Reskin chests as presents on December 24th to 26th
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1192fe5450
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ff384c9588
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@ -1,6 +1,41 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_doc = minetest.get_modpath("doc")
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local mod_doc = minetest.get_modpath("doc")
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-- Christmas chest setup
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local it_is_christmas = false
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local date = os.date("*t")
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if (
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date.month == 12 and (
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date.day == 24 or
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date.day == 25 or
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date.day == 26
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)
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) then
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it_is_christmas = true
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end
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local tiles_chest_normal_small = {"mcl_chests_normal.png"}
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local tiles_chest_normal_double = {"mcl_chests_normal_double.png"}
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if it_is_christmas then
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tiles_chest_normal_small = {"mcl_chests_normal_present.png"}
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tiles_chest_normal_double = {"mcl_chests_normal_double_present.png"}
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end
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local tiles_chest_trapped_small = {"mcl_chests_trapped.png"}
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local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"}
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if it_is_christmas then
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tiles_chest_trapped_small = {"mcl_chests_trapped_present.png"}
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tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png"}
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end
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local tiles_chest_ender_small = {"mcl_chests_ender.png"}
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if it_is_christmas then
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tiles_chest_ender_small = {"mcl_chests_ender_present.png"}
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end
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-- Chest Entity
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-- Chest Entity
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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local entity_animations = {
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@ -212,7 +247,7 @@ local function chest_update_after_close(pos)
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -224,7 +259,7 @@ local function chest_update_after_close(pos)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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end
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end
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@ -805,8 +840,8 @@ register_chest("chest",
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chestusage,
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chestusage,
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S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
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S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
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{
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{
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small = {"mcl_chests_normal.png"},
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small = tiles_chest_normal_small,
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double = {"mcl_chests_normal_double.png"},
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double = tiles_chest_normal_double,
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inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
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inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_back.png", "default_chest_front.png"},
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"mcl_chests_chest_back.png", "default_chest_front.png"},
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@ -821,8 +856,8 @@ register_chest("chest",
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)
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)
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local traptiles = {
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local traptiles = {
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small = {"mcl_chests_trapped.png"},
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small = tiles_chest_trapped_small,
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double = {"mcl_chests_trapped_double.png"},
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double = tiles_chest_trapped_double,
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inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
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inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
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"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
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@ -855,7 +890,7 @@ register_chest("trapped_chest",
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meta:set_int("players", 1)
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meta:set_int("players", 1)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -869,7 +904,7 @@ register_chest("trapped_chest",
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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end
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end
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)
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)
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@ -896,7 +931,7 @@ register_chest("trapped_chest_on",
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player_chest_close(player)
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player_chest_close(player)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -910,7 +945,7 @@ register_chest("trapped_chest_on",
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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player_chest_close(player)
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player_chest_close(player)
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@ -958,7 +993,7 @@ minetest.register_node("mcl_chests:ender_chest", {
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_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
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_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "mcl_chests_chest.obj",
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mesh = "mcl_chests_chest.obj",
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tiles = {"mcl_chests_ender.png"},
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tiles = tiles_chest_ender_small,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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