Stop carts from reversing when they stop, make stopped carts try to start moving in the direction the player is facing
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@ -21,6 +21,7 @@ assert(handle_cart_enter)
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-- Constants
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-- Constants
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local max_step_distance = 0.5
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local max_step_distance = 0.5
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local MINECART_MAX_HP = 4
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local MINECART_MAX_HP = 4
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local TWO_OVER_PI = 2 / math.pi
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local function detach_driver(self)
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local function detach_driver(self)
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local staticdata = self._staticdata
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local staticdata = self._staticdata
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@ -244,6 +245,7 @@ function DEFAULT_CART_DEF:on_step(dtime)
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local controls = {}
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local controls = {}
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if ctrl.up then controls.forward = now_time end
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if ctrl.up then controls.forward = now_time end
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if ctrl.down then controls.brake = now_time end
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if ctrl.down then controls.brake = now_time end
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controls.look = math.round(player:get_look_horizontal() * TWO_OVER_PI) % 4
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staticdata.controls = controls
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staticdata.controls = controls
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end
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end
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@ -38,6 +38,16 @@ local function try_detach_minecart(staticdata)
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end
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end
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end
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end
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local function reverse_direction(staticdata)
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if staticdata.behind or staticdata.ahead then
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reverse_train(staticdata)
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return
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end
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mod.reverse_cart_direction(staticdata)
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end
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--[[
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--[[
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Array of hooks { {u,v,w}, name }
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Array of hooks { {u,v,w}, name }
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Actual position is pos + u * dir + v * right + w * up
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Actual position is pos + u * dir + v * right + w * up
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@ -248,6 +258,13 @@ local function calculate_acceleration(staticdata)
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local time_active = minetest.get_gametime() - 0.25
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local time_active = minetest.get_gametime() - 0.25
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if (ctrl.forward or 0) > time_active then
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if (ctrl.forward or 0) > time_active then
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if staticdata.velocity == 0 then
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local look_dir = minetest.facedir_to_dir(ctrl.look or 0)
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local dot = vector.dot(staticdata.dir, look_dir)
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if dot < 0 then
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reverse_direction(staticdata)
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end
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end
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acceleration = 4
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acceleration = 4
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elseif (ctrl.brake or 0) > time_active then
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elseif (ctrl.brake or 0) > time_active then
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acceleration = -1.5
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acceleration = -1.5
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@ -270,15 +287,6 @@ local function calculate_acceleration(staticdata)
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return acceleration
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return acceleration
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end
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end
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local function reverse_direction(staticdata)
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if staticdata.behind or staticdata.ahead then
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reverse_train(staticdata)
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return
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end
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mod.reverse_cart_direction(staticdata)
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end
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local function do_movement_step(staticdata, dtime)
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local function do_movement_step(staticdata, dtime)
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if not staticdata.connected_at then return 0 end
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if not staticdata.connected_at then return 0 end
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@ -405,7 +413,7 @@ local function do_movement_step(staticdata, dtime)
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-- Update cart direction
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-- Update cart direction
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staticdata.dir = next_dir
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staticdata.dir = next_dir
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elseif stops_in_block and v_1 < (FRICTION/5) and a <= 0 then
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elseif stops_in_block and v_1 < (FRICTION/5) and a <= 0 and staticdata.dir.y > 0 then
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-- Handle direction flip due to gravity
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-- Handle direction flip due to gravity
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if DEBUG then mcl_debug("Gravity flipped direction") end
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if DEBUG then mcl_debug("Gravity flipped direction") end
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