[mcl_item_entity] fix warnings
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8286fd2a4d
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fddaacdeae
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@ -426,13 +426,9 @@ minetest.register_entity(":__builtin:item", {
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if itemtable then
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if itemtable then
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itemname = stack:to_table().name
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itemname = stack:to_table().name
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end
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end
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local item_texture = nil
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local item_type = ""
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local glow
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local glow
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local def = minetest.registered_items[itemname]
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local def = minetest.registered_items[itemname]
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if def then
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if def then
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item_texture = def.inventory_image
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item_type = def.type
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description = def.description
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description = def.description
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glow = def.light_source
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glow = def.light_source
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end
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end
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@ -1,3 +1,5 @@
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local vector = vector
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function mcl_minecarts:get_sign(z)
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function mcl_minecarts:get_sign(z)
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if z == 0 then
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if z == 0 then
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return 0
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return 0
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@ -38,11 +40,9 @@ end
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function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
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function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
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local dir = vector.new(dir_)
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local dir = vector.new(dir_)
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local cur = nil
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-- Front
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-- Front
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dir.y = 0
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dir.y = 0
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cur = vector.add(pos, dir)
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local cur = vector.add(pos, dir)
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if mcl_minecarts:is_rail(cur, railtype) then
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if mcl_minecarts:is_rail(cur, railtype) then
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return dir
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return dir
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end
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end
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@ -65,7 +65,7 @@ end
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function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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local pos = vector.round(pos_)
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local pos = vector.round(pos_)
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local cur = nil
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local cur
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local left_check, right_check = true, true
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local left_check, right_check = true, true
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-- Check left and right
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-- Check left and right
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@ -122,7 +122,6 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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return cur
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return cur
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end
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end
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end
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end
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-- Backwards
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-- Backwards
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if not old_switch then
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if not old_switch then
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cur = mcl_minecarts:check_front_up_down(pos, {
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cur = mcl_minecarts:check_front_up_down(pos, {
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@ -134,7 +133,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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return cur
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return cur
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end
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end
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end
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end
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return {x=0, y=0, z=0}
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return {x=0, y=0, z=0}
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end
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end
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