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7 Commits
aafd806e89
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1c7d727286
Author | SHA1 | Date |
---|---|---|
teknomunk | 1c7d727286 | |
teknomunk | 9061df8adf | |
teknomunk | a03aa6065b | |
teknomunk | 6a1b8d0f09 | |
teknomunk | 2fec9696b6 | |
teknomunk | 27f0f8b52b | |
teknomunk | 74ce69e3f0 |
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@ -731,3 +731,12 @@ function mcl_util.get_entity_id(entity)
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return id
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end
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end
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function mcl_util.remove_entity(luaentity)
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if luaentity._removed then return end
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luaentity._removed = true
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local hook = luaentity._on_remove
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if hook then hook(luaentity) end
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luaentity.object:remove()
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end
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@ -434,14 +434,12 @@ function mcl_mobs.register_arrow(name, def)
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minetest.add_item(self.lastpos, self.object:get_luaentity().name)
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end
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self._removed = true
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self.object:remove();
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mcl_util.remove_entity(self)
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end,
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on_collide_with_entity = function(self, pos, object)
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if self.hit_player and object:is_player() then
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self.hit_player(self, object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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@ -451,13 +449,11 @@ function mcl_mobs.register_arrow(name, def)
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if self.hit_mob and entity.is_mob == true then
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self.hit_mob(self, object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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elseif self.hit_object then
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self.hit_object(self, object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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end
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@ -481,8 +477,7 @@ function mcl_mobs.register_arrow(name, def)
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if self.switch == 0 or self.timer > self._lifetime or not within_limits(pos, 0) then
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mcl_burning.extinguish(self.object)
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self._removed = true
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self.object:remove();
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mcl_util.remove_entity(self)
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return
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end
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@ -201,8 +201,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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self._death_timer = self._death_timer + self.health - self._health_old
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if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
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if self._death_timer > 100 then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return false
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end
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self._health_old = self.health
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@ -138,8 +138,9 @@ local arrow_entity = {
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-- Because arrows are flagged to survive collisions to allow sticking into blocks, manually remove it now that it
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-- has collided with an entity
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self._removed = true
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self.object:remove()
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if not is_player then
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mcl_util.remove_entity(self)
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end
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end
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},
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@ -186,8 +187,7 @@ local arrow_entity = {
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end
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if data.stuckin_player then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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end,
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}
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@ -201,7 +201,7 @@ minetest.register_on_respawnplayer(function(player)
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for _, obj in pairs(player:get_children()) do
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local ent = obj:get_luaentity()
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if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
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obj:remove()
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mcl_util.remove_entity(ent)
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end
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end
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end)
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@ -241,7 +241,7 @@ minetest.register_craftitem("mcl_bows:rocket", {
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local eploded_particle = particle_explosion(pos)
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damage_explosion(self, eploded_particle * 17, pos)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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end,
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})
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@ -268,7 +268,7 @@ rocket_entity.on_step = function(self, dtime)
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local eploded_particle = particle_explosion(self)
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damage_explosion(self, eploded_particle * 17)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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@ -331,8 +331,7 @@ vl_projectile.register("mcl_fishing:flying_bobber_entity", {
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on_collide_with_solid = function(self, pos, node)
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local player = self._owner
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self._remove = true
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self.object:remove()
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mcl_util.remove_entity(self)
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-- Make sure the player field is valid for when we create the floating bobber
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if not player then return end
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@ -151,9 +151,12 @@ function mcl_potions.register_lingering(name, descr, color, def)
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local dir = placer:get_look_dir();
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local pos = placer:getpos();
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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local obj = vl_projectile.create(id.."_flying",{
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pos = vector.offset(pos, dir.x, dir.y + 1.64, dir.z),
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owner = placer,
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dir = dir,
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velocity = velocity,
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})
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local ent = obj:get_luaentity()
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ent._thrower = placer:get_player_name()
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ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
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@ -212,6 +215,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
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vl_projectile.collides_with_entities,
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vl_projectile.collides_with_solids,
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},
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grace_distance = 3.34, -- 1.5 active region + 1.64 height offset + 0.1 safety
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on_collide_with_entity = on_collide,
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on_collide_with_solid = function(self, pos, node)
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if mod_target and node.name == "mcl_target:target_off" then
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@ -46,9 +46,12 @@ function mcl_potions.register_splash(name, descr, color, def)
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local dir = placer:get_look_dir();
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local pos = placer:get_pos();
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
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obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
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obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
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local obj = vl_projectile.create(id.."_flying",{
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pos = vector.offset(pos, dir.x, dir.y + 1.64, dir.z),
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owner = placer,
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dir = dir,
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velocity = velocity,
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})
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local ent = obj:get_luaentity()
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ent._thrower = placer:get_player_name()
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ent._potency = item:get_meta():get_int("mcl_potions:potion_potent")
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@ -180,6 +183,7 @@ function mcl_potions.register_splash(name, descr, color, def)
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vl_projectile.collides_with_entities,
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vl_projectile.collides_with_solids,
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},
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grace_distance = 3.34, -- 1.5 active region + 1.64 height offset + 0.1 safety
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on_collide_with_solid = function(self, pos, node)
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splash_effects(self, pos, def, 4)
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@ -81,7 +81,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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mcl_bows.arrow_entity.on_activate(self, staticdata, dtime_s)
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self._arrow_item = arrow_item
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end
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minetest.register_entity("mcl_potions:"..name.."_arrow_entity", arrow_entity)
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vl_projectile.register("mcl_potions:"..name.."_arrow_entity", arrow_entity)
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if minetest.get_modpath("mcl_bows") then
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minetest.register_craft({
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@ -53,14 +53,16 @@ function mod.projectile_physics(obj, entity_def, v, a)
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-- Update projectile yaw to match velocity direction
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if v and le and not le._stuck then
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local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET
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local pitch = math.asin(vector.normalize(v).y)
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local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET + (entity_def._vl_projectile.yaw_offset or 0)
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local pitch = math.asin(vector.normalize(v).y) + (entity_def._vl_projectile.pitch_offset or 0)
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obj:set_rotation(vector.new(0,yaw,pitch))
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end
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end
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function mod.update_projectile(self, dtime)
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if self._removed then return end
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local pos = self.object:get_pos()
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if not pos then return end
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-- Workaround for randomly occurring velocity change between projectile creation
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-- and the first time step
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@ -82,15 +84,14 @@ function mod.update_projectile(self, dtime)
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self.timer = (self.timer or 0) + dtime
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local maximum_flight_time = entity_vl_projectile.maximum_time or 300
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if (self.timer or 0) > maximum_flight_time then
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self.removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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-- Run behaviors
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local behaviors = entity_vl_projectile.behaviors or {}
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for i=1,#behaviors do
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if behaviors[i](self, dtime, entity_def, entity_vl_projectile) then
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if behaviors[i](self, dtime, entity_def, entity_vl_projectile) or self._removed then
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return
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end
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end
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@ -98,6 +99,9 @@ function mod.update_projectile(self, dtime)
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if not self._stuck then
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mod.projectile_physics(self.object, entity_def)
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end
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-- Update last position
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self._last_pos = pos
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end
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local function damage_particles(pos, is_critical)
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@ -155,10 +159,7 @@ local function handle_player_sticking(self, entity_def, projectile_def, entity)
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if self._in_player or self._blocked then return end
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if not projectile_def.sticks_in_players then return end
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minetest.after(150, function()
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self._removed = true
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self.object:remove()
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end)
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minetest.after(150, function() mcl_util.remove_entity(self) end)
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-- Handle blocking projectiles
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if mcl_shields.is_blocking(entity) then
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@ -256,15 +257,14 @@ function mod.replace_with_item_drop(self, pos, projectile_def)
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item = projectile_def.item
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end
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if self._collectable and not minetest.is_creative_enabled("") then
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if item and self._collectable and not minetest.is_creative_enabled("") then
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local item = minetest.add_item(pos, item)
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item:set_velocity(vector.zero())
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item:set_yaw(self.object:get_yaw())
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end
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mcl_burning.extinguish(self.object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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local function stuck_on_step(self, dtime, entity_def, projectile_def)
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@ -275,8 +275,7 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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self._stucktimer = (self._stucktimer or 0) + dtime
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if self._stucktimer > STUCK_TIMEOUT then
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mcl_burning.extinguish(self.object)
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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return true
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end
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@ -295,15 +294,22 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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end
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end
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-- Don't allow players to pick up arrows stuck in them or other players
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if self._in_player then return true end
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-- Pickup arrow if player is nearby (not in Creative Mode)
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if not self._collectable or self._removed then return end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for i = 1,#objects do
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obj = objects[i]
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local obj = objects[i]
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if obj:is_player() then
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if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then
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local arrow_item = self._arrow_item
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local player_name = obj:get_player_name()
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if not minetest.is_creative_enabled(player_name) then
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local arrow_item = self._itemstring or self._arrow_item
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if arrow_item and minetest.registered_items[arrow_item] and obj:get_inventory():room_for_item("main", arrow_item) then
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obj:get_inventory():add_item("main", arrow_item)
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self._picked_up = true
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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@ -311,13 +317,12 @@ local function stuck_on_step(self, dtime, entity_def, projectile_def)
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gain = 1.0,
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}, true)
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end
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mcl_util.remove_entity(self)
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return
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end
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return true
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end
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end
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end
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@ -334,13 +339,9 @@ end
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function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
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local pos = self.object:get_pos()
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if not pos then return end
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-- Don't try to do anything on first update
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if not self._last_pos then
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self._last_pos = pos
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return
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end
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if not self._last_pos then return end
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-- Check if the object can collide with this node
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local node = minetest.get_node(pos)
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@ -440,8 +441,7 @@ function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
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survive_collision = survive_collision(self, entity_def, projectile_def, "node", node, node_def)
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end
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if not survive_collision then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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-- Done with behaviors
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@ -458,21 +458,13 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
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allow_punching = allow_punching(self, entity_def, projectile_def, object)
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end
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if DEBUG then
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minetest.log("handle_entity_collision("..dump({
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self = self,
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allow_punching = allow_punching,
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entity_def = entity_def,
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object = object,
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object_id = mcl_util.get_entity_id(object),
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luaentity = object:get_luaentity(),
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})..")")
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end
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if not allow_punching then return end
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local object_lua = object:get_luaentity()
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-- Normally objects should be removed on collision with entities
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local survive_collision = projectile_def.survive_collision
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-- Apply damage
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-- Note: Damage blocking for shields is handled in mcl_shields with an mcl_damage modifier
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local do_damage = false
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@ -480,6 +472,7 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
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do_damage = true
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handle_player_sticking(self, entity_def, projectile_def, object)
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survive_collision = true
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elseif object_lua and (object_lua.is_mob or object_lua._hittable_by_projectile) then
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do_damage = true
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end
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@ -525,14 +518,12 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
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minetest.sound_play(sound[1], arg2, sound[3])
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end
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-- Normally objects should be removed on collision with entities
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local survive_collision = projectile_def.survive_collision
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-- Remove the projectile if it didn't survive
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if type(survive_collision) == "function" then
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survive_collision = survive_collision(self, entity_def, projectile_def, "entity", object)
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end
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if not survive_collision then
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self._removed = true
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self.object:remove()
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mcl_util.remove_entity(self)
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end
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return true
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