Add DEBUG flag, stop small do_movement_step's from occuring (this improves but doesn't eliminate the bug I with the a6be179ed commit), add recovery when staticdata field gets lost
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@ -12,6 +12,7 @@ dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_minecarts", false)
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local DEBUG = false
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local function mcl_log(message)
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if LOGGING_ON then
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mcl_util.mcl_log(message, "[Minecarts]", true)
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@ -182,6 +183,15 @@ end
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-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
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local entity_mapping = {}
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local function make_staticdata( railtype, connected_at, dir )
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return {
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railtype = railtype,
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connected_at = connected_at,
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dir = vector.new(dir),
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velocity = 0
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}
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end
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local function register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
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local cart = {
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initial_properties = {
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@ -236,10 +246,16 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local staticdata = self._staticdata
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if not staticdata then
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staticdata = make_staticdata()
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self._staticdata = staticdata
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end
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local pos = staticdata.connected_at
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if not pos then
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pos = self.object:get_pos()
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print("TODO: handle detached cart behavior")
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return
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--return
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end
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-- Fix railtype field
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@ -370,6 +386,21 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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staticdata.dir = next_dir
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self.object:move_to(next_pos)
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if DEBUG and self._driver then
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local prefix = " "
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if next_dir ~= dir then
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prefix = "--->"
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end
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print( prefix
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.. "pos="..tostring(pos)
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..",dir="..tostring(dir)
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..",next_dir="..tostring(next_dir)
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..",next_pos="..tostring(next_pos)
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..",velocity="..tostring(staticdata.velocity)
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..",distance="..tostring(distance)
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)
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end
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-- Handle track interactions
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local pos_rounded = vector.round(pos)
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if pos_rounded ~= next_pos_rounded then
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@ -385,8 +416,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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new_node_def._mcl_minecarts_on_enter( next_pos_rounded, self )
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end
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end
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--print("pos="..tostring(next_pos)..",dir="..tostring(next_dir)..",staticdata="..tostring(staticdata))
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end
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local function process_acceleration(self, timestep)
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@ -432,12 +461,15 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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local function do_movement( self, dtime )
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local staticdata = self._staticdata
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-- Break long movements into fixed-size steps so that
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-- it is impossible to jump across gaps due to server lag
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-- causing large timesteps
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local total_distance = dtime * ( staticdata.velocity or 0 )
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local remaining_distance = total_distance
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local max_step_distance = 0.5
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local steps = math.ceil(total_distance / max_step_distance )
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process_acceleration(self,dtime)
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process_acceleration(self,dtime * max_step_distance / total_distance)
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for i = 1,steps do
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local step_distance = max_step_distance
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@ -448,13 +480,16 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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remaining_distance = remaining_distance - max_step_distance
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end
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-- Don't try to perform very small steps
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if step_distance < 0.001 then break end
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-- Handle acceleration on everything except the first step, as that was
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-- done outside the loop
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if i ~= 1 then
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-- Go faster/slower
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local timestep = dtime * step_distance / total_distance
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process_acceleration(self, timestep)
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process_acceleration(self, dtime * step_distance / total_distance)
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end
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do_movement_step(self,step_distance)
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do_movement_step(self, step_distance)
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end
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-- Clear punched flag now that movement for this step has been completed
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@ -464,6 +499,10 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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function cart:on_step(dtime)
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hopper_take_item(self, dtime)
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local staticdata = self._staticdata
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if not staticdata then
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staticdata = make_staticdata()
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self._staticdata = staticdata
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end
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local pos, rou_pos, node = self.object:get_pos()
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local update = {}
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@ -663,12 +702,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
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-- Update static data
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local le = cart:get_luaentity()
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if le then
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le._staticdata = {
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railtype = railtype,
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connected_at = railpos,
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dir = vector.new(cart_dir),
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velocity = 0,
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}
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le._staticdata = make_staticdata( railtype, railpos, cart_dir )
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end
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-- Handle track behaviors
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