Use new vectors everywhere
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9cc63ed716
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@ -79,7 +79,7 @@ local def_hopper = {
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
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local p = vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5)
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minetest.add_item(p, stack)
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end
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end
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@ -273,7 +273,7 @@ local def_hopper_side = {
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
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local p = vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5)
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minetest.add_item(p, stack)
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end
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end
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@ -444,7 +444,7 @@ minetest.register_abm({
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local abovenode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
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local abovenode = minetest.get_node(vector.offset(pos, 0, 1, 0))
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if not minetest.registered_items[abovenode.name] then return end
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-- Don't bother checking item enties if node above is a container (should save some CPU)
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if minetest.get_item_group(abovenode.name, "container") ~= 0 then
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@ -496,8 +496,8 @@ minetest.register_abm({
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Get node pos' for item transfer
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local uppos = { x = pos.x, y = pos.y + 1, z = pos.z }
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local downpos = { x = pos.x, y = pos.y - 1, z = pos.z }
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local uppos = vector.offset(pos, 0, 1, 0)
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local downpos = vector.offset(pos, 0, -1, 0)
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-- Suck an item from the container above into the hopper
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local upnode = minetest.get_node(uppos)
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@ -531,15 +531,15 @@ minetest.register_abm({
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local face = minetest.get_node(pos).param2
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local front = {}
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if face == 0 then
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front = { x = pos.x - 1, y = pos.y, z = pos.z }
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front = vector.offset(pos, -1, 0, 0)
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elseif face == 1 then
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front = { x = pos.x, y = pos.y, z = pos.z + 1 }
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front = vector.offset(pos, 0, 0, 1)
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elseif face == 2 then
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front = { x = pos.x + 1, y = pos.y, z = pos.z }
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front = vector.offset(pos, 1, 0, 0)
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elseif face == 3 then
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front = { x = pos.x, y = pos.y, z = pos.z - 1 }
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front = vector.offset(pos, 0, 0, -1)
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end
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local above = vector.offset(pos, 0, 1, 0)
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local frontnode = minetest.get_node(front)
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if not minetest.registered_nodes[frontnode.name] then return end
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@ -581,8 +581,8 @@ minetest.register_abm({
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local uppos = { x = pos.x, y = pos.y + 1, z = pos.z }
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local downpos = { x = pos.x, y = pos.y - 1, z = pos.z }
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local uppos = vector.offset(pos, 0, 1, 0)
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--local downpos = vector.offset(pos, 0, -1, 0)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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-- Get bonemeal from composter above
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@ -603,8 +603,8 @@ minetest.register_abm({
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local uppos = { x = pos.x, y = pos.y + 1, z = pos.z }
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local downpos = { x = pos.x, y = pos.y - 1, z = pos.z }
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--local uppos = vector.offset(pos, 0, 1, 0)
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local downpos = vector.offset(pos, 0, -1, 0)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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--Consume compostable items and update composter below
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