|
|
|
@ -9,9 +9,6 @@ local PATHFINDING_SEARCH_DISTANCE = 25 -- How big the square is that pathfinding
|
|
|
|
|
|
|
|
|
|
local PATHFINDING = "gowp"
|
|
|
|
|
|
|
|
|
|
local one_down = vector.new(0,-1,0)
|
|
|
|
|
local one_up = vector.new(0,1,0)
|
|
|
|
|
|
|
|
|
|
local plane_adjacents = {
|
|
|
|
|
vector.new(1,0,0),
|
|
|
|
|
vector.new(-1,0,0),
|
|
|
|
@ -69,38 +66,22 @@ end
|
|
|
|
|
-- an action, such as to open or close a door where we know that pos requires that action
|
|
|
|
|
local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
|
|
|
|
|
local wp_out = {}
|
|
|
|
|
|
|
|
|
|
-- TODO Just pass in door position and the index before is open, the index after is close
|
|
|
|
|
local current_door_index = -1
|
|
|
|
|
|
|
|
|
|
for i, cur_pos in pairs(wp_in) do
|
|
|
|
|
local action = nil
|
|
|
|
|
|
|
|
|
|
local cur_pos_to_add -- = vector.add(cur_pos, one_down)
|
|
|
|
|
if door_open_pos and vector.equals (cur_pos, door_open_pos) then
|
|
|
|
|
if door_open_pos and vector.equals(cur_pos, door_open_pos) then
|
|
|
|
|
mcl_log ("Door open match")
|
|
|
|
|
action = {type = "door", action = "open", target = cur_door_pos}
|
|
|
|
|
cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
|
|
|
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
|
|
|
|
|
mcl_log ("Door close match")
|
|
|
|
|
action = {type = "door", action = "close", target = cur_door_pos}
|
|
|
|
|
cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
|
|
|
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
|
|
|
|
|
mcl_log("Current door pos")
|
|
|
|
|
action = {type = "door", action = "open", target = cur_door_pos}
|
|
|
|
|
cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
|
|
|
else
|
|
|
|
|
cur_pos_to_add = cur_pos
|
|
|
|
|
--mcl_log ("Pos doesn't match")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if visualize then
|
|
|
|
|
core.add_particle({pos = cur_pos_to_add, expirationtime=5+i/4, size=3+2/i, velocity=vector.new(0,-0.01,0),
|
|
|
|
|
texture="mcl_copper_anti_oxidation_particle.png"}) -- white stars
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
wp_out[i] = {}
|
|
|
|
|
wp_out[i]["pos"] = cur_pos_to_add
|
|
|
|
|
wp_out[i]["pos"] = cur_pos
|
|
|
|
|
wp_out[i]["failed_attempts"] = 0
|
|
|
|
|
wp_out[i]["action"] = action
|
|
|
|
|
|
|
|
|
@ -130,77 +111,66 @@ end
|
|
|
|
|
|
|
|
|
|
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
|
|
|
|
|
local function calculate_path_through_door (p, cur_door_pos, t)
|
|
|
|
|
if not cur_door_pos then return end
|
|
|
|
|
if t then
|
|
|
|
|
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
|
|
|
|
|
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. " through " .. minetest.pos_to_string(cur_door_pos) .. ", to target: " .. minetest.pos_to_string(t))
|
|
|
|
|
else
|
|
|
|
|
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p))
|
|
|
|
|
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. " through " .. minetest.pos_to_string(cur_door_pos))
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local enriched_path = nil
|
|
|
|
|
local wp, prospective_wp
|
|
|
|
|
for _,v in pairs(plane_adjacents) do
|
|
|
|
|
local pos_closest_to_door = vector.add(cur_door_pos,v)
|
|
|
|
|
local n = minetest.get_node(pos_closest_to_door)
|
|
|
|
|
if not n.walkable then
|
|
|
|
|
mcl_log("We have open space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
|
|
|
|
|
|
|
|
|
|
local pos_closest_to_door = nil
|
|
|
|
|
local other_side_of_door = nil
|
|
|
|
|
local prospective_wp = minetest.find_path(p, pos_closest_to_door, PATHFINDING_SEARCH_DISTANCE, 1, 4)
|
|
|
|
|
|
|
|
|
|
if cur_door_pos then
|
|
|
|
|
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
|
|
|
|
|
if prospective_wp then
|
|
|
|
|
local other_side_of_door = vector.add(cur_door_pos,-v)
|
|
|
|
|
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
|
|
|
|
|
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
|
|
|
|
|
|
|
|
|
|
for _,v in pairs(plane_adjacents) do
|
|
|
|
|
pos_closest_to_door = vector.add(cur_door_pos,v)
|
|
|
|
|
other_side_of_door = vector.add(cur_door_pos,-v)
|
|
|
|
|
table.insert(prospective_wp, cur_door_pos)
|
|
|
|
|
|
|
|
|
|
local n = minetest.get_node(pos_closest_to_door)
|
|
|
|
|
if t then
|
|
|
|
|
mcl_log("We have t, lets go from door to target")
|
|
|
|
|
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door, t, PATHFINDING_SEARCH_DISTANCE, 1, 4)
|
|
|
|
|
|
|
|
|
|
if n.name == "air" then
|
|
|
|
|
mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
|
|
|
|
|
|
|
|
|
|
prospective_wp = minetest.find_path(p, pos_closest_to_door, PATHFINDING_SEARCH_DISTANCE, 1, 4)
|
|
|
|
|
|
|
|
|
|
if prospective_wp then
|
|
|
|
|
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
|
|
|
|
|
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
|
|
|
|
|
|
|
|
|
|
table.insert(prospective_wp, cur_door_pos)
|
|
|
|
|
|
|
|
|
|
if t then
|
|
|
|
|
mcl_log("We have t, lets go from door to target")
|
|
|
|
|
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door, t, PATHFINDING_SEARCH_DISTANCE, 1, 4)
|
|
|
|
|
|
|
|
|
|
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
|
|
|
|
|
append_paths (prospective_wp, wp_otherside_door_to_target)
|
|
|
|
|
|
|
|
|
|
wp = prospective_wp
|
|
|
|
|
mcl_log("We have a path from outside door to target")
|
|
|
|
|
else
|
|
|
|
|
mcl_log("We cannot path from outside door to target")
|
|
|
|
|
end
|
|
|
|
|
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
|
|
|
|
|
append_paths (prospective_wp, wp_otherside_door_to_target)
|
|
|
|
|
mcl_log("We have a path from outside door to target")
|
|
|
|
|
return generate_enriched_path(prospective_wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
|
|
|
|
|
else
|
|
|
|
|
mcl_log("No t, just add other side of door")
|
|
|
|
|
table.insert(prospective_wp, other_side_of_door)
|
|
|
|
|
wp = prospective_wp
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if wp then
|
|
|
|
|
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
|
|
|
|
|
break
|
|
|
|
|
mcl_log("We cannot path from outside door to target")
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
mcl_log("Cannot path to this air block next to door.")
|
|
|
|
|
mcl_log("No t, just add other side of door")
|
|
|
|
|
table.insert(prospective_wp, other_side_of_door)
|
|
|
|
|
return generate_enriched_path(prospective_wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
mcl_log("Cannot path to this air block next to door.")
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
mcl_log("No door found")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if wp and not enriched_path then
|
|
|
|
|
mcl_log("Wp but not enriched")
|
|
|
|
|
enriched_path = generate_enriched_path(wp)
|
|
|
|
|
end
|
|
|
|
|
return enriched_path
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- we treat ignore as solid, as we cannot path there
|
|
|
|
|
local function is_solid(pos)
|
|
|
|
|
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
|
|
|
return (not ndef) or ndef.walkable
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function find_open_node(pos, radius)
|
|
|
|
|
local r = vector.round(pos)
|
|
|
|
|
if not is_solid(r) then return r end
|
|
|
|
|
local above = vector.offset(r, 0, 1, 0)
|
|
|
|
|
if not is_solid(above) then return above, true end -- additional return: drop last
|
|
|
|
|
local n = minetest.find_node_near(pos, radius or 1, {"air"})
|
|
|
|
|
if n then return n end
|
|
|
|
|
return nil
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function mob_class:gopath(target, callback_arrived, prioritised)
|
|
|
|
|
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
|
|
|
|
@ -210,8 +180,19 @@ function mob_class:gopath(target, callback_arrived, prioritised)
|
|
|
|
|
|
|
|
|
|
self.order = nil
|
|
|
|
|
|
|
|
|
|
local p = vector.round(self.object:get_pos())
|
|
|
|
|
local t = vector.round(vector.offset(target,0,1,0))
|
|
|
|
|
-- maybe feet are buried in solid?
|
|
|
|
|
local start = self.object:get_pos()
|
|
|
|
|
local p = find_open_node(start, 1)
|
|
|
|
|
if not p then -- buried?
|
|
|
|
|
minetest.log("action", "Cannot path from "..minetest.pos_to_string(start).." because it is solid. Nodetype: "..minetest.get_node(start).name)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
-- target might be a job-site that is solid
|
|
|
|
|
local t, drop_last_wp = find_open_node(target, 1)
|
|
|
|
|
if not t then
|
|
|
|
|
minetest.log("action", "Cannot path to "..minetest.pos_to_string(target).." because it is solid. Nodetype: "..minetest.get_node(target).name)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--Check direct route
|
|
|
|
|
local wp = minetest.find_path(p, t, PATHFINDING_SEARCH_DISTANCE, 1, 4)
|
|
|
|
@ -219,11 +200,15 @@ function mob_class:gopath(target, callback_arrived, prioritised)
|
|
|
|
|
if not wp then
|
|
|
|
|
mcl_log("### No direct path. Path through door closest to target.")
|
|
|
|
|
local door_near_target = minetest.find_node_near(target, 16, {"group:door"})
|
|
|
|
|
local below = door_near_target and vector.offset(door_near_target, 0, -1, 0)
|
|
|
|
|
if below and minetest.get_item_group(minetest.get_node(below), "door") > 0 then door_near_target = below end
|
|
|
|
|
wp = calculate_path_through_door(p, door_near_target, t)
|
|
|
|
|
|
|
|
|
|
if not wp then
|
|
|
|
|
mcl_log("### No path though door closest to target. Try door closest to origin.")
|
|
|
|
|
local door_closest = minetest.find_node_near(p, 16, {"group:door"})
|
|
|
|
|
local below = door_closest and vector.offset(door_closest, 0, -1, 0)
|
|
|
|
|
if below and minetest.get_item_group(minetest.get_node(below), "door") > 0 then door_closest = below end
|
|
|
|
|
wp = calculate_path_through_door(p, door_closest, t)
|
|
|
|
|
|
|
|
|
|
-- Path through 2 doors
|
|
|
|
@ -269,7 +254,72 @@ function mob_class:gopath(target, callback_arrived, prioritised)
|
|
|
|
|
-- If cannot path, don't immediately try again
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- todo: we would also need to avoid overhangs, but minetest.find_path cannot help us there
|
|
|
|
|
-- we really need a better pathfinder overall.
|
|
|
|
|
|
|
|
|
|
-- try to find a way around fences and walls. This is very barebones, but at least it should
|
|
|
|
|
-- help path around very simple fences *IF* there is a detour that does not require jumping or gates.
|
|
|
|
|
if wp and #wp > 0 then
|
|
|
|
|
local i = 1
|
|
|
|
|
while i < #wp do
|
|
|
|
|
-- fence or wall underneath?
|
|
|
|
|
local bdef = minetest.registered_nodes[minetest.get_node(vector.offset(wp[i].pos, 0, -1, 0)).name]
|
|
|
|
|
if not bdef then minetest.log("warning", "There must not be unknown nodes on path") end
|
|
|
|
|
-- carpets are fine
|
|
|
|
|
if bdef and (bdef.groups.carpet or 0) > 0 then
|
|
|
|
|
wp[i].pos = vector.offset(wp[i].pos, 0, -1, 0)
|
|
|
|
|
-- target bottom of door
|
|
|
|
|
elseif bdef and (bdef.groups.door or 0) > 0 then
|
|
|
|
|
wp[i].pos = vector.offset(wp[i].pos, 0, -1, 0)
|
|
|
|
|
-- not walkable?
|
|
|
|
|
elseif bdef and not bdef.walkable then
|
|
|
|
|
wp[i].pos = vector.offset(wp[i].pos, 0, -1, 0)
|
|
|
|
|
i = i - 1
|
|
|
|
|
-- plan opening fence gates
|
|
|
|
|
elseif bdef and (bdef.groups.fence_gate or 0) > 0 then
|
|
|
|
|
wp[i].pos = vector.offset(wp[i].pos, 0, -1, 0)
|
|
|
|
|
wp[math.max(1,i-1)].action = {type = "door", action = "open", target = wp[i].pos}
|
|
|
|
|
if i+1 < #wp then
|
|
|
|
|
wp[i+1].action = {type = "door", action = "close", target = wp[i].pos}
|
|
|
|
|
end
|
|
|
|
|
-- do not jump on fences and walls, but try to walk around
|
|
|
|
|
elseif bdef and i > 1 and ((bdef.groups.fence or 0) > 0 or (bdef.groups.wall or 0) > 0) and wp[i].pos.y > wp[i-1].pos.y then
|
|
|
|
|
-- find end of wall(s)
|
|
|
|
|
local j = i + 1
|
|
|
|
|
while j <= #wp do
|
|
|
|
|
local below = vector.offset(wp[j].pos, 0, -1, 0)
|
|
|
|
|
local bdef = minetest.registered_nodes[minetest.get_node(below).name]
|
|
|
|
|
if not bdef or ((bdef.groups.fence or 0) == 0 and (bdef.groups.wall or 0) == 0) then
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
j = j + 1
|
|
|
|
|
end
|
|
|
|
|
minetest.log("warning", bdef.name .. " at "..tostring(i).." end at "..(j <= #wp and tostring(j) or "nil"))
|
|
|
|
|
if j <= #wp and wp[i-1].pos.y == wp[j].pos.y then
|
|
|
|
|
local swp = minetest.find_path(wp[i-1].pos, wp[j].pos, PATHFINDING_SEARCH_DISTANCE, 0, 0)
|
|
|
|
|
-- TODO: if we do not find a path here, consider pathing through a fence gate!
|
|
|
|
|
if swp and #swp > 0 then
|
|
|
|
|
for k = j-1,i,-1 do table.remove(wp, k) end
|
|
|
|
|
for k = 2, #swp-1 do table.insert(wp, i-2+k, {pos = swp[k], failed_attempts = 0}) end
|
|
|
|
|
minetest.log("warning", "Monkey patch pathfinding around "..bdef.name.." successful.")
|
|
|
|
|
i = i + #swp - 4
|
|
|
|
|
else
|
|
|
|
|
minetest.log("warning", "Monkey patch pathfinding around "..bdef.name.." failed.")
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
i = i + 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if wp and drop_last_wp and vector.equals(wp[#wp], t) then table.remove(wp, #wp) end
|
|
|
|
|
if wp and #wp > 0 then
|
|
|
|
|
if visualize then
|
|
|
|
|
for i = 1,#wp do
|
|
|
|
|
core.add_particle({pos = wp[i].pos, expirationtime=3+i/3, size=3+2/i, velocity=vector.new(0,-0.02,0),
|
|
|
|
|
texture="mcl_copper_anti_oxidation_particle.png"}) -- white stars
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--output_table(wp)
|
|
|
|
|
self._target = t
|
|
|
|
|
self.callback_arrived = callback_arrived
|
|
|
|
@ -308,11 +358,21 @@ function mob_class:interact_with_door(action, target)
|
|
|
|
|
if closed and action == "open" and def.on_rightclick then
|
|
|
|
|
mcl_log("Open door")
|
|
|
|
|
def.on_rightclick(target,n,self)
|
|
|
|
|
end
|
|
|
|
|
if not closed and action == "close" and def.on_rightclick then
|
|
|
|
|
elseif not closed and action == "close" and def.on_rightclick then
|
|
|
|
|
mcl_log("Close door")
|
|
|
|
|
def.on_rightclick(target,n,self)
|
|
|
|
|
end
|
|
|
|
|
elseif n.name:find("_gate") then
|
|
|
|
|
local def = minetest.registered_nodes[n.name]
|
|
|
|
|
local meta = minetest.get_meta(target)
|
|
|
|
|
local closed = meta:get_int("state") == 0
|
|
|
|
|
if closed and action == "open" and def.on_rightclick then
|
|
|
|
|
mcl_log("Open gate")
|
|
|
|
|
def.on_rightclick(target,n,self)
|
|
|
|
|
elseif not closed and action == "close" and def.on_rightclick then
|
|
|
|
|
mcl_log("Close gate")
|
|
|
|
|
def.on_rightclick(target,n,self)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
mcl_log("Not door")
|
|
|
|
|
end
|
|
|
|
@ -400,14 +460,15 @@ function mob_class:check_gowp(dtime)
|
|
|
|
|
local failed_attempts = self.current_target["failed_attempts"]
|
|
|
|
|
mcl_log("There after " .. failed_attempts .. " failed attempts. current target:".. minetest.pos_to_string(self.current_target.pos) .. ". Distance: " .. distance_to_current_target)
|
|
|
|
|
|
|
|
|
|
local hurry = (self.order == "sleep" or #self.waypoints > 15) and self.run_velocity or self.walk_velocity
|
|
|
|
|
self.current_target = table.remove(self.waypoints, 1)
|
|
|
|
|
-- use smoothing -- TODO: check for blockers before cutting corners?
|
|
|
|
|
if #self.waypoints > 0 and not self.current_target["action"] then
|
|
|
|
|
local curwp, nextwp = self.current_target.pos, self.waypoints[1].pos
|
|
|
|
|
self:go_to_pos(vector.new(curwp.x*0.7+nextwp.x*0.3,curwp.y,curwp.z*0.7+nextwp.z*0.3))
|
|
|
|
|
self:go_to_pos(vector.new(curwp.x*0.7+nextwp.x*0.3,curwp.y,curwp.z*0.7+nextwp.z*0.3), hurry)
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
self:go_to_pos(self.current_target.pos)
|
|
|
|
|
self:go_to_pos(self.current_target.pos, hurry)
|
|
|
|
|
--if self.current_target["action"] then self:set_velocity(self.walk_velocity * 0.5) end
|
|
|
|
|
return
|
|
|
|
|
elseif self.current_target and self.current_target.pos then
|
|
|
|
|