Merge pull request 'Add second pillager outpost schematic' (#2905) from 2nd_pillager_outpost_schem into master
Reviewed-on: MineClone2/MineClone2#2905 Reviewed-by: epCode <epcode@noreply.git.minetest.land>
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commit
ffc5fe06ed
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@ -3,7 +3,7 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local spawnon = {"mcl_core:stripped_oak"}
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local spawnon = {"mcl_core:stripped_oak","mcl_stairs:slab_birchwood_top"}
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mcl_structures.register_structure("pillager_outpost",{
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mcl_structures.register_structure("pillager_outpost",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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@ -11,13 +11,16 @@ mcl_structures.register_structure("pillager_outpost",{
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flags = "place_center_x, place_center_z",
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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solid_ground = true,
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make_foundation = true,
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make_foundation = true,
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sidelen = 23,
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sidelen = 32,
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y_offset = 0,
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y_offset = 0,
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chunk_probability = 600,
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chunk_probability = 600,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_min = 1,
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biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
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biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
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filenames = { modpath.."/schematics/mcl_structures_pillager_outpost.mts" },
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filenames = {
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modpath.."/schematics/mcl_structures_pillager_outpost.mts",
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modpath.."/schematics/mcl_structures_pillager_outpost_2.mts"
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},
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loot = {
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loot = {
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["mcl_chests:chest_small" ] ={
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["mcl_chests:chest_small" ] ={
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{
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{
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@ -58,10 +61,12 @@ mcl_structures.register_structure("pillager_outpost",{
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}}
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}}
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},
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},
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after_place = function(p,def,pr)
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after_place = function(p,def,pr)
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local p1 = vector.offset(p,-7,0,-7)
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local p1 = vector.offset(p,-9,0,-9)
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local p2 = vector.offset(p,7,14,7)
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local p2 = vector.offset(p,9,32,9)
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mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
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mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
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mcl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:parrot",{"mesecons_pressureplates:pressure_plate_stone_off"},p1,p2,pr,3)
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mcl_structures.spawn_mobs("mobs_mc:iron_golem",{"mesecons_button:button_stone_off"},p1,p2,pr,1)
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mcl_structures.construct_nodes(p1,p2,{"group:wall"})
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mcl_structures.construct_nodes(p1,p2,{"group:wall"})
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end
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end
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})
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})
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