-- See <https://github.com/minetest/minetest/issues/4759>
local cart_id = tsm_railcorridors.carts[cart_type]
minetest.log("info", "[tsm_railcorridors] Cart spawn attempt: "..minetest.pos_to_string(cpos))
local obj = minetest.add_entity(cpos, cart_id)
minetest.add_entity(cpos, cart_id)
-- This checks if the cart is actually spawned, it's a giant hack!
-- Note that the callback function is also called there.
-- TODO: Move callback function to this position when the
-- minetest.add_entity bug has been fixed (supposedly in 5.9.0?)
if RecheckCartHack then
minetest.after(3, RecheckCartHack, {cpos, cart_id})
else
tsm_railcorridors.on_construct_cart(cpos, obj, pr_carts)
end
end
end
carts_table = {}

View File

@ -1,33 +0,0 @@
bonemeal = {
item_list = {
bucket_water = "mcl_buckets:bucket_water",
bucket_empty = "mcl_buckets:bucket_empty",
dirt = "mcl_core:dirt",
torch = "mcl_torches:torch",
coral = "mcl_ocean:dead_horn_coral_block"
}
}
function bonemeal:on_use(pos, strength, node)
-- Fake itemstack for bone meal
local itemstack = ItemStack("mcl_bone_meal:bone_meal")
local pointed_thing = {
above = pos,
under = vector.offset(pos, 0, -1, 0)
}
mcl_bone_meal.use_bone_meal(itemstack, nil, pointed_thing)
end
function bonemeal:is_creative(player_name)
return minetest.is_creative_enabled(player_name)
end
function bonemeal:add_deco(list)
minetest.log("TODO: implement bonemeal:add_deco("..dump(list).."..)")
for i = 1,#list do
local item = list[i]
end
end
minetest.register_alias("bonemeal:bone", "mcl_mobitems:bone")

View File

@ -1,4 +0,0 @@
name = bonemeal
author = teknomunk
description = Compatibility shim for WorldEdit-Additions bonemeal support
depends = mcl_bone_meal, mcl_mobitems, mcl_flowers

View File

@ -30,5 +30,17 @@ for _, action in pairs({"grant", "revoke"}) do
if priv == "fly" then
meta:set_int("mcl_privs:fly_changed", 1)
end
--[[
so e.g. hackers who have been revoked of the interact privilege
will not automatically get the interact privilege through the mcl shields code back
]]
if priv == "interact" then
if action == "revoke" then
meta:set_int("mcl_privs:interact_revoked", 1)
else
meta:set_int("mcl_privs:interact_revoked", 0)
end
end
end)
end

View File

@ -45,9 +45,6 @@ mcl_disabled_structures (Disabled structures) string
# Comma separated list of disabled event names
mcl_disabled_events (Disabled events) string
# Control the relative plant growth speed (default: 1)
vl_plant_growth (Plant growth factor) float 1.0 0 100
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.

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