Set up basics for breeding mechanics
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@ -164,6 +164,7 @@ dofile(api_path .. "sound_handling.lua")
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dofile(api_path .. "death_logic.lua")
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dofile(api_path .. "mob_effects.lua")
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dofile(api_path .. "projectile_handling.lua")
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dofile(api_path .. "breeding.lua")
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mobs.spawning_mobs = {}
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@ -698,7 +698,7 @@ mobs.mob_step = function(self, dtime)
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--despawn mechanism
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--don't despawned tamed mobs
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if not self.tamed then
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if not self.tamed and not self.bred then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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self.lifetimer = self.lifetimer_reset
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@ -7,7 +7,7 @@ mobs.mob_staticdata = function(self)
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--despawn mechanism
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--don't despawned tamed mobs
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if not self.tamed then
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if not self.tamed and not self.bred then
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if not mobs.check_for_player_within_area(self, 64) then
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--print("removing SERIALIZED!")
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self.object:remove()
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@ -50,7 +50,9 @@ local cow_def = {
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},
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follow = mobs_mc.follow.cow,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mobs:feed_tame(self, clicker, 1, true, true) then
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return
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end
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if self.child then
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return
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