Rework moving majority of the added velocity knockbacks into sprinting
This commit is contained in:
parent
d7ed37ef25
commit
ff882707de
|
@ -307,12 +307,15 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
|
|||
end
|
||||
end
|
||||
-- add player velocity to knockback
|
||||
local h_name = hitter:get_player_name()
|
||||
local hv = hitter:get_velocity()
|
||||
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
|
||||
local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
|
||||
local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
|
||||
if dir_dot > 0 then
|
||||
if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then
|
||||
knockback = knockback + hitter_mag * 0.6875
|
||||
elseif dir_dot > 0 then
|
||||
knockback = knockback + hitter_mag * 0.34375
|
||||
end
|
||||
-- reduce floatiness
|
||||
minetest.after(0.25, function()
|
||||
|
|
Loading…
Reference in New Issue