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2 Commits
3c36131cd9
...
e8944f202c
Author | SHA1 | Date |
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kno10 | e8944f202c | |
kno10 | dfeffc8522 |
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@ -220,16 +220,16 @@ local function sort_decorations()
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for _, key in ipairs(keys) do
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local def = map[key]
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if def.name and minetest.get_decoration_id(def.name) then
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minetest.log("warning", "Decoration ID not unique: "..def.name)
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minetest.log("warning", "Decoration ID not unique: "..tostring(def.name or key))
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end
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local deco_id = minetest.register_decoration(def)
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if not deco_id then
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error("Failed to register decoration "..tostring(def.name).." - name not unique?")
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error("Failed to register decoration "..tostring(def.name or key).." - name not unique or schematic not found?")
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end
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if def.name then
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deco_id = minetest.get_decoration_id(def.name)
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if not deco_id then
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error("Failed to register decoration "..tostring(def.name).." - name not unique?")
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error("Failed to register decoration "..tostring(def.name or key).." - name not unique?")
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end
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if def.gen_callback then
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minetest.set_gen_notify({decoration = true}, {deco_id})
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@ -31,8 +31,6 @@ dofile(modpath.."/desert_temple.lua")
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dofile(modpath.."/desert_well.lua")
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dofile(modpath.."/end_city.lua")
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dofile(modpath.."/end_spawn.lua")
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dofile(modpath.."/fossil.lua")
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dofile(modpath.."/geode.lua")
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dofile(modpath.."/igloo.lua")
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dofile(modpath.."/jungle_temple.lua")
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dofile(modpath.."/ocean_ruins.lua")
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@ -43,24 +41,3 @@ dofile(modpath.."/shipwrecks.lua")
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dofile(modpath.."/witch_hut.lua")
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dofile(modpath.."/woodland_mansion.lua")
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vl_structures.register_structure("boulder",{
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-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
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filenames = {
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-- small boulder 3x as likely
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder.mts",
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},
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})
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vl_structures.register_structure("ice_spike_small",{
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-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
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filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" },
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})
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vl_structures.register_structure("ice_spike_large",{
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-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
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filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" },
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})
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@ -80,7 +80,7 @@ local cold = {
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y_max = water_level - 6,
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y_offset = -1,
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flags = "place_center_x, place_center_z, force_placement",
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prepare = { foundation = -2, clear = false, mode="water" },
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prepare = { foundation = -2, clear = false, surface = "water" },
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filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts",
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@ -82,7 +82,7 @@ vl_structures.register_structure("ocean_temple",{
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},
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flags = "force_placement",
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force_placement = true,
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prepare = { tolerance = 8, clear = false, foundation = 3, mode="water" },
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prepare = { tolerance = 8, clear = false, foundation = 3, surface = "water" },
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biomes = ocean_biomes,
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y_max = water_level-4,
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y_min = mcl_vars.mg_overworld_min,
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@ -77,7 +77,7 @@ vl_structures.register_structure("shipwreck",{
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y_max = water_level-5,
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y_offset = function(pr) return pr:next(-3,-1) end,
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flags = "place_center_x, place_center_z, force_placement",
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prepare = { tolerance = -1, clear = false, foundation = false, mode = "water" },
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prepare = { tolerance = 99, clear = false, foundation = false, surface = "water", mode = "min" },
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filenames = {
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--schematics by chmodsayshello
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modpath.."/schematics/mcl_structures_shipwreck_full_damaged.mts",
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@ -6,31 +6,28 @@ local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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if c then
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if not c then return end
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
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local witch
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if not peaceful then
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witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
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local witchobj = not peaceful and minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch")
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if witchobj then
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local witch = witchobj:get_luaentity()
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witch._home = c
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witch.can_despawn = false
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end
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local catobject = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat")
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if catobject and catobject:get_pos() then
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local cat=catobject:get_luaentity()
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local catobj = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat")
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if catobj then
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local cat=catobj:get_luaentity()
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cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat.owner = "!witch!" --so it's not claimable by player
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cat._home = c
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cat.can_despawn = false
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end
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return
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end
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end
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local function hut_placement_callback(pos,def,pr,p1,p2)
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-- p1.y is the bottom slice only, not a typo, we look for the hut legs
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local legs = minetest.find_nodes_in_area(p1,vector.new(p2.x,p1.y,p2.z), "mcl_core:tree")
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local tree = {}
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-- TODO: port leg generation to VoxelManip?
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for _,leg in pairs(legs) do
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while true do
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local name = minetest.get_node(vector.offset(leg,0,-1,0)).name
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@ -51,7 +48,7 @@ vl_structures.register_structure("witch_hut",{
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num_spawn_by = 3,
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flags = "place_center_x, place_center_z, all_surfaces",
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chunk_probability = 8,
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prepare = { mode="under_air", tolerance=4, clear_bottom=3, padding=0, corners=1, foundation=false },
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prepare = { surface = "under_air", tolerance = 4, clear_bottom = 3, padding = 0, corners = 1, foundation = false },
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y_max = mcl_vars.mg_overworld_max,
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y_min = -5,
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y_offset = 0,
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@ -1,361 +0,0 @@
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local adjacents = {
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vector.new(1,0,0),
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vector.new(1,0,1),
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vector.new(1,0,-1),
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vector.new(-1,0,0),
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vector.new(-1,0,1),
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vector.new(-1,0,-1),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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vector.new(0,-1,0)
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}
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local function airtower(pos,tbl,h)
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for i=1,h do
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table.insert(tbl,vector.offset(pos,0,i,0))
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end
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end
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local function makelake(pos,size,liquid,placein,border,pr,noair)
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local p1, p2 = vector.offset(pos,-size,-1,-size), vector.offset(pos,size,-1,size)
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local e1, e2 = vector.offset(pos,-size,-2,-size), vector.offset(pos,size,15,size)
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minetest.emerge_area(e1, e2, function(_, _, calls_remaining)
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if calls_remaining ~= 0 then return end
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local nn = minetest.find_nodes_in_area(p1,p2,placein)
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if not nn[1] then return end
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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local y = pos.y - 1
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local lq, air = {}, {}
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local r = pr:next(1,#nn)
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for i=1,r do
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airtower(nn[i],air,20)
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table.insert(lq,nn[i])
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end
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minetest.bulk_swap_node(lq,{name=liquid})
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minetest.bulk_swap_node(air,{name="air"})
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air = {}
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local br = {}
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for k,v in pairs(lq) do
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for kk,vv in pairs(adjacents) do
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local pp = vector.add(v,vv)
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local an = minetest.get_node(pp)
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if not border then
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if minetest.get_item_group(an.name,"solid") > 0 then
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border = an.name
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elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then
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border = minetest.get_node_or_nil(nn[1]).name
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else
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border = "mcl_core:stone"
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end
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if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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end
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if not noair and an.name ~= liquid then
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table.insert(br,pp)
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--[[ no need to have air above border:
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local un = minetest.get_node(vector.offset(pp,0,1,0))
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if un.name ~= liquid then
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airtower(pp,air,20)
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end]]--
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end
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end
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end
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minetest.bulk_swap_node(br,{name=border})
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minetest.bulk_swap_node(air,{name="air"})
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return true
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end)
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return true
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end
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local mushrooms = {"mcl_mushrooms:mushroom_brown","mcl_mushrooms:mushroom_red"}
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local function place_fallen_tree(pos,def,pr)
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local tree = minetest.find_node_near(pos,15,{"group:tree"})
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if not tree then return end
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tree = minetest.get_node(tree).name
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local minlen, maxlen = 3, 9
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local vrate, mrate = 120, 160
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local len = pr:next(minlen,maxlen)
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local dir = pr:next(0,3)
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local dx, dy, dz, param2, w1, w2
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if dir == 0 then
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dx, dy, dz, param2, w1, w2 = 1, 0, 0, 12, 5, 4
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elseif dir == 1 then
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dx, dy, dz, param2, w1, w2 = -1, 0, 0, 12, 4, 5
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elseif dir == 2 then
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dx, dy, dz, param2, w1, w2 = 0, 0, 1, 6, 3, 2
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else -- if dir == 3 then
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dx, dy, dz, param2, w1, w2 = 0, 0, -1, 6, 2, 3
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end
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-- TODO: port this to voxel manipulators
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-- ensure we have room for the tree
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local minsupport, maxsupport = 99, 1
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for i = 1,len do
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-- check below
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local n = minetest.get_node(vector.offset(pos, dx * i, -1, dz * i)).name
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local nd = minetest.registered_nodes[n]
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if n ~= "air" and nd.groups and nd.groups.solid and i > 2 then
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if i < minsupport then minsupport = i end
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maxsupport = i
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end
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-- check space
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local n = minetest.get_node(vector.offset(pos, dx * i, 0, dz * i)).name
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local nd = minetest.registered_nodes[n]
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if n ~= "air" and nd.groups and not nd.groups.plant then
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if i < minlen or pr:next(1,maxsupport) == 1 then return end
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len = i
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break
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end
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end
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if maxsupport - minsupport < minlen then return end
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len = math.min(len, maxsupport - 1)
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if len < minlen then return end
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-- place the tree
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minetest.swap_node(pos, {name = tree, param2 = 0})
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-- some are hollow:
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if vl_hollow_logs.logs and pr:next(1,20) == 1 then
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local nam = string.sub(tree, string.find(tree, ":") + 1)
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nam = "vl_hollow_logs:"..nam.."_hollow"
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if minetest.registered_nodes[nam] then tree = nam end
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end
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for i = 2,len do
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minetest.swap_node(vector.offset(pos, dx * i, 0, dz * i), {name = tree, param2 = param2})
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if pr:next(0,255) < vrate then
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local side = vector.offset(pos, dx * i + dz, 0, dz * i + dx)
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local n = minetest.get_node(side).name
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if n == "air" then
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minetest.swap_node(side, {name="mcl_core:vine", param2=w1})
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end
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end
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if pr:next(0,255) < vrate then
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local side = vector.offset(pos, dx * i - dz, 0, dz * i - dx)
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local n = minetest.get_node(side).name
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if n == "air" then
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minetest.swap_node(side, {name="mcl_core:vine", param2=w2})
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end
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end
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if pr:next(0,255) < mrate then
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local top = vector.offset(pos, dx * i, 1, dz * i)
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local n = minetest.get_node(top).name
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if n == "air" then
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minetest.swap_node(top, {name = mushrooms[pr:next(1,#mushrooms)], param2 = 12})
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end
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end
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end
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end
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vl_structures.register_structure("fallen_tree",{
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priority = 1100, -- after regular trees
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place_on = {"group:grass_block"},
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terrain_feature = true,
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noise_params = {
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offset = 0.00018,
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scale = 0.01011,
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spread = {x = 250, y = 250, z = 250},
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seed = 24533,
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octaves = 3,
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persist = 0.66
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},
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = place_fallen_tree
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})
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vl_structures.register_structure("lavapool",{
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place_on = {"group:sand", "group:dirt", "group:stone"},
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.0000022,
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spread = {x = 250, y = 250, z = 250},
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seed = 78375213,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos, _, pr)
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return makelake(pos,5,"mcl_core:lava_source",{"group:material_stone", "group:sand", "group:dirt"},"mcl_core:stone",pr)
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end
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})
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vl_structures.register_structure("water_lake",{
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place_on = {"group:dirt","group:stone"},
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.000032,
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spread = {x = 250, y = 250, z = 250},
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seed = 756641353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos, _, pr)
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return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},"mcl_core:dirt_with_grass",pr)
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end
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})
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vl_structures.register_structure("water_lake_mangrove_swamp",{
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place_on = {"mcl_mud:mud"},
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biomes = { "MangroveSwamp" },
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.0032,
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spread = {x = 250, y = 250, z = 250},
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seed = 6343241353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos, _, pr)
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return makelake(pos,3,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block","mcl_mud:mud"},"mcl_mud:mud",pr,true)
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end
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})
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vl_structures.register_structure("basalt_column",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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terrain_feature = true,
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spawn_by = {"air"},
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.003,
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spread = {x = 250, y = 250, z = 250},
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seed = 72235213,
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octaves = 5,
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persist = 0.3,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max - 20,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos, _, pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5),vector.offset(pos,5,-1,5),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
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table.sort(nn,function(a, b)
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||||
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
|
||||
end)
|
||||
if #nn < 1 then return false end
|
||||
local basalt = {}
|
||||
local magma = {}
|
||||
for i=1,pr:next(1,#nn) do
|
||||
if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
|
||||
local dst=vector.distance(pos,nn[i])
|
||||
local r = pr:next(1,14)-dst
|
||||
for ii=0,r do
|
||||
if pr:next(1,25) == 1 then
|
||||
table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
|
||||
else
|
||||
table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_swap_node(magma,{name="mcl_nether:magma"})
|
||||
minetest.bulk_swap_node(basalt,{name="mcl_blackstone:basalt"})
|
||||
return true
|
||||
end
|
||||
})
|
||||
vl_structures.register_structure("basalt_pillar",{
|
||||
place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.001,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 7113,
|
||||
octaves = 5,
|
||||
persist = 0.1,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "all_floors",
|
||||
y_max = mcl_vars.mg_nether_max-40,
|
||||
y_min = mcl_vars.mg_lava_nether_max + 1,
|
||||
biomes = { "BasaltDelta" },
|
||||
place_func = function(pos, _, pr)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(pos,-2,-1,-2),vector.offset(pos,2,-1,2),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
|
||||
table.sort(nn,function(a, b)
|
||||
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
|
||||
end)
|
||||
if #nn < 1 then return false end
|
||||
local basalt = {}
|
||||
local magma = {}
|
||||
for i=1,pr:next(1,#nn) do
|
||||
if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
|
||||
local dst=vector.distance(pos,nn[i])
|
||||
for ii=0,pr:next(19,35)-dst do
|
||||
if pr:next(1,20) == 1 then
|
||||
table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
|
||||
else
|
||||
table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_swap_node(basalt,{name="mcl_blackstone:basalt"})
|
||||
minetest.bulk_swap_node(magma,{name="mcl_nether:magma"})
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
vl_structures.register_structure("lavadelta",{
|
||||
place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
|
||||
spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
|
||||
num_spawn_by = 2,
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.005,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 78375213,
|
||||
octaves = 5,
|
||||
persist = 0.1,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "all_floors",
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
y_min = mcl_vars.mg_lava_nether_max + 1,
|
||||
biomes = { "BasaltDelta" },
|
||||
place_func = function(pos, _, pr)
|
||||
local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-10,-1,-10),vector.offset(pos,10,-2,10),{"mcl_blackstone:basalt","mcl_blackstone:blackstone","mcl_nether:netherrack"})
|
||||
table.sort(nn,function(a, b)
|
||||
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
|
||||
end)
|
||||
if #nn < 1 then return false end
|
||||
local lava = {}
|
||||
for i=1,pr:next(1,#nn) do
|
||||
table.insert(lava,nn[i])
|
||||
end
|
||||
minetest.bulk_swap_node(lava,{name="mcl_nether:nether_lava_source"})
|
||||
local basalt = {}
|
||||
local magma = {}
|
||||
for _,v in pairs(lava) do
|
||||
for _,vv in pairs(adjacents) do
|
||||
local p = vector.add(v,vv)
|
||||
if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
|
||||
table.insert(basalt,p)
|
||||
|
||||
end
|
||||
end
|
||||
if math.random(3) == 1 then
|
||||
table.insert(magma,v)
|
||||
end
|
||||
end
|
||||
minetest.bulk_swap_node(basalt,{name="mcl_blackstone:basalt"})
|
||||
minetest.bulk_swap_node(magma,{name="mcl_nether:magma"})
|
||||
return true
|
||||
end
|
||||
})
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_terrain_features
|
||||
author = cora
|
||||
depends = mcl_init, mcl_structures
|
|
@ -0,0 +1,59 @@
|
|||
-- boulders, in MegaTaiga and MegaSpruceTaiga
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
-- Mossy cobblestone boulder (3x3)
|
||||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
|
||||
terrain_feature = true,
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.00015,
|
||||
scale = 0.001,
|
||||
spread = vector.new(300, 300, 300),
|
||||
seed = 775703,
|
||||
octaves = 4,
|
||||
persist = 0.63,
|
||||
},
|
||||
biomes = { "MegaTaiga", "MegaSpruceTaiga" },
|
||||
y_min = 1,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = modpath .. "/schematics/mcl_structures_boulder.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
-- Small mossy cobblestone boulder (2x2)
|
||||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
|
||||
terrain_feature = true,
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = 0.001,
|
||||
spread = vector.new(300, 300, 300),
|
||||
seed = 775704,
|
||||
octaves = 4,
|
||||
persist = 0.63,
|
||||
},
|
||||
biomes = { "MegaTaiga", "MegaSpruceTaiga" },
|
||||
y_min = 1,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = modpath .. "/schematics/mcl_structures_boulder_small.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
vl_structures.register_structure("boulder", {
|
||||
-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
|
||||
filenames = {
|
||||
-- small boulder 3x as likely
|
||||
modpath.."/schematics/mcl_structures_boulder_small.mts",
|
||||
modpath.."/schematics/mcl_structures_boulder_small.mts",
|
||||
modpath.."/schematics/mcl_structures_boulder_small.mts",
|
||||
modpath.."/schematics/mcl_structures_boulder.mts",
|
||||
},
|
||||
})
|
||||
|
|
@ -1,5 +1,7 @@
|
|||
-- TODO: use priorities, and move this to the module where coral blocks are defined?
|
||||
local mod_mcl_structures = minetest.get_modpath("mcl_structures")
|
||||
-- TODO: move this to the mcl_ocean module?
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local coral_min = vl_biomes.OCEAN_MIN
|
||||
local coral_max = -10
|
||||
local warm_oceans = table.copy(vl_biomes.by_water_temp.warm)
|
||||
|
@ -21,12 +23,13 @@ for _, c in ipairs({ "brain", "horn", "bubble", "tube", "fire" }) do
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"group:sand", "mcl_core:gravel", "mcl_mud:mud"},
|
||||
terrain_feature = true,
|
||||
sidelen = 80,
|
||||
noise_params = noise,
|
||||
biomes = warm_oceans,
|
||||
y_min = coral_min,
|
||||
y_max = coral_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_coral_" .. c .. "_1.mts",
|
||||
schematic = modpath .. "/schematics/mcl_structures_coral_" .. c .. "_1.mts",
|
||||
rotation = "random",
|
||||
flags = "all_floors,force_placement",
|
||||
spawn_by = "mcl_core:water_source",
|
||||
|
@ -36,12 +39,13 @@ for _, c in ipairs({ "brain", "horn", "bubble", "tube", "fire" }) do
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"group:sand", "mcl_core:gravel", "mcl_mud:mud"},
|
||||
terrain_feature = true,
|
||||
noise_params = noise,
|
||||
sidelen = 80,
|
||||
biomes = warm_oceans,
|
||||
y_min = coral_min,
|
||||
y_max = coral_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_coral_" .. c .. "_2.mts",
|
||||
schematic = modpath .. "/schematics/mcl_structures_coral_" .. c .. "_2.mts",
|
||||
rotation = "random",
|
||||
flags = "all_floors,force_placement",
|
||||
spawn_by = "mcl_core:water_source",
|
||||
|
@ -52,6 +56,7 @@ for _, c in ipairs({ "brain", "horn", "bubble", "tube", "fire" }) do
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"mcl_ocean:" .. c .. "_coral_block"},
|
||||
terrain_feature = true,
|
||||
sidelen = 16,
|
||||
fill_ratio = 3,
|
||||
y_min = coral_min,
|
||||
|
@ -69,6 +74,7 @@ end
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"group:sand", "mcl_core:gravel", "mcl_mud:mud"},
|
||||
terrain_feature = true,
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.0085,
|
||||
|
@ -93,6 +99,7 @@ mcl_mapgen_core.register_decoration({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"mcl_ocean:dead_brain_coral_block"},
|
||||
terrain_feature = true,
|
||||
sidelen = 16,
|
||||
fill_ratio = 3,
|
||||
y_min = coral_min,
|
||||
|
@ -107,6 +114,7 @@ mcl_mapgen_core.register_decoration({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"mcl_ocean:dead_brain_coral_block"},
|
||||
terrain_feature = true,
|
||||
sidelen = 16,
|
||||
fill_ratio = 3,
|
||||
y_min = coral_min,
|
||||
|
@ -121,6 +129,7 @@ mcl_mapgen_core.register_decoration({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"mcl_ocean:dead_brain_coral_block"},
|
||||
terrain_feature = true,
|
||||
sidelen = 16,
|
||||
fill_ratio = 2,
|
||||
y_min = coral_min,
|
||||
|
@ -135,6 +144,7 @@ mcl_mapgen_core.register_decoration({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"mcl_ocean:dead_brain_coral_block"},
|
||||
terrain_feature = true,
|
||||
sidelen = 16,
|
||||
fill_ratio = 2,
|
||||
y_min = coral_min,
|
||||
|
@ -150,12 +160,13 @@ mcl_mapgen_core.register_decoration({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"group:sand", "mcl_core:gravel"},
|
||||
terrain_feature = true,
|
||||
fill_ratio = 0.0001,
|
||||
sidelen = 80,
|
||||
biomes = warm_oceans,
|
||||
y_min = coral_min,
|
||||
y_max = coral_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/coral_cora.mts",
|
||||
schematic = modpath .. "/schematics/coral_cora.mts",
|
||||
rotation = "random",
|
||||
flags = "all_floors,force_placement",
|
||||
spawn_by = "mcl_core:water_source",
|
||||
|
|
|
@ -0,0 +1,100 @@
|
|||
-- TODO: allow longer logs in MegaTaiga?
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local mushrooms = {"mcl_mushrooms:mushroom_brown","mcl_mushrooms:mushroom_red"}
|
||||
|
||||
vl_structures.register_structure("fallen_tree",{
|
||||
priority = 1100, -- after regular trees
|
||||
place_on = {"group:grass_block"},
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0.00018,
|
||||
scale = 0.01011,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 24533,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
flags = "place_center_x, place_center_z",
|
||||
solid_ground = true,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = minetest.get_mapgen_setting("water_level"),
|
||||
place_func = function(pos,def,pr)
|
||||
local tree = minetest.find_node_near(pos,15,{"group:tree"})
|
||||
if not tree then return end
|
||||
tree = minetest.get_node(tree).name
|
||||
local minlen, maxlen = 3, 9
|
||||
local vrate, mrate = 120, 160
|
||||
local len = pr:next(minlen,maxlen)
|
||||
local dir = pr:next(0,3)
|
||||
local dx, dy, dz, param2, w1, w2
|
||||
if dir == 0 then
|
||||
dx, dy, dz, param2, w1, w2 = 1, 0, 0, 12, 5, 4
|
||||
elseif dir == 1 then
|
||||
dx, dy, dz, param2, w1, w2 = -1, 0, 0, 12, 4, 5
|
||||
elseif dir == 2 then
|
||||
dx, dy, dz, param2, w1, w2 = 0, 0, 1, 6, 3, 2
|
||||
else -- if dir == 3 then
|
||||
dx, dy, dz, param2, w1, w2 = 0, 0, -1, 6, 2, 3
|
||||
end
|
||||
-- ensure we have room for the tree
|
||||
local minsupport, maxsupport = 99, 1
|
||||
for i = 1,len do
|
||||
-- check below
|
||||
local n = minetest.get_node(vector.offset(pos, dx * i, -1, dz * i)).name
|
||||
local nd = minetest.registered_nodes[n]
|
||||
if n ~= "air" and nd.groups and nd.groups.solid and i > 2 then
|
||||
if i < minsupport then minsupport = i end
|
||||
maxsupport = i
|
||||
end
|
||||
-- check space
|
||||
local n = minetest.get_node(vector.offset(pos, dx * i, 0, dz * i)).name
|
||||
local nd = minetest.registered_nodes[n]
|
||||
if n ~= "air" and nd.groups and not nd.groups.plant then
|
||||
if i < minlen or pr:next(1, maxsupport) == 1 then return end
|
||||
len = i
|
||||
break
|
||||
end
|
||||
end
|
||||
if maxsupport - minsupport < minlen then return end
|
||||
-- get the foliage palette for vines:
|
||||
local biome = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
|
||||
if biome and biome._mcl_foliage_palette_index then
|
||||
w1 = biome._mcl_foliage_palette_index * 8 + w1
|
||||
w2 = biome._mcl_foliage_palette_index * 8 + w2
|
||||
end
|
||||
len = math.min(len, maxsupport - 1)
|
||||
if len < minlen then return end
|
||||
-- place the upright tree trunk
|
||||
minetest.swap_node(pos, { name = tree, param2 = 0 })
|
||||
-- some are hollow:
|
||||
if vl_hollow_logs.logs and pr:next(1,20) == 1 then
|
||||
local nam = string.sub(tree, string.find(tree, ":") + 1)
|
||||
nam = "vl_hollow_logs:"..nam.."_hollow"
|
||||
if minetest.registered_nodes[nam] then tree = nam end
|
||||
end
|
||||
for i = 2,len do
|
||||
minetest.swap_node(vector.offset(pos, dx * i, 0, dz * i), { name = tree, param2 = param2 })
|
||||
-- add some vines
|
||||
if pr:next(0,255) < vrate then
|
||||
local side = vector.offset(pos, dx * i + dz, 0, dz * i + dx)
|
||||
if minetest.get_node(side).name == "air" then
|
||||
minetest.swap_node(side, { name = "mcl_core:vine", param2 = w1 })
|
||||
end
|
||||
end
|
||||
if pr:next(0,255) < vrate then
|
||||
local side = vector.offset(pos, dx * i - dz, 0, dz * i - dx)
|
||||
if minetest.get_node(side).name == "air" then
|
||||
minetest.swap_node(side, { name = "mcl_core:vine", param2 = w2 })
|
||||
end
|
||||
end
|
||||
-- add some mushrooms
|
||||
if pr:next(0,255) < mrate then
|
||||
local top = vector.offset(pos, dx * i, 1, dz * i)
|
||||
if minetest.get_node(top).name == "air" then
|
||||
minetest.swap_node(top, { name = mushrooms[pr:next(1,#mushrooms)], param2 = 12 })
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
|
@ -1,10 +1,12 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
vl_structures.register_structure("fossil",{
|
||||
place_on = {"group:material_stone","group:sand"},
|
||||
vl_structures.register_structure("fossil", {
|
||||
place_on = { "group:material_stone", "group:sand" },
|
||||
flags = "place_center_x, place_center_z",
|
||||
prepare = false,
|
||||
priority = 900, -- actually a terrain feature,
|
||||
terrain_feature = false, -- but add them to /locate nevertheless
|
||||
chunk_probability = 15, -- was 25, FIXME: needs rebalancing
|
||||
y_offset = function(pr) return pr:next(-32,-16) end,
|
||||
y_max = 15,
|
|
@ -75,12 +75,12 @@ local function makegeode(pos, _, pr)
|
|||
return true
|
||||
end
|
||||
|
||||
vl_structures.register_structure("geode",{
|
||||
place_on = {"group:material_stone"},
|
||||
vl_structures.register_structure("geode", {
|
||||
place_on = { "group:material_stone" },
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.00022,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 7894353,
|
||||
octaves = 3,
|
||||
persist = 0.001,
|
|
@ -0,0 +1,142 @@
|
|||
-- TODO: overall, these pools tend to be very circular, can we make them more interesting?
|
||||
-- TODO: use the terraforming from vl_terraforming instead of the airtower?
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local adjacents = {
|
||||
vector.new(1,0,0),
|
||||
vector.new(1,0,1),
|
||||
vector.new(1,0,-1),
|
||||
vector.new(-1,0,0),
|
||||
vector.new(-1,0,1),
|
||||
vector.new(-1,0,-1),
|
||||
vector.new(0,0,1),
|
||||
vector.new(0,0,-1),
|
||||
vector.new(0,-1,0)
|
||||
}
|
||||
|
||||
local function makelake(pos, size, liquid, placein, border, pr, noair)
|
||||
local p1, p2 = vector.offset(pos,-size,-1,-size), vector.offset(pos,size,-1,size)
|
||||
local e1, e2 = vector.offset(pos,-size,-2,-size), vector.offset(pos,size,15,size)
|
||||
minetest.emerge_area(e1, e2, function(_, _, calls_remaining)
|
||||
if calls_remaining ~= 0 then return end
|
||||
local nn = minetest.find_nodes_in_area(p1, p2, placein)
|
||||
if not nn[1] then return end
|
||||
table.sort(nn, function(a, b)
|
||||
return vector.distance(pos, a) < vector.distance(pos, b)
|
||||
end)
|
||||
local y = pos.y - 1
|
||||
local lq, air = {}, {}
|
||||
local r = pr:next(1,#nn)
|
||||
for i=1,r do
|
||||
for j = 1, 20 do
|
||||
table.insert(air, vector.offset(nn[i], 0, j, 0))
|
||||
end
|
||||
table.insert(lq, nn[i])
|
||||
end
|
||||
minetest.bulk_swap_node(lq, { name = liquid })
|
||||
minetest.bulk_swap_node(air, { name = "air" })
|
||||
air = {}
|
||||
local br = {}
|
||||
for k,v in pairs(lq) do
|
||||
for kk,vv in pairs(adjacents) do
|
||||
local pp = vector.add(v,vv)
|
||||
local an = minetest.get_node(pp)
|
||||
-- if not border and minetest.get_item_group(an.name, "solid") > 0 then border = an end
|
||||
if not noair and an.name ~= liquid then
|
||||
table.insert(br,pp)
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[ unused:
|
||||
if not border then
|
||||
if minetest.get_item_group(minetest.get_node(nn[1]).name, "solid") > 0 then
|
||||
border = minetest.get_node_or_nil(nn[1])
|
||||
else
|
||||
border = { name = "mcl_core:stone" }
|
||||
end
|
||||
end
|
||||
if border == nil or border.name == "mcl_core:dirt" then
|
||||
local biome = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(nn[1]).biome)]
|
||||
local p2 = biome and biome._mcl_grass_palette_index and biome._mcl_grass_palette_index or nil
|
||||
border = { name = "mcl_core:dirt_with_grass", param2 = p2 }
|
||||
end ]]
|
||||
if border.name == "mcl_core:dirt_with_grass" and not border.param2 then
|
||||
local biome = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(nn[1]).biome)]
|
||||
local p2 = biome and biome._mcl_grass_palette_index and biome._mcl_grass_palette_index or nil
|
||||
border = { name = "mcl_core:dirt_with_grass", param2 = p2 }
|
||||
end
|
||||
minetest.bulk_swap_node(br, border)
|
||||
minetest.bulk_swap_node(air, { name = "air" })
|
||||
return true
|
||||
end)
|
||||
return true
|
||||
end
|
||||
|
||||
vl_structures.register_structure("lavapool", {
|
||||
place_on = { "group:sand", "group:dirt", "group:stone" },
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.0000022,
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 78375213,
|
||||
octaves = 3,
|
||||
persist = 0.001,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "place_center_x, place_center_z, all_floors",
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = minetest.get_mapgen_setting("water_level"),
|
||||
place_func = function(pos, _, pr)
|
||||
return makelake(pos, 5, "mcl_core:lava_source",
|
||||
{ "group:material_stone", "group:sand", "group:dirt" },
|
||||
{ name = "mcl_core:stone" }, pr)
|
||||
end
|
||||
})
|
||||
|
||||
vl_structures.register_structure("water_lake", {
|
||||
place_on = { "group:dirt", "group:stone" },
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.000032,
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 756641353,
|
||||
octaves = 3,
|
||||
persist = 0.001,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "place_center_x, place_center_z, all_floors",
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = minetest.get_mapgen_setting("water_level"),
|
||||
place_func = function(pos, _, pr)
|
||||
return makelake(pos, 5, "mcl_core:water_source",
|
||||
{ "group:material_stone", "group:sand", "group:dirt", "group:grass_block"},
|
||||
{ name = "mcl_core:dirt_with_grass" }, pr)
|
||||
end
|
||||
})
|
||||
|
||||
vl_structures.register_structure("water_lake_mangrove_swamp", {
|
||||
place_on = { "mcl_mud:mud" },
|
||||
biomes = { "MangroveSwamp" },
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.0032,
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 6343241353,
|
||||
octaves = 3,
|
||||
persist = 0.001,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "place_center_x, place_center_z, all_floors",
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = minetest.get_mapgen_setting("water_level"),
|
||||
place_func = function(pos, _, pr)
|
||||
return makelake(pos, 3, "mcl_core:water_source",
|
||||
{ "group:material_stone", "group:sand", "group:dirt", "group:grass_block", "mcl_mud:mud"},
|
||||
{ name = "mcl_mud:mud" }, pr, true)
|
||||
end
|
||||
})
|
||||
|
|
@ -324,11 +324,16 @@ elseif mg_name ~= "v6" then
|
|||
|
||||
-- Additional decorations
|
||||
dofile(modpath.."/deco/bamboo.lua")
|
||||
dofile(modpath.."/deco/boulder.lua")
|
||||
dofile(modpath.."/deco/cacti.lua")
|
||||
dofile(modpath.."/deco/corals.lua")
|
||||
dofile(modpath.."/deco/fallentree.lua")
|
||||
dofile(modpath.."/deco/fern.lua")
|
||||
dofile(modpath.."/deco/flowers.lua")
|
||||
dofile(modpath.."/deco/fossil.lua")
|
||||
dofile(modpath.."/deco/geode.lua")
|
||||
dofile(modpath.."/deco/kelp.lua")
|
||||
dofile(modpath.."/deco/lakes.lua")
|
||||
dofile(modpath.."/deco/mushrooms.lua")
|
||||
dofile(modpath.."/deco/pumpkin.lua")
|
||||
dofile(modpath.."/deco/reeds.lua")
|
||||
|
|
|
@ -133,3 +133,146 @@ mcl_mapgen_core.register_decoration({
|
|||
y_max = vl_biomes.nether_max - 5,
|
||||
flags = "all_floors, force_placement",
|
||||
})
|
||||
|
||||
local adjacents = {
|
||||
vector.new(1,0,0),
|
||||
vector.new(1,0,1),
|
||||
vector.new(1,0,-1),
|
||||
vector.new(-1,0,0),
|
||||
vector.new(-1,0,1),
|
||||
vector.new(-1,0,-1),
|
||||
vector.new(0,0,1),
|
||||
vector.new(0,0,-1),
|
||||
vector.new(0,-1,0)
|
||||
}
|
||||
|
||||
vl_structures.register_structure("basalt_column",{
|
||||
place_on = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt" },
|
||||
terrain_feature = true,
|
||||
spawn_by = { "air" },
|
||||
num_spawn_by = 2,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.003,
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 72235213,
|
||||
octaves = 5,
|
||||
persist = 0.3,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "all_floors",
|
||||
y_max = mcl_vars.mg_nether_max - 20,
|
||||
y_min = mcl_vars.mg_lava_nether_max + 1,
|
||||
biomes = { "BasaltDelta" },
|
||||
place_func = function(pos, _, pr)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5), vector.offset(pos,5,-1,5),
|
||||
{ "air", "mcl_blackstone:basalt", "mcl_blackstone:blackstone" })
|
||||
table.sort(nn, function(a, b)
|
||||
return vector.distance(pos, a) < vector.distance(pos, b)
|
||||
end)
|
||||
if #nn < 1 then return false end
|
||||
local basalt, magma = {}, {}
|
||||
for i = 1, pr:next(1,#nn) do
|
||||
if minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name ~= "air" then
|
||||
local dst = vector.distance(pos, nn[i])
|
||||
for ii = 0, pr:next(1,14) - dst do
|
||||
if pr:next(1,25) == 1 then
|
||||
table.insert(magma, vector.offset(nn[i], 0, ii, 0))
|
||||
else
|
||||
table.insert(basalt, vector.offset(nn[i], 0, ii, 0))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_swap_node(magma, { name = "mcl_nether:magma" })
|
||||
minetest.bulk_swap_node(basalt, { name = "mcl_blackstone:basalt" })
|
||||
return true
|
||||
end
|
||||
})
|
||||
vl_structures.register_structure("basalt_pillar",{
|
||||
place_on = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt" },
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.001,
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 7113,
|
||||
octaves = 5,
|
||||
persist = 0.1,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "all_floors",
|
||||
y_max = mcl_vars.mg_nether_max - 40,
|
||||
y_min = mcl_vars.mg_lava_nether_max + 1,
|
||||
biomes = { "BasaltDelta" },
|
||||
place_func = function(pos, _, pr)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(pos,-2,-1,-2), vector.offset(pos,2,-1,2),
|
||||
{ "air", "mcl_blackstone:basalt", "mcl_blackstone:blackstone" })
|
||||
table.sort(nn, function(a, b)
|
||||
return vector.distance(pos, a) < vector.distance(pos, b)
|
||||
end)
|
||||
if #nn < 1 then return false end
|
||||
local basalt, magma = {}, {}
|
||||
for i = 1, pr:next(1,#nn) do
|
||||
if minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name ~= "air" then
|
||||
local dst = vector.distance(pos, nn[i])
|
||||
for ii = 0, pr:next(19,35) - dst do
|
||||
if pr:next(1,20) == 1 then
|
||||
table.insert(magma, vector.offset(nn[i], 0, ii, 0))
|
||||
else
|
||||
table.insert(basalt, vector.offset(nn[i], 0, ii, 0))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_swap_node(basalt, { name = "mcl_blackstone:basalt" })
|
||||
minetest.bulk_swap_node(magma, { name = "mcl_nether:magma" })
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
vl_structures.register_structure("lavadelta",{
|
||||
place_on = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt" },
|
||||
spawn_by = { "mcl_blackstone:basalt", "mcl_blackstone:blackstone" },
|
||||
num_spawn_by = 2,
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 0.005,
|
||||
spread = vector.new(250, 250, 250),
|
||||
seed = 78375213,
|
||||
octaves = 5,
|
||||
persist = 0.1,
|
||||
flags = "absvalue",
|
||||
},
|
||||
flags = "all_floors",
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
y_min = mcl_vars.mg_lava_nether_max + 1,
|
||||
biomes = { "BasaltDelta" },
|
||||
place_func = function(pos, _, pr)
|
||||
local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-10,-1,-10), vector.offset(pos,10,-2,10),
|
||||
{ "mcl_blackstone:basalt", "mcl_blackstone:blackstone", "mcl_nether:netherrack" })
|
||||
table.sort(nn, function(a, b)
|
||||
return vector.distance(pos, a) < vector.distance(pos, b)
|
||||
end)
|
||||
if #nn < 1 then return false end
|
||||
local lava = {}
|
||||
for i=1, pr:next(1,#nn) do table.insert(lava,nn[i]) end
|
||||
minetest.bulk_swap_node(lava, { name = "mcl_nether:nether_lava_source" })
|
||||
local basalt, magma = {}, {}
|
||||
for _, v in pairs(lava) do
|
||||
for _, vv in pairs(adjacents) do
|
||||
local p = vector.add(v, vv)
|
||||
if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
|
||||
table.insert(basalt,p)
|
||||
end
|
||||
end
|
||||
if math.random(3) == 1 then
|
||||
table.insert(magma,v)
|
||||
end
|
||||
end
|
||||
minetest.bulk_swap_node(basalt, { name = "mcl_blackstone:basalt" })
|
||||
minetest.bulk_swap_node(magma, { name = "mcl_nether:magma" })
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
local mod_mcl_structures = minetest.get_modpath("mcl_structures")
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
-- Ice Plains Spikes (rare) aka Ice Spikes
|
||||
vl_biomes.register_biome({
|
||||
|
@ -36,6 +37,7 @@ vl_biomes.register_biome({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:snowblock", "mcl_core:snow", "group:grass_block_snow"},
|
||||
terrain_feature = true,
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.00040,
|
||||
|
@ -48,7 +50,7 @@ mcl_mapgen_core.register_decoration({
|
|||
biomes = {"IcePlainsSpikes"},
|
||||
y_min = 4,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_ice_spike_large.mts",
|
||||
schematic = modpath .. "/schematics/mcl_structures_ice_spike_large.mts",
|
||||
rotation = "random",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
@ -57,6 +59,7 @@ mcl_mapgen_core.register_decoration({
|
|||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:snowblock", "mcl_core:snow", "group:grass_block_snow"},
|
||||
terrain_feature = true,
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.005,
|
||||
|
@ -69,7 +72,18 @@ mcl_mapgen_core.register_decoration({
|
|||
biomes = {"IcePlainsSpikes"},
|
||||
y_min = 4,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_ice_spike_small.mts",
|
||||
schematic = modpath .. "/schematics/mcl_structures_ice_spike_small.mts",
|
||||
rotation = "random",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
vl_structures.register_structure("ice_spike_small", {
|
||||
-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
|
||||
filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" },
|
||||
})
|
||||
|
||||
vl_structures.register_structure("ice_spike_large", {
|
||||
-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
|
||||
filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" },
|
||||
})
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
local mod_mcl_structures = minetest.get_modpath("mcl_structures")
|
||||
|
||||
-- Mega Pine Taiga aka Old Growth Pine Taiga
|
||||
vl_biomes.register_biome({
|
||||
name = "MegaTaiga",
|
||||
|
@ -41,47 +39,6 @@ minetest.register_ore({
|
|||
noise_params = {offset = 0, scale = 15, spread = vector.new(130, 130, 130), seed = 24, octaves = 3, persist = 0.70},
|
||||
biomes = {"MegaTaiga"},
|
||||
})
|
||||
-- Mossy cobblestone boulder (3x3)
|
||||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.00015,
|
||||
scale = 0.001,
|
||||
spread = vector.new(300, 300, 300),
|
||||
seed = 775703,
|
||||
octaves = 4,
|
||||
persist = 0.63,
|
||||
},
|
||||
biomes = {"MegaTaiga"},
|
||||
y_min = 1,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_boulder.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
-- Small mossy cobblestone boulder (2x2)
|
||||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = 0.001,
|
||||
spread = vector.new(300, 300, 300),
|
||||
seed = 775704,
|
||||
octaves = 4,
|
||||
persist = 0.63,
|
||||
},
|
||||
biomes = {"MegaTaiga"},
|
||||
y_min = 1,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_boulder_small.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
-- Huge spruce
|
||||
vl_biomes.register_spruce_decoration(3000, 0.0008, "mcl_core_spruce_huge_up_1.mts", {"MegaTaiga"})
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
local mod_mcl_structures = minetest.get_modpath("mcl_structures")
|
||||
|
||||
-- Mega Spruce Taiga aka Old Growth Spruce Taiga
|
||||
vl_biomes.register_biome({
|
||||
name = "MegaSpruceTaiga",
|
||||
|
@ -26,47 +24,6 @@ vl_biomes.register_biome({
|
|||
depth_filler = 3,
|
||||
},
|
||||
})
|
||||
-- Mossy cobblestone boulder (3x3)
|
||||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.00015,
|
||||
scale = 0.001,
|
||||
spread = vector.new(300, 300, 300),
|
||||
seed = 775703,
|
||||
octaves = 4,
|
||||
persist = 0.63,
|
||||
},
|
||||
biomes = {"MegaSpruceTaiga"},
|
||||
y_min = 1,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_boulder.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
-- Small mossy cobblestone boulder (2x2)
|
||||
mcl_mapgen_core.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
|
||||
sidelen = 80,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = 0.001,
|
||||
spread = vector.new(300, 300, 300),
|
||||
seed = 775704,
|
||||
octaves = 4,
|
||||
persist = 0.63,
|
||||
},
|
||||
biomes = {"MegaSpruceTaiga"},
|
||||
y_min = 1,
|
||||
y_max = vl_biomes.overworld_max,
|
||||
schematic = mod_mcl_structures .. "/schematics/mcl_structures_boulder_small.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
-- Huge spruce
|
||||
vl_biomes.register_spruce_decoration(3000, 0.0030, "mcl_core_spruce_huge_1.mts", {"MegaSpruceTaiga"})
|
||||
|
|
|
@ -8,7 +8,7 @@ vl_structures.register_structure("obelisk_sand",{
|
|||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -3,
|
||||
prepare = { tolerance=3, padding = 0, clear=false },
|
||||
prepare = { tolerance = 3, padding = 0, clear = false },
|
||||
biomes = { "Desert" },
|
||||
filenames = {
|
||||
modpath.."/schematics/obelisk_sand_1.mts",
|
||||
|
@ -23,7 +23,7 @@ vl_structures.register_structure("obelisk_light",{
|
|||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -2,
|
||||
prepare = { tolerance=2, padding = 0, clear=false },
|
||||
prepare = { tolerance = 2, padding = 0, clear = false },
|
||||
biomes = { "Desert" },
|
||||
filenames = {
|
||||
modpath.."/schematics/obelisk_fire.mts",
|
||||
|
@ -42,7 +42,7 @@ vl_structures.register_structure("obelisk_cobble",{
|
|||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -2,
|
||||
prepare = { tolerance=2, padding=0, clear=false },
|
||||
prepare = { tolerance = 2, padding = 0, clear = false },
|
||||
biomes = { "Plains", "SunflowerPlains", "Forest", "FlowerForest", "BrichForest", "Taiga", "RoofedForest", "MegaTaiga", "MegaSpruceTaiga", },
|
||||
filenames = {
|
||||
modpath.."/schematics/obelisk_cobble.mts",
|
||||
|
|
|
@ -6,31 +6,30 @@ local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
|
|||
|
||||
local function spawn_witch(pos,def,pr,p1,p2)
|
||||
local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
|
||||
if c then
|
||||
if not c then return end
|
||||
local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"group:stone"})
|
||||
local witch
|
||||
if not peaceful then
|
||||
witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
|
||||
if #nn == 0 then return end
|
||||
local witchobj = not peaceful and minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch")
|
||||
if witchobj then
|
||||
local witch = witchobj:get_luaentity()
|
||||
witch._home = c
|
||||
witch.can_despawn = false
|
||||
end
|
||||
local catobject = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat")
|
||||
if catobject and catobject:get_pos() then
|
||||
local cat=catobject:get_luaentity()
|
||||
local catobj = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat")
|
||||
if catobj then
|
||||
local cat = catobj:get_luaentity()
|
||||
cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
|
||||
cat.owner = "!witch!" --so it's not claimable by player
|
||||
cat._home = c
|
||||
cat.can_despawn = false
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
vl_structures.register_structure("witches_circle",{
|
||||
place_on = {"group:grass_block", "group:dirt", "mclx_core:river_water_source"},
|
||||
flags = "place_center_x, place_center_z, all_surfaces",
|
||||
chunk_probability = 14,
|
||||
prepare = { tolerance=4, clear_bottom=1, clear_top=-1, padding=0, corners=3, foundation=-2 },
|
||||
chunk_probability = 20,
|
||||
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -1,
|
||||
|
|
|
@ -15,8 +15,8 @@ local function parse_prepare(prepare)
|
|||
end
|
||||
|
||||
-- check "enabled" tolerances
|
||||
local function tolerance_enabled(tolerance, mode)
|
||||
return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true
|
||||
local function tolerance_enabled(tolerance, surface, mode)
|
||||
return tolerance ~= "off" and (tolerance or surface or mode) and true
|
||||
end
|
||||
|
||||
--- Main palcement step, when the area has been emerged
|
||||
|
@ -45,12 +45,13 @@ local function emerge_schematics(blockpos, action, calls_remaining, param)
|
|||
|
||||
-- Step 1: adjust ground to a more level position
|
||||
-- todo: also support checking ground of daughter schematics, but not used by current schematics
|
||||
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
|
||||
pos, surface_mat = vl_terraforming.find_level(pos, size, prepare.tolerance, prepare.mode)
|
||||
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.surface, prepare.mode) then
|
||||
pos, surface_mat = vl_terraforming.find_level(pos, size, prepare.tolerance, prepare.surface, prepare.mode)
|
||||
if not pos then
|
||||
minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1 -- above surface
|
||||
-- obey height restrictions, to not violate nether roof
|
||||
if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end
|
||||
if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# vl_terraforming
|
||||
# `vl_terraforming` -- Terraforming module
|
||||
|
||||
Terraforming module built with VoxeLibre and MineClonia in mind, but also useful for other games.
|
||||
|
||||
|
@ -9,6 +9,8 @@ This module provides the following key functionalities:
|
|||
- build a baseplate for a building
|
||||
- clear the area above a building
|
||||
|
||||
All methods have a `_vm` version to work with Lua Voxel Manipulators
|
||||
|
||||
## Rounded corners support
|
||||
|
||||
To get nicer looking baseplates, the code supports rounded corners.
|
||||
|
@ -23,77 +25,91 @@ The ellipse condition $dx^2/a^2+dz^2/b^2 \leq 1$ then yields $dx^2/(0.5 sx^2) +
|
|||
We use $wx2=2 sx^-2$, $wz2=2 sz^-2$ and then $dx^2 wx2 + dz^2 wz2 \leq 1$.
|
||||
|
||||
|
||||
## vl_terraforming.find_ground_vm(vm, pos)
|
||||
## `vl_terraforming.find_ground(pos)`
|
||||
|
||||
Find ground starting at the given position. When in a solid area, moves up; otherwise searches downwards.
|
||||
|
||||
This will ignore trees, mushrooms, and similar surface decorations.
|
||||
|
||||
|
||||
## vl_terraforming.find_under_air_vm(vm, pos)
|
||||
## `vl_terraforming.find_under_air(pos)`
|
||||
|
||||
Find ground or liquid surface, starting at the given position. When in a solid or liquid area, moves up; otherwise searches downwards.
|
||||
|
||||
This will ignore trees, mushrooms, and similar surface decorations.
|
||||
|
||||
|
||||
## vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
## `vl_terraforming.find_liquid_surface(pos)`
|
||||
|
||||
Find a liquid surface starting at the given position. When in a solid or liquid area, moves up; otherwise searches downwards.
|
||||
|
||||
This will ignore trees, mushrooms, and similar surface decorations.
|
||||
|
||||
|
||||
## `vl_terraforming.find_under_water_surface(pos)`
|
||||
|
||||
## vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
||||
Find a solid surface covered by water starting at the given position. When in a solid area, moves up; otherwise searches downwards.
|
||||
|
||||
Find "level" ground for a building, centered at the given position, and of the given size.
|
||||
This will ignore trees, mushrooms, and similar surface decorations.
|
||||
|
||||
|
||||
## `vl_terraforming.find_level(cpos, size, tolerance, surface, mode)`
|
||||
|
||||
Find "level" (sufficiently even) ground for a structure, centered at the given position, and of the given size.
|
||||
|
||||
For this, five samples are taken: center, top left, top right, bottom left, and bottom right.
|
||||
|
||||
One of these values may be "extreme", and tolerance specifies the maximum height difference of the remaining four values.
|
||||
|
||||
The (rounded) median of these values is used, unless tolerance is set to "min" or "max".
|
||||
The `surface` can be set to:
|
||||
- `"solid"` (default, i.e., solid under air)
|
||||
- `"liquid"` (liquid under air)
|
||||
- `"under_air"` (both liquid and solid surfaces)
|
||||
- `"under_water"` (solid under water)
|
||||
|
||||
The "mode" can be set to "solid" (default), "liquid" (liquid surfaces only), "under_air" (both liquid and solid surfaces), "under_water" (solid below water).
|
||||
The `mode` can be set to:
|
||||
- `"median"` (default, use the median height, rounded)
|
||||
- `"min"` (use the lowest support coordinate)
|
||||
- `"max"` (use the highest support coordinate)
|
||||
|
||||
|
||||
## vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
|
||||
## `vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)`
|
||||
|
||||
The position (px, py, pz) and the size (sx, sy, sz) give the volume of the main base plate,
|
||||
where sy < 0, so that you can later place the structure at (px, py, pz).
|
||||
The position `(px, py, pz)` and the size `(sx, sy, sz)` give the volume of the main base plate,
|
||||
where `sy < 0`, so that you can later place the structure at `(px, py, pz)`.
|
||||
|
||||
The baseplate will be grown by 1 in the level below, to allow mobs to enter, then randomly fade away below.
|
||||
-sy can be used to control a minimum depth.
|
||||
The negative depth `sy` can be used to control a minimum depth.
|
||||
|
||||
Corners specifies how much to cut the corners, use 0 for a square baseplate.
|
||||
|
||||
The materials specified (as lua nodes, to have param2 support) are used a follows:
|
||||
The materials specified (as lua nodes, to have `param2` coloring support) are used a follows:
|
||||
|
||||
- surface_mat for surface nodes
|
||||
- platform_mat below surface nodes
|
||||
- stone_mat randomly used below platform_mat
|
||||
- dust_mat on top of surface nodes (snow cover, optional)
|
||||
- `surface_mat` for surface nodes
|
||||
- `platform_mat` below surface nodes
|
||||
- `stone_mat` randomly used below `platform_mat`
|
||||
- `dust_mat` on top of surface nodes (snow cover, optional)
|
||||
|
||||
pr is a PcgRandom random generator
|
||||
`pr` is a PcgRandom random generator
|
||||
|
||||
|
||||
## vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
|
||||
## `vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)`
|
||||
|
||||
The position (px, py, pz) and the size (sx, sy, sz) give the volume overhead to clear.
|
||||
The position `(px, py, pz)` and the size `(sx, sy, sz)` give the volume overhead to clear.
|
||||
|
||||
The area will be grown by 1 above, to allow mobs to enter, then randomly fade away as height increases beyond sy.
|
||||
The area will be grown by 1 above, to allow mobs to enter, then randomly fade away as height increases beyond `sy`.
|
||||
|
||||
Corners specifies how much to cut the corners, use 0 for a square area.
|
||||
`corners` specifies how much to cut the corners, use 0 for a square area.
|
||||
|
||||
The surface_mat will be used to turn nodes into surface nodes when widening the area.
|
||||
`surface_mat` is the node used to turn nodes into surface nodes when widening the area. If set, the `dust_mat` will be sprinkled on top.
|
||||
|
||||
`pr` is a PcgRandom random generator
|
||||
|
||||
pr is a PcgRandom random generator
|
||||
|
||||
## TODO
|
||||
|
||||
- [ ] make even more configurable
|
||||
- [ ] add ceiling placement
|
||||
- [ ] add an API that works on VM buffers
|
||||
- [ ] add an API version working on the non-VM API
|
||||
- [ ] benchmark if VM is actually faster than not using VM (5.9 has some optimizations not yet in VM)
|
||||
- [ ] benchmark when VM is faster than not using VM (5.9 has some optimizations not yet in VM)
|
||||
- [ ] improve tree removal
|
||||
|
||||
|
|
|
@ -1,13 +1,17 @@
|
|||
local AIR = {name = "air"}
|
||||
local AIR = vl_terraforming._AIR
|
||||
local abs = math.abs
|
||||
local max = math.max
|
||||
local floor = math.floor
|
||||
local vector_new = vector.new
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
|
||||
local get_node = core.get_node
|
||||
local swap_node = core.swap_node
|
||||
|
||||
local is_air = vl_terraforming._is_air
|
||||
local immutable = vl_terraforming._immutable
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
|
||||
local is_tree_or_leaves = vl_terraforming._is_tree_or_leaves
|
||||
|
||||
--- Clear an area for a structure
|
||||
--
|
||||
-- Rounding: we model an ellipse. At zero rounding, we want the line go through the corner, at sx/2, sz/2.
|
||||
|
@ -47,7 +51,7 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
|
|||
vec.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
vec.y = py
|
||||
if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
|
||||
if not immutable(get_node(vec)) then swap_node(vec, AIR) end
|
||||
vec.y = py - 1
|
||||
local n = get_node(vec)
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
|
@ -55,14 +59,13 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
|
|||
end
|
||||
for yi = py+1,min_clear do -- full height for inner area
|
||||
vec.y = yi
|
||||
if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
|
||||
if not immutable(get_node(vec)) then swap_node(vec, AIR) end
|
||||
end
|
||||
elseif dx21+dz21 <= 1 then
|
||||
-- widen the cave above by 1, to make easier to enter for mobs
|
||||
-- todo: make configurable?
|
||||
vec.y = py + 1
|
||||
local name = get_node(vec).name
|
||||
if name ~= "mcl_core:bedrock" then
|
||||
if not immutable(get_node(vec)) then
|
||||
local mat = AIR
|
||||
if dust_mat then
|
||||
vec.y = py
|
||||
|
@ -73,7 +76,7 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
|
|||
end
|
||||
for yi = py+2,min_clear-1 do
|
||||
vec.y = yi
|
||||
if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
|
||||
if not immutable(get_node(vec)) then swap_node(vec, AIR) end
|
||||
if yi > py+4 then
|
||||
local p = (yi-py) / (max_clear-py)
|
||||
--minetest.log(tostring(p).."^2 "..tostring(p*p).." rand: "..pr:next(0,1e9)/1e9)
|
||||
|
@ -88,14 +91,14 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
|
|||
swap_node(vec, surface_mat)
|
||||
if dust_mat and yi == py then
|
||||
vec.y = yi + 1
|
||||
if get_node(vec).name == "air" then swap_node(vec, dust_mat) end
|
||||
if is_air(get_node(vec)) then swap_node(vec, dust_mat) end
|
||||
end
|
||||
else
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
swap_node(vec, surface_mat)
|
||||
if dust_mat then
|
||||
vec.y = yi + 1
|
||||
if get_node(vec).name == "air" then swap_node(vec, dust_mat) end
|
||||
if is_air(get_node(vec)) then swap_node(vec, dust_mat) end
|
||||
end
|
||||
end
|
||||
break
|
||||
|
@ -118,12 +121,12 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
|
|||
if py+4 < sy then
|
||||
for yi = py+2,py+4 do
|
||||
vec = vector_new(xi, yi, zi)
|
||||
if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, v) end
|
||||
if not immutable(get_node(vec)) then swap_node(vec, v) end
|
||||
end
|
||||
end
|
||||
for yi = py+1,py-1,-1 do
|
||||
local n = get_node(vector_new(xi, yi, zi))
|
||||
if is_tree_bot_leaves(n) and n.name ~= "mcl_core:bedrock" then
|
||||
if is_tree_not_leaves(n) and not immutable(n) then
|
||||
swap_node(vector_new(xi, yi, zi), AIR)
|
||||
else
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
|
@ -147,17 +150,15 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
|
|||
local keep_trees = (xi<px or xi>=px+sx) or (zi<pz or zi>=pz+sz) -- TODO make parameter?
|
||||
if dx22+dy2+dz22 <= 1 then
|
||||
vec.x, vec.y, vec.z = xi, yi, zi
|
||||
local name = get_node(vec).name
|
||||
local nod = get_node(vec)
|
||||
-- don't break bedrock or air
|
||||
if name == "air" or name == "ignore" or name == "mcl_core:bedrock" or name == "mcl_villages:no_paths" then goto continue end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
local is_tree = groups.leaves or groups.tree or (groups.compostability or 0 > 50)
|
||||
if is_air(nod) or immutable(nod) then goto continue end
|
||||
local is_tree = is_tree_or_leaves(nod)
|
||||
if keep_trees and is_tree then goto continue end
|
||||
vec.y = yi-1
|
||||
-- do not clear above solid
|
||||
local name_below = get_node(vec).name
|
||||
if name_below ~= "air" and name_below ~= "ignore" and name_below ~= "mcl_core:bedrock" then goto continue end
|
||||
local nod_below = get_node(vec)
|
||||
if not is_air(nod_below) and not immutable(nod_below) then goto continue end
|
||||
-- try to completely remove trees overhead
|
||||
-- stop randomly depending on fill, to narrow down the caves
|
||||
if not keep_trees and not is_tree and (pr:next(0,1e9)/1e9)^0.5 > 1-(dx22+dy2+dz22-0.1) then goto continue end
|
||||
|
|
|
@ -1,10 +1,14 @@
|
|||
local AIR = {name = "air"}
|
||||
local AIR = vl_terraforming._AIR
|
||||
local abs = math.abs
|
||||
local max = math.max
|
||||
local floor = math.floor
|
||||
local vector_new = vector.new
|
||||
|
||||
local is_air = vl_terraforming._is_air
|
||||
local immutable = vl_terraforming._immutable
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
|
||||
local is_tree_or_leaves = vl_terraforming._is_tree_or_leaves
|
||||
|
||||
--- Clear an area for a structure
|
||||
--
|
||||
|
@ -28,8 +32,8 @@ local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
|
|||
-- @param pr PcgRandom: random generator
|
||||
function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
|
||||
if sx <= 0 or sy <= 0 or sz <= 0 then return end
|
||||
local get_node_at = vm.get_node_at
|
||||
local set_node_at = vm.set_node_at
|
||||
local get_node = vm.get_node_at
|
||||
local swap_node = vm.set_node_at
|
||||
corners = corners or 0
|
||||
local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
|
||||
local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
|
||||
|
@ -48,33 +52,32 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
vec.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
vec.y = py
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, AIR) end
|
||||
vec.y = py - 1
|
||||
local n = get_node_at(vm, vec)
|
||||
local n = get_node(vm, vec)
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
set_node_at(vm, vec, surface_mat)
|
||||
swap_node(vm, vec, surface_mat)
|
||||
end
|
||||
for yi = py+1,min_clear do -- full height for inner area
|
||||
vec.y = yi
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, AIR) end
|
||||
end
|
||||
elseif dx21+dz21 <= 1 then
|
||||
-- widen the cave above by 1, to make easier to enter for mobs
|
||||
-- todo: make configurable?
|
||||
vec.y = py + 1
|
||||
local name = get_node_at(vm, vec).name
|
||||
if name ~= "mcl_core:bedrock" then
|
||||
if not immutable(get_node(vm, vec)) then
|
||||
local mat = AIR
|
||||
if dust_mat then
|
||||
vec.y = py
|
||||
if get_node_at(vm, vec).name == surface_mat.name then mat = dust_mat end
|
||||
if get_node(vm, vec).name == surface_mat.name then mat = dust_mat end
|
||||
vec.y = py + 1
|
||||
end
|
||||
set_node_at(vm, vec, mat)
|
||||
swap_node(vm, vec, mat)
|
||||
end
|
||||
for yi = py+2,min_clear-1 do
|
||||
vec.y = yi
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, AIR) end
|
||||
if yi > py+4 then
|
||||
local p = (yi-py) / (max_clear-py)
|
||||
--minetest.log(tostring(p).."^2 "..tostring(p*p).." rand: "..pr:next(0,1e9)/1e9)
|
||||
|
@ -84,19 +87,19 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
-- remove some tree parts and fix surfaces down
|
||||
for yi = py,py-1,-1 do
|
||||
vec.y = yi
|
||||
local n = get_node_at(vm, vec)
|
||||
local n = get_node(vm, vec)
|
||||
if is_tree_not_leaves(n) then
|
||||
set_node_at(vm, vec, surface_mat)
|
||||
swap_node(vm, vec, surface_mat)
|
||||
if dust_mat and yi == py then
|
||||
vec.y = yi + 1
|
||||
if get_node_at(vm, vec).name == "air" then set_node_at(vm, vec, dust_mat) end
|
||||
if is_air(get_node(vm, vec)) then swap_node(vm, vec, dust_mat) end
|
||||
end
|
||||
else
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
set_node_at(vm, vec, surface_mat)
|
||||
swap_node(vm, vec, surface_mat)
|
||||
if dust_mat then
|
||||
vec.y = yi + 1
|
||||
if get_node_at(vm, vec).name == "air" then set_node_at(vm, vec, dust_mat) end
|
||||
if is_air(get_node(vm, vec)) then swap_node(vm, vec, dust_mat) end
|
||||
end
|
||||
end
|
||||
break
|
||||
|
@ -119,16 +122,16 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
if py+4 < sy then
|
||||
for yi = py+2,py+4 do
|
||||
vec = vector_new(xi, yi, zi)
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, v) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, v) end
|
||||
end
|
||||
end
|
||||
for yi = py+1,py-1,-1 do
|
||||
local n = get_node_at(vm, vector_new(xi, yi, zi))
|
||||
if is_tree_bot_leaves(n) and n.name ~= "mcl_core:bedrock" then
|
||||
set_node_at(vm, vector_new(xi, yi, zi), AIR)
|
||||
local n = get_node(vm, vector_new(xi, yi, zi))
|
||||
if is_tree_not_leaves(n) and not immutable(n) then
|
||||
swap_node(vm, vector_new(xi, yi, zi), AIR)
|
||||
else
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
set_node_at(vm, vector_new(xi, yi, zi), surface_mat)
|
||||
swap_node(vm, vector_new(xi, yi, zi), surface_mat)
|
||||
end
|
||||
break
|
||||
end
|
||||
|
@ -148,22 +151,20 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
local keep_trees = (xi<px or xi>=px+sx) or (zi<pz or zi>=pz+sz) -- TODO make parameter?
|
||||
if dx22+dy2+dz22 <= 1 then
|
||||
vec.x, vec.y, vec.z = xi, yi, zi
|
||||
local name = get_node_at(vm, vec).name
|
||||
local nod = get_node(vm, vec)
|
||||
-- don't break bedrock or air
|
||||
if name == "air" or name == "ignore" or name == "mcl_core:bedrock" or name == "mcl_villages:no_paths" then goto continue end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
local is_tree = groups.leaves or groups.tree or (groups.compostability or 0 > 50)
|
||||
if is_air(nod) or immutable(nod) then goto continue end
|
||||
local is_tree = is_tree_or_leaves(nod)
|
||||
if keep_trees and is_tree then goto continue end
|
||||
vec.y = yi-1
|
||||
-- do not clear above solid
|
||||
local name_below = get_node_at(vm, vec).name
|
||||
if name_below ~= "air" and name_below ~= "ignore" and name_below ~= "mcl_core:bedrock" then goto continue end
|
||||
local nod_below = get_node(vm, vec)
|
||||
if not is_air(nod_below) and not immutable(nod_below) then goto continue end
|
||||
-- try to completely remove trees overhead
|
||||
-- stop randomly depending on fill, to narrow down the caves
|
||||
if not keep_trees and not is_tree and (pr:next(0,1e9)/1e9)^0.5 > 1-(dx22+dy2+dz22-0.1) then goto continue end
|
||||
vec.x, vec.y, vec.z = xi, yi, zi
|
||||
set_node_at(vm, vec, AIR)
|
||||
swap_node(vm, vec, AIR)
|
||||
active = true
|
||||
::continue::
|
||||
end
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
local abs = math.abs
|
||||
local max = math.max
|
||||
local vector_new = vector.new
|
||||
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local make_solid = vl_terraforming._make_solid
|
||||
local get_node = core.get_node
|
||||
local swap_node = core.swap_node
|
||||
|
||||
local is_air = vl_terraforming._is_air
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local immutable = vl_terraforming._immutable
|
||||
local make_solid = vl_terraforming._make_solid
|
||||
|
||||
--- Grow the foundation downwards
|
||||
-- @param xi number: x coordinate
|
||||
-- @param yi number: y coordinate
|
||||
|
@ -34,7 +36,7 @@ local function grow_foundation(xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
|
|||
-- TODO: allow controlling the random depth with an additional parameter?
|
||||
if (pr:next(0,1e9)/1e9)^2 > c/9.1 then return false end
|
||||
pos.x, pos.y, pos.z = xi, yi, zi
|
||||
if get_node(pos).name == "mcl_core:bedrock" then return false end
|
||||
if immutable(get_node(pos)) then return false end
|
||||
swap_node(pos, platform_mat)
|
||||
return true
|
||||
end
|
||||
|
@ -77,11 +79,11 @@ function vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat
|
|||
pos.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
pos.y = py
|
||||
if get_node(pos).name ~= "mcl_core:bedrock" then
|
||||
if not immutable(get_node(pos)) then
|
||||
swap_node(pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py + 1
|
||||
if get_node(pos).name == "air" then swap_node(pos, dust_mat) end
|
||||
if is_air(get_node(pos)) then swap_node(pos, dust_mat) end
|
||||
end
|
||||
pos.y = py - 1
|
||||
make_solid(pos, platform_mat)
|
||||
|
@ -92,7 +94,7 @@ function vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat
|
|||
make_solid(pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py
|
||||
if get_node(pos).name == "air" then swap_node(pos, dust_mat) end
|
||||
if is_air(get_node(pos)) then swap_node(pos, dust_mat) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -2,7 +2,9 @@ local abs = math.abs
|
|||
local max = math.max
|
||||
local vector_new = vector.new
|
||||
|
||||
local is_air = vl_terraforming._is_air
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local immutable = vl_terraforming._immutable
|
||||
local make_solid_vm = vl_terraforming._make_solid_vm
|
||||
|
||||
--- Grow the foundation downwards
|
||||
|
@ -15,11 +17,12 @@ local make_solid_vm = vl_terraforming._make_solid_vm
|
|||
-- @param platform_mat Node: platform material node
|
||||
-- @param stone_mat Node: stone material node
|
||||
local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
|
||||
local get_node_at = vm.get_node_at
|
||||
local get_node = vm.get_node_at
|
||||
local swap_node = vm.set_node_at
|
||||
local pos, n, c = vector_new(xi,yi,zi), nil, 0
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then return false end -- already solid, nothing to do
|
||||
if is_solid_not_tree(get_node(vm, pos)) then return false end -- already solid, nothing to do
|
||||
pos.y = pos.y + 1
|
||||
local cur = get_node_at(vm, pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not is_solid_not_tree(cur) then return false end -- above is empty, do not fill below
|
||||
if cur and cur.name and cur.name ~= surface_mat.name then platform_mat = cur end
|
||||
if pr:next(1,4) == 1 then platform_mat = stone_mat end -- randomly switch to stone sometimes
|
||||
|
@ -27,15 +30,15 @@ local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_
|
|||
for x = xi-1,xi+1 do
|
||||
for z = zi-1,zi+1 do
|
||||
pos.x, pos.z = x, z
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then c = c + 1 end
|
||||
if is_solid_not_tree(get_node(vm, pos)) then c = c + 1 end
|
||||
end
|
||||
end
|
||||
-- stop randomly depending on fill, to narrow down the foundation
|
||||
-- TODO: allow controlling the random depth with an additional parameter?
|
||||
if (pr:next(0,1e9)/1e9)^2 > c/9.1 then return false end
|
||||
pos.x, pos.y, pos.z = xi, yi, zi
|
||||
if get_node_at(vm, pos).name == "mcl_core:bedrock" then return false end
|
||||
vm:set_node_at(pos, platform_mat)
|
||||
if immutable(get_node(vm, pos)) then return false end
|
||||
swap_node(vm, pos, platform_mat)
|
||||
return true
|
||||
end
|
||||
--- Generate a foundation from px,py,pz with size sx,sy,sz (sy < 0) plus some margin
|
||||
|
@ -63,8 +66,8 @@ end
|
|||
-- @param pr PcgRandom: random generator
|
||||
function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
|
||||
if sx <= 0 or sy >= 0 or sz <= 0 then return end
|
||||
local get_node_at = vm.get_node_at
|
||||
local set_node_at = vm.set_node_at
|
||||
local get_node = vm.get_node_at
|
||||
local swap_node = vm.set_node_at
|
||||
corners = corners or 0
|
||||
local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
|
||||
local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
|
||||
|
@ -80,11 +83,11 @@ function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surf
|
|||
pos.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name ~= "mcl_core:bedrock" then
|
||||
set_node_at(vm, pos, surface_mat)
|
||||
if not immutable(get_node(vm, pos)) then
|
||||
swap_node(vm, pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py + 1
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
if is_air(get_node(vm, pos)) then swap_node(vm, pos, dust_mat) end
|
||||
end
|
||||
pos.y = py - 1
|
||||
make_solid_vm(vm, pos, platform_mat)
|
||||
|
@ -95,7 +98,7 @@ function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surf
|
|||
make_solid_vm(vm, pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
if is_air(get_node(vm, pos)) then swap_node(vm, pos, dust_mat) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -203,18 +203,19 @@ local find_under_water_surface = vl_terraforming.find_under_water_surface
|
|||
--- find suitable height for a structure of this size
|
||||
-- @param cpos vector: center
|
||||
-- @param size vector: area size
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8.
|
||||
-- @param mode string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8,
|
||||
-- @param surface string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param mode string: "median" (default), "min" and "max"
|
||||
-- @return position over surface, surface material (or nil, nil)
|
||||
function vl_terraforming.find_level(cpos, size, tolerance, mode)
|
||||
function vl_terraforming.find_level(cpos, size, tolerance, surface, mode)
|
||||
local _find_ground = find_ground
|
||||
if mode == "liquid_surface" or mode == "liquid" then _find_ground = find_liquid_surface end
|
||||
if mode == "under_water" or mode == "water" then _find_ground = find_under_water_surface end
|
||||
if mode == "under_air" then _find_ground = find_under_air end
|
||||
if surface == "liquid_surface" or surface == "liquid" then _find_ground = find_liquid_surface end
|
||||
if surface == "under_water" or surface == "water" then _find_ground = find_under_water_surface end
|
||||
if surface == "under_air" then _find_ground = find_under_air end
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = _find_ground(cpos)
|
||||
if not pos then
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default"))
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." surface "..tostring(surface or "default"))
|
||||
return nil, nil
|
||||
end
|
||||
local ys = { pos.y }
|
||||
|
@ -239,21 +240,19 @@ function vl_terraforming.find_level(cpos, size, tolerance, mode)
|
|||
table.sort(ys)
|
||||
|
||||
tolerance = tolerance or 8
|
||||
if tolerance == "min" then
|
||||
cpos.y = ys[1] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
if tolerance == "max" then
|
||||
cpos.y = ys[#ys] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
-- well supported base, not too uneven?
|
||||
if #ys < 5 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
|
||||
-- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
return nil, nil
|
||||
end
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
|
||||
return cpos, surface_material
|
||||
if mode == "min" then
|
||||
pos.y = ys[1]
|
||||
elseif mode == "max" then
|
||||
pos.y = ys[#ys]
|
||||
else -- median except for largest
|
||||
pos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)])) -- rounded
|
||||
end
|
||||
return pos, surface_material
|
||||
end
|
||||
|
||||
|
|
|
@ -11,8 +11,9 @@ local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_ground_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_ground with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -23,7 +24,7 @@ function vl_terraforming.find_ground_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -38,7 +39,7 @@ function vl_terraforming.find_ground_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -60,8 +61,9 @@ local find_ground_vm = vl_terraforming.find_ground_vm
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_air_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_air with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -72,7 +74,7 @@ function vl_terraforming.find_under_air_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -88,7 +90,7 @@ function vl_terraforming.find_under_air_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -108,8 +110,9 @@ local find_under_air_vm = vl_terraforming.find_under_air_vm
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_liquid_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -120,7 +123,7 @@ function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -136,7 +139,7 @@ function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -160,8 +163,9 @@ local find_liquid_surface_vm = vl_terraforming.find_liquid_surface_vm
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_water_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -172,7 +176,7 @@ function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -188,7 +192,7 @@ function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -211,18 +215,19 @@ local find_under_water_surface_vm = vl_terraforming.find_under_water_surface_vm
|
|||
-- @param vm VoxelManip: to read data
|
||||
-- @param cpos vector: center
|
||||
-- @param size vector: area size
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8.
|
||||
-- @param mode string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8,
|
||||
-- @param surface string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param mode string: "median" (default), "min" and "max"
|
||||
-- @return position over surface, surface material (or nil, nil)
|
||||
function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
||||
local find_ground = find_ground_vm
|
||||
if mode == "liquid_surface" or mode == "liquid" then find_ground = find_liquid_surface_vm end
|
||||
if mode == "under_water" or mode == "water" then find_ground = find_under_water_surface_vm end
|
||||
if mode == "under_air" then find_ground = find_under_air_vm end
|
||||
function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, surface, mode)
|
||||
local _find_ground = find_ground_vm
|
||||
if surface == "liquid_surface" or surface == "liquid" then _find_ground = find_liquid_surface_vm end
|
||||
if surface == "under_water" or surface == "water" then _find_ground = find_under_water_surface_vm end
|
||||
if surface == "under_air" then _find_ground = find_under_air_vm end
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = find_ground(vm, cpos)
|
||||
local pos, surface_material = _find_ground(vm, cpos)
|
||||
if not pos then
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default"))
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." surface "..tostring(surface or "default"))
|
||||
return nil, nil
|
||||
end
|
||||
local ys = { pos.y }
|
||||
|
@ -230,38 +235,36 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
|||
if size.x == 1 and size.z == 1 then return pos end
|
||||
-- move to top left corner
|
||||
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to top right corner
|
||||
pos.x = pos.x + size.x - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom right corner
|
||||
pos.z = pos.z + size.z - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom left corner
|
||||
pos.x = pos.x - (size.x - 1)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
table.sort(ys)
|
||||
|
||||
tolerance = tolerance or 8
|
||||
if tolerance == "min" then
|
||||
cpos.y = ys[1] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
if tolerance == "max" then
|
||||
cpos.y = ys[#ys] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
-- well supported base, not too uneven?
|
||||
if #ys < 5 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
|
||||
-- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
return nil, nil
|
||||
end
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
|
||||
return cpos, surface_material
|
||||
if mode == "min" then
|
||||
pos.y = ys[1]
|
||||
elseif mode == "max" then
|
||||
pos.y = ys[#ys]
|
||||
else -- median except for largest
|
||||
pos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)])) -- rounded
|
||||
end
|
||||
return pos, surface_material
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,17 @@
|
|||
local get_node = core.get_node
|
||||
local swap_node = core.swap_node
|
||||
|
||||
--- node that is used to place air
|
||||
vl_terraforming._AIR = {name = "air"}
|
||||
|
||||
--- immutable nodes where we have to stop
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true if this must never be changed
|
||||
function vl_terraforming._immutable(node)
|
||||
local name = node.name or node
|
||||
return name == "ignore" or name == "mcl_core:bedrock"
|
||||
end
|
||||
|
||||
--- fairly strict: air, ignore, or no_paths marker
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for air and ignore nodes
|
||||
|
@ -13,31 +24,48 @@ end
|
|||
-- @param node LUA node or node name
|
||||
-- @return truthy when solid but not tree/decoration/fungi
|
||||
function vl_terraforming._is_solid_not_tree(node)
|
||||
local name = node.name or node
|
||||
local name = node.name
|
||||
if name == "air" or name == "ignore" or name == "mcl_villages:no_paths" or name == "mcl_core:bedrock" then return false end
|
||||
if name == "mcl_nether:soul_sand" then return true end -- not "solid". Other exceptions we need?
|
||||
if name == "mcl_nether:nether_wart_block" then return false end -- crimson forest, treat as tree
|
||||
-- is deco_block if name == "mcl_crimson:warped_wart_block" then return false end -- warped forest, treat as tree
|
||||
-- is deco_block if name == "mcl_crimson:shroomlight" then return false end -- crimson forest, treat as tree
|
||||
-- is deco_block if name == "mcl_core:snow" then return false end
|
||||
if name == "mcl_nether:soul_sand" then return true end -- not "walkable". Other exceptions we need?
|
||||
if name == "mcl_crimson:crimson_hyphae" then return false end -- crimson forest, treat as tree
|
||||
if name == "mcl_nether:nether_wart_block" then return false end -- crimson forest, treat as leaves
|
||||
if name == "mcl_crimson:warped_hyphae" then return false end -- warped forest, treat as tree
|
||||
if name == "mcl_crimson:warped_wart_block" then return false end -- warped forest, treat as leaves
|
||||
if name == "mcl_crimson:shroomlight" then return false end -- crimson forest, treat as tree
|
||||
if name == "mcl_core:snow" then return false end
|
||||
-- is walkable if name == "mcl_core:snowblock" then return true end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
return meta and meta.walkable and not (groups and ((groups.deco_block or 0) > 0 or (groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0))
|
||||
return groups and meta.walkable and not ((groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0 or (groups.huge_mushroom or 0) > 0)
|
||||
end
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
|
||||
--- check if a node is tree
|
||||
--- check if a node is tree or leaves
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for tree, leaves
|
||||
-- @return true for tree or leaves, also other compostable things
|
||||
function vl_terraforming._is_tree_or_leaves(node)
|
||||
local name = node.name or node
|
||||
if name == "mcl_crimson:crimson_hyphae" then return true end -- crimson forest, treat as tree
|
||||
if name == "mcl_nether:nether_wart_block" then return true end -- crimson forest, treat as leaves
|
||||
if name == "mcl_crimson:warped_hyphae" then return true end -- warped forest, treat as tree
|
||||
if name == "mcl_crimson:warped_wart_block" then return true end -- warped forest, treat as leaves
|
||||
if name == "mcl_crimson:shroomlight" then return true end -- crimson forest, treat as tree
|
||||
local meta = minetest.registered_items[node]
|
||||
local groups = meta and meta.groups
|
||||
return groups and ((groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0 or (groups.huge_mushroom or 0) > 0)
|
||||
end
|
||||
|
||||
--- check if a node is tree trunk
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for tree, but not leaves
|
||||
function vl_terraforming._is_tree_not_leaves(node)
|
||||
local name = node.name or node
|
||||
if name == "air" or name == "ignore" or name == "mcl_villages:no_paths" then return false end
|
||||
-- if name == "mcl_nether:nether_wart_block" then return true end -- crimson forest, treat as tree
|
||||
-- if name == "mcl_crimson:warped_wart_block" then return true end -- warped forest, treat as tree
|
||||
-- if name == "mcl_crimson:shroomlight" then return true end -- crimson forest, treat as tree
|
||||
if name == "mcl_crimson:crimson_hyphae" then return true end -- crimson forest, treat as tree
|
||||
if name == "mcl_crimson:warped_hyphae" then return true end -- warped forest, treat as tree
|
||||
local meta = minetest.registered_items[name]
|
||||
return meta and meta.groups and (meta.groups.tree or 0) > 0
|
||||
local groups = meta and meta.groups
|
||||
return groups and ((groups.tree or 0) > 0 or (groups.huge_mushroom_stem or 0) > 0)
|
||||
end
|
||||
|
||||
--- check if a node is liquid
|
||||
|
|
Loading…
Reference in New Issue