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2 Commits

Author SHA1 Message Date
kno10 ca2912a0cb Tweaks 2024-11-16 13:58:11 +01:00
kno10 173e17e37c adjust fox jump height to new scale 2024-11-12 13:15:47 +01:00
3 changed files with 29 additions and 43 deletions

View File

@ -2,8 +2,8 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
--local validate_vector = mcl_util.validate_vector
local MAX_DTIME = 0.25 -- todo: make user configurable?
local ACCELERATION_MIX = 1.0 -- how much of acceleration to handle in Lua instead of MTE todo: make user configurable
local MAX_DTIME = 0.5 -- todo: make user configurable?
local ACCELERATION_MIX = 0.2 -- how much of acceleration to handle in Lua instead of MTE todo: make user configurable
local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3
local DEATH_DELAY = 0.5
@ -49,9 +49,7 @@ function mob_class:update_standing(pos, moveresult)
local temp_pos = vector.offset(pos, 0, self.collisionbox[2] + 0.5, 0) -- foot level
self.collides = moveresult and moveresult.collides
self.standing_in = minetest.registered_nodes[minetest.get_node(temp_pos).name] or NODE_IGNORE
temp_pos.y = temp_pos.y - 1.5 -- below
self.standing_on_node = minetest.get_node(temp_pos) -- to allow access to param2 in, e.g., stalker
self.standing_on = self.standing_on_node and minetest.registered_nodes[self.standing_on_node.name] or NODE_IGNORE
temp_pos.y = temp_pos.y - 1 -- below
-- sometimes, we may be colliding with a node *not* below us, effectively standing on it instead (e.g., a corner)
if not self.standing_on.walkable and moveresult and moveresult.collisions then
-- to inspect: minetest.log("action", dump(moveresult):gsub(" *\n\\s*",""))
@ -59,10 +57,14 @@ function mob_class:update_standing(pos, moveresult)
if c.axis == "y" and c.type == "node" and c.old_velocity.y < 0 then
self.standing_on_node = minetest.get_node(c.node_pos)
self.standing_on = minetest.registered_nodes[self.standing_on_node.name]
break
goto standing_on_updated
end
end
end
-- fallback
self.standing_on_node = minetest.get_node(temp_pos) -- to allow access to param2 in, e.g., stalker
self.standing_on = self.standing_on_node and minetest.registered_nodes[self.standing_on_node.name] or NODE_IGNORE
::standing_on_updated::
-- approximate height of head over ground:
self.standing_height = pos.y - math.floor(temp_pos.y + 0.5) - 0.5 + self.head_eye_height * 0.9
temp_pos.y = temp_pos.y + 2 -- at +1 = above

View File

@ -35,7 +35,7 @@ local fox = {
makes_footstep_sound = true,
head_swivel = "Bone.001",
head_yaw = "z",
head_eye_height = 0.5,
head_eye_height = 0.3,
head_bone_position = vector.new( 0, 0.5, 0 ), -- for minetest <5.8
curiosity = 5,
sounds = {
@ -84,7 +84,7 @@ local fox = {
--die_start = 0, die_end = 0, die_speed = 0,--die_loop = 0,
},
jump = true,
jump_height = 4, -- TODO: when attacking, allow to jump higher
jump_height = 1.3, -- TODO: when attacking, allow to jump higher
attacks_monsters = true,
attack_animals = true,
specific_attack = {

View File

@ -3,33 +3,23 @@
local S = minetest.get_translator("mobs_mc")
-- foliage and grass palettes, loaded from mcl_maps
local palettes = {}
local colors = {}
local function load_json_file(name)
local file = assert(io.open(name, "r"))
local data = minetest.parse_json(file:read("*all"))
file:close()
return data
end
local mapmodpath = minetest.get_modpath("mcl_maps")
if mapmodpath then
for k,v in pairs(load_json_file(mapmodpath .. "/palettes_grass.json")) do
palettes[k] = v
end
for k,v in pairs(load_json_file(mapmodpath .. "/palettes_foliage.json")) do
palettes[k] = v
end
for k,v in pairs(load_json_file(mapmodpath .. "/palettes_water.json")) do
palettes[k] = v
local file = assert(io.open(mapmodpath .. "/colors.json", "r"))
local data = minetest.parse_json(file:read("*all"))
file:close()
for k,v in pairs(data) do
colors[k] = v
end
end
local function get_texture(self, prev)
local standing_on = minetest.registered_nodes[self.standing_on]
-- TODO: we do not have access to param2 here (color palette index) yet
local standing_on = self.standing_on
local texture
local texture_suff = ""
local tex_mod = ""
if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
local tiles = standing_on.tiles
if tiles then
@ -37,17 +27,14 @@ local function get_texture(self, prev)
local color
if type(tile) == "table" then
texture = tile.name or tile.image
if tile.color then
color = minetest.colorspec_to_colorstring(tile.color)
end
color = tile.color and minetest.colorspec_to_colorstring(tile.color)
elseif type(tile) == "string" then
texture = tile
end
if not color then
color = minetest.colorspec_to_colorstring(standing_on.color)
end
-- handle param2
if standing_on.palette and self.standing_on_node then
color = color or minetest.colorspec_to_colorstring(standing_on.color)
-- get colors from mcl_maps data where possible, including param2
local cols = colors[standing_on.name]
if cols and type(cols[1]) == "table" and self.standing_on_node then
local param2
if standing_on.paramtype2 == "color" then
param2 = self.standing_on_node.param2
@ -60,16 +47,13 @@ local function get_texture(self, prev)
elseif standing_on.paramtype2 == "colordegrotate" then
param2 = math.floor(self.standing_on_node.param2 / 8)
end
local palette = palettes[standing_on.palette]
local oldcol = color
if param2 and palette then
local c = palette[param2 + 1]
if c then color = minetest.rgba(c[1], c[2], c[3], c[4]) end
end
color = cols[param2 + 1] or color
end
if color then
texture_suff = "^[multiply:" .. color .. "^[contrast:20:10" --"^[hsl:0:0:20"
if type(color) == "table" then color = minetest.rgba(color[1], color[2], color[3], color[4]) end
tex_mod = "^[multiply:" .. color
end
tex_mod = tex_mod .. "^[hsl:0:20:20"
end
end
if not texture or texture == "" then
@ -78,10 +62,10 @@ local function get_texture(self, prev)
return prev
end
texture = "vl_stalker_default.png"
if texture_suff then texture = texture .. texture_suff end
if tex_mod then texture = texture .. tex_mod end
else
texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. tex_mod .. ")"
end
if self.attack then
texture = texture .. "^vl_mobs_stalker_overlay_angry.png"