Add attribution with exact links for minetest code

This commit is contained in:
teknomunk 2024-09-25 05:16:42 -05:00
parent c25ef64a89
commit fd2aa6c9d6
1 changed files with 11 additions and 1 deletions

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@ -182,6 +182,8 @@ end
---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name` ---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack? ---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
function mcl_util.bypass_buildable_to(func) function mcl_util.bypass_buildable_to(func)
-- Copied from minetest builtin
-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/item.lua#L5-L12
local function copy_pointed_thing(pointed_thing) local function copy_pointed_thing(pointed_thing)
return { return {
type = pointed_thing.type, type = pointed_thing.type,
@ -191,15 +193,20 @@ function mcl_util.bypass_buildable_to(func)
} }
end end
-- Copied from minetest builtin
-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/item.lua#L137-L139
local function user_name(user) local function user_name(user)
return user and user:get_player_name() or "" return user and user:get_player_name() or ""
end end
-- Returns a logging function. For empty names, does not log. -- Returns a logging function. For empty names, does not log. Copied from minetest builtin
-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/item.lua#L142-L144
local function make_log(name) local function make_log(name)
return name ~= "" and minetest.log or function() end return name ~= "" and minetest.log or function() end
end end
-- Copied from minetest builtin
-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/falling.lua#L503-L547
local function check_attached_node(p, n, group_rating) local function check_attached_node(p, n, group_rating)
local def = core.registered_nodes[n.name] local def = core.registered_nodes[n.name]
local d = vector.zero() local d = vector.zero()
@ -244,6 +251,8 @@ function mcl_util.bypass_buildable_to(func)
return not def2 or def2.walkable return not def2 or def2.walkable
end end
-- Copied from minetest builtin
-- https://github.com/minetest/minetest/blob/e7dd9737bd5deb573c9fef7b3ff2ead29b2cfe31/builtin/game/item.lua#L146-L294
return function(itemstack, placer, pointed_thing, param2) return function(itemstack, placer, pointed_thing, param2)
local def = itemstack:get_definition() local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then if def.type ~= "node" or pointed_thing.type ~= "node" then
@ -277,6 +286,7 @@ function mcl_util.bypass_buildable_to(func)
local place_to = above local place_to = above
-- If node under is buildable_to, check for callback result and place into it instead -- If node under is buildable_to, check for callback result and place into it instead
-- This line was modified from minetest code to allow overriding builtable_to
if olddef_under.buildable_to and not func(oldnode_under.name) then if olddef_under.buildable_to and not func(oldnode_under.name) then
log("info", "node under is buildable to") log("info", "node under is buildable to")
place_to = under place_to = under