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22 changed files with 488 additions and 10 deletions

View File

@ -740,3 +740,12 @@ function mcl_util.remove_entity(luaentity)
luaentity.object:remove() luaentity.object:remove()
end end
function mcl_util.remove_entity(luaentity)
if luaentity._removed then return end
luaentity._removed = true
local hook = luaentity._on_remove
if hook then hook(luaentity) end
luaentity.object:remove()
end

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@ -318,6 +318,12 @@ function minetest.handle_node_drops(pos, drops, digger)
end end
end end
-- Special node drops (crushing) when digging with a hammer
local hammer = tooldef.groups.hammer
if hammer and hammer > 0 and nodedef._vl_crushing_drop then
drops = nodedef._vl_crushing_drop
end
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
local fortune_level = enchantments.fortune local fortune_level = enchantments.fortune
local fortune_drop = nodedef._mcl_fortune_drop local fortune_drop = nodedef._mcl_fortune_drop

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@ -522,10 +522,11 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local is_player = hitter:is_player() local is_player = hitter:is_player()
local mob_pos = self.object:get_pos() local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos() local player_pos = hitter:get_pos()
local weapon = hitter:get_wielded_item()
if is_player then if is_player then
-- is mob out of reach? -- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then if vector.distance(mob_pos, player_pos) > (weapon:get_definition().range or 3) then
return return
end end
-- is mob protected? -- is mob protected?
@ -572,7 +573,6 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
-- punch interval -- punch interval
local weapon = hitter:get_wielded_item()
local punch_interval = 1.4 local punch_interval = 1.4
-- exhaust attacker -- exhaust attacker
@ -733,6 +733,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if hitter and is_player then if hitter and is_player then
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback") kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
kb = kb + 9 * minetest.get_item_group(wielditem:get_name(), "hammer")
-- add player velocity to mob knockback -- add player velocity to mob knockback
local hv = hitter:get_velocity() local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z) local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)

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@ -772,6 +772,7 @@ minetest.register_node("mcl_core:cobble", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6, _mcl_blast_resistance = 6,
_mcl_hardness = 2, _mcl_hardness = 2,
_vl_crushing_drop = { "mcl_core:gravel" }
}) })
minetest.register_node("mcl_core:mossycobble", { minetest.register_node("mcl_core:mossycobble", {

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@ -285,7 +285,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") --knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback") local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
knockback = knockback + 3.22 * enchant local hammer = minetest.get_item_group(wielditem:get_name(), "hammer")
knockback = knockback + 3.22 * enchant + 3.22 * hammer
-- add vertical lift to knockback -- add vertical lift to knockback
local v = player:get_velocity() local v = player:get_velocity()
local added_v = 0 local added_v = 0

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@ -65,7 +65,7 @@ local hoe_usagehelp = S("Use the hoe on a cultivatable block (by rightclicking i
minetest.register_tool("mcl_farming:hoe_wood", { minetest.register_tool("mcl_farming:hoe_wood", {
description = S("Wood Hoe"), description = S("Wood Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.wood), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
_doc_items_hidden = false, _doc_items_hidden = false,
@ -109,7 +109,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_stone", { minetest.register_tool("mcl_farming:hoe_stone", {
description = S("Stone Hoe"), description = S("Stone Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.stone), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_stonehoe.png", inventory_image = "farming_tool_stonehoe.png",
@ -147,7 +147,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_iron", { minetest.register_tool("mcl_farming:hoe_iron", {
description = S("Iron Hoe"), description = S("Iron Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.iron), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_steelhoe.png", inventory_image = "farming_tool_steelhoe.png",
@ -193,7 +193,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_gold", { minetest.register_tool("mcl_farming:hoe_gold", {
description = S("Golden Hoe"), description = S("Golden Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.gold), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_goldhoe.png", inventory_image = "farming_tool_goldhoe.png",
@ -240,7 +240,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_diamond", { minetest.register_tool("mcl_farming:hoe_diamond", {
description = S("Diamond Hoe"), description = S("Diamond Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.diamond), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_diamondhoe.png", inventory_image = "farming_tool_diamondhoe.png",
@ -280,7 +280,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_netherite", { minetest.register_tool("mcl_farming:hoe_netherite", {
description = S("Netherite Hoe"), description = S("Netherite Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_netheritehoe.png", inventory_image = "farming_tool_netheritehoe.png",

View File

@ -22,9 +22,13 @@ dig_speed_class group:
-- Help texts -- Help texts
local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.") local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.") local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")
local sword_longdesc = S("Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.") local sword_longdesc = S("Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.")
local sword_use = S("To slash multiple enemies, hold the sword in your hand, then use (rightclick) an enemy.")
local shovel_longdesc = S("Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.") local shovel_longdesc = S("Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.")
local shovel_use = S("To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.") local shovel_use = S("To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.")
local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.") local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.")
local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.") local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.")

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@ -0,0 +1,452 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
local hammer_use = S("To crush a block, dig the block with the hammer. This only works with some blocks.")
local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown")
local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.")
local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.")
local wield_scale = mcl_vars.tool_wield_scale
local spear_entity = table.copy(mcl_bows.arrow_entity)
table.update(spear_entity,{
visual = "item",
visual_size = {x=-0.5, y=-0.5},
textures = {"vl_weaponry:spear_wood"},
_on_remove = function(self)
-- Prevent item duplication
if self._picked_up then return end
self._picked_up = true
vl_projectile.replace_with_item_drop(self, self.object:get_pos())
end,
})
table.update(spear_entity._vl_projectile,{
behaviors = {
vl_projectile.sticks,
vl_projectile.burns,
vl_projectile.has_tracer,
vl_projectile.has_owner_grace_distance,
vl_projectile.collides_with_solids,
vl_projectile.raycast_collides_with_entities,
-- Drop spears that are sliding
function(self, dtime)
if not self._last_pos then return end
local pos = self.object:get_pos()
local y_diff = math.abs(self._last_pos.y - pos.y)
if y_diff > 0.0001 then
self._flat_time = 0
return
end
local flat_time = (self._flat_time or 0) + dtime
self._flat_time = flat_time
if flat_time < 0.25 then return end
mcl_util.remove_entity(self)
return true
end,
},
pitch_offset = math.pi / 4,
})
vl_projectile.register("vl_weaponry:spear_entity", spear_entity)
local spear_throw_power = 25
local spear_on_place = function(wear_divisor)
return function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
if not minetest.is_creative_enabled(user:get_player_name()) then
mcl_util.use_item_durability(itemstack, 1)
end
local pos = user:get_pos()
pos.y = pos.y + 1.5
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local obj = vl_projectile.create("vl_weaponry:spear_entity",{
pos = pos,
dir = dir,
owner = user,
velocity = spear_throw_power,
})
obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity()
le._shooter = user
le._source_object = user
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
le._is_critical = false
le._startpos = pos
le._collectable = true
le._arrow_item = itemstack:to_string()
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = user
end
-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return ItemStack()
end
end
local uses = {
wood = 60,
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
netherite = 2031,
}
local materials = {
wood = "group:wood",
stone = "group:cobble",
iron = "mcl_core:iron_ingot",
gold = "mcl_core:gold_ingot",
diamond = "mcl_core:diamond",
}
local SPEAR_RANGE = 4.5
--Hammers
minetest.register_tool("vl_weaponry:hammer_wood", {
description = S("Wooden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=1,
damage_groups = {fleshy=4},
punch_attack_uses = uses.wood,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 1, level = 1, uses = uses.wood },
shovely = { speed = 1, level = 2, uses = uses.wood }
},
})
minetest.register_tool("vl_weaponry:hammer_stone", {
description = S("Stone Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_stonehammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 },
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=3,
damage_groups = {fleshy=5},
punch_attack_uses = uses.stone,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 3, uses = uses.stone },
shovely = { speed = 2, level = 3, uses = uses.stone }
},
})
minetest.register_tool("vl_weaponry:hammer_iron", {
description = S("Iron Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_steelhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=4,
damage_groups = {fleshy=6},
punch_attack_uses = uses.iron,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 3, level = 4, uses = uses.iron },
shovely = { speed = 3, level = 4, uses = uses.iron }
},
})
minetest.register_tool("vl_weaponry:hammer_gold", {
description = S("Golden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_goldhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=2,
damage_groups = {fleshy=5},
punch_attack_uses = uses.gold,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 8, level = 4, uses = uses.gold },
shovely = { speed = 8, level = 4, uses = uses.gold }
},
})
minetest.register_tool("vl_weaponry:hammer_diamond", {
description = S("Diamond Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_diamondhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=7},
punch_attack_uses = uses.diamond,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 4, level = 5, uses = uses.diamond },
pickaxey = { speed = 4, level = 5, uses = uses.diamond }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
})
minetest.register_tool("vl_weaponry:hammer_netherite", {
description = S("Netherite Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_netheritehammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=9},
punch_attack_uses = uses.netherite,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 6, level = 6, uses = uses.netherite },
shovely = { speed = 6, level = 6, uses = uses.netherite }
},
})
--Spears
minetest.register_tool("vl_weaponry:spear_wood", {
description = S("Wooden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.wood),
on_secondary_use = spear_on_place(uses.wood),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=1,
damage_groups = {fleshy=3},
punch_attack_uses = uses.wood,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = uses.wood },
swordy_cobweb = { speed = 2, level = 1, uses = uses.wood }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_stone", {
description = S("Stone Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_stonespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.stone),
on_secondary_use = spear_on_place(uses.stone),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=3,
damage_groups = {fleshy=4},
punch_attack_uses = uses.stone,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = uses.stone },
swordy_cobweb = { speed = 2, level = 1, uses = uses.stone }
},
_mcl_spear_thrown_damage = 6,
})
minetest.register_tool("vl_weaponry:spear_iron", {
description = S("Iron Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_steelspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.iron),
on_secondary_use = spear_on_place(uses.iron),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=4,
damage_groups = {fleshy=5},
punch_attack_uses = uses.iron,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = uses.iron },
swordy_cobweb = { speed = 2, level = 1, uses = uses.iron }
},
_mcl_spear_thrown_damage = 7,
})
minetest.register_tool("vl_weaponry:spear_gold", {
description = S("Golden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_goldspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.gold),
on_secondary_use = spear_on_place(uses.gold),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=2,
damage_groups = {fleshy=3},
punch_attack_uses = uses.gold,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = uses.gold },
swordy_cobweb = { speed = 2, level = 1, uses = uses.gold }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_diamond", {
description = S("Diamond Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_diamondspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.diamond),
on_secondary_use = spear_on_place(uses.diamond),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=6},
punch_attack_uses = uses.diamond,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = uses.diamond },
swordy_cobweb = { speed = 2, level = 1, uses = uses.diamond }
},
_mcl_spear_thrown_damage = 8,
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
})
minetest.register_tool("vl_weaponry:spear_netherite", {
description = S("Netherite Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_netheritespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.netherite),
on_secondary_use = spear_on_place(uses.netherite),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=8},
punch_attack_uses = uses.netherite,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = uses.netherite },
swordy_cobweb = { speed = 2, level = 1, uses = uses.netherite }
},
_mcl_spear_thrown_damage = 12,
})
-- Crafting recipes
local s = "mcl_core:stick"
local b = ""
for t,m in pairs(materials) do
minetest.register_craft({
output = "vl_weaponry:hammer_"..t,
recipe = {
{ m, b, m },
{ m, s, m },
{ b, s, b },
}
})
minetest.register_craft({
output = "vl_weaponry:spear_"..t,
recipe = {
{ m, b, b },
{ b, s, b },
{ b, b, s },
}
})
end

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@ -0,0 +1,3 @@
name = vl_weaponry
author = Herowl
depends = mcl_sounds, mcl_init, mcl_bows

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@ -752,9 +752,10 @@ end, -200)
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
-- attack reach limit -- attack reach limit
if hitter and hitter:is_player() then if hitter and hitter:is_player() then
local weapon = hitter:get_wielded_item()
local player_pos = player:get_pos() local player_pos = player:get_pos()
local hitter_pos = hitter:get_pos() local hitter_pos = hitter:get_pos()
if vector.distance(player_pos, hitter_pos) > 3 then if vector.distance(player_pos, hitter_pos) > (weapon:get_definition().range or 3) then
damage = 0 damage = 0
return damage return damage
end end

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