Better lingering for lingering water bottle
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@ -748,26 +748,40 @@ function mcl_potions.night_vision_func(player, null, duration)
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end
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function mcl_potions._extinguish_nearby_fire(pos)
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function mcl_potions._extinguish_nearby_fire(pos, radius)
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local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
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local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
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if minetest.get_item_group(dnode.name, "fire") ~= 0 then
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epos.y = pos.y - 0.5
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end
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local dirs = {
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{x=0,y=0,z=0},
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{x=0,y=0,z=-1},
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{x=0,y=0,z=1},
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{x=-1,y=0,z=0},
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{x=1,y=0,z=0},
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}
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local exting = false
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for d=1, #dirs do
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local tpos = vector.add(epos, dirs[d])
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local node = minetest.get_node(tpos)
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if minetest.get_item_group(node.name, "fire") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.remove_node(tpos)
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-- No radius: Splash, extinguish epos and 4 nodes around
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if not radius then
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local dirs = {
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{x=0,y=0,z=0},
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{x=0,y=0,z=-1},
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{x=0,y=0,z=1},
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{x=-1,y=0,z=0},
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{x=1,y=0,z=0},
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}
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for d=1, #dirs do
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local tpos = vector.add(epos, dirs[d])
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local node = minetest.get_node(tpos)
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if minetest.get_item_group(node.name, "fire") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.remove_node(tpos)
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exting = true
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end
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end
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-- Has radius: lingering, extinguish all nodes in area
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else
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local nodes = minetest.find_nodes_in_area(
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{x=epos.x-radius,y=epos.y,z=epos.z-radius},
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{x=epos.x+radius,y=epos.y,z=epos.z+radius},
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{"group:fire"})
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for n=1, #nodes do
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minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
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minetest.remove_node(nodes[n])
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exting = true
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end
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end
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@ -304,7 +304,7 @@ mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {
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})
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mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {
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tt=S("Extinguishes fire and hurts some mobs"),
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longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."),
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longdesc=S("A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water."),
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no_effect=true,
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potion_fun=water_splash,
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effect=1
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@ -53,7 +53,7 @@ minetest.register_globalstep(function(dtime)
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-- Extinguish fire if water bottle
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if vals.is_water then
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if mcl_potions._extinguish_nearby_fire(pos) then
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if mcl_potions._extinguish_nearby_fire(pos, d) then
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vals.timer = vals.timer / 2
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end
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end
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@ -162,7 +162,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
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texture = texture.."^[colorize:"..color..":127",
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})
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if name == "water" then
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mcl_potions._extinguish_nearby_fire(pos)
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mcl_potions._extinguish_nearby_fire(pos, d)
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end
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self.object:remove()
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end
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